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358 lines
12 KiB
C++
358 lines
12 KiB
C++
/**************************************************************************/
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/* compression.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "compression.h"
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#include "core/config/project_settings.h"
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#include "core/io/zip_io.h"
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#include "thirdparty/misc/fastlz.h"
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#include <zlib.h>
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#include <zstd.h>
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#ifdef BROTLI_ENABLED
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#include <brotli/decode.h>
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#endif
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int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode) {
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switch (p_mode) {
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case MODE_BROTLI: {
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ERR_FAIL_V_MSG(-1, "Only brotli decompression is supported.");
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} break;
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case MODE_FASTLZ: {
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if (p_src_size < 16) {
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uint8_t src[16];
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memset(&src[p_src_size], 0, 16 - p_src_size);
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memcpy(src, p_src, p_src_size);
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return fastlz_compress(src, 16, p_dst);
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} else {
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return fastlz_compress(p_src, p_src_size, p_dst);
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}
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} break;
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case MODE_DEFLATE:
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case MODE_GZIP: {
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int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
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z_stream strm;
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strm.zalloc = zipio_alloc;
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strm.zfree = zipio_free;
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strm.opaque = Z_NULL;
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int level = p_mode == MODE_DEFLATE ? zlib_level : gzip_level;
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int err = deflateInit2(&strm, level, Z_DEFLATED, window_bits, 8, Z_DEFAULT_STRATEGY);
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if (err != Z_OK) {
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return -1;
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}
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strm.avail_in = p_src_size;
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int aout = deflateBound(&strm, p_src_size);
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strm.avail_out = aout;
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strm.next_in = (Bytef *)p_src;
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strm.next_out = p_dst;
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deflate(&strm, Z_FINISH);
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aout = aout - strm.avail_out;
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deflateEnd(&strm);
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return aout;
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} break;
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case MODE_ZSTD: {
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ZSTD_CCtx *cctx = ZSTD_createCCtx();
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ZSTD_CCtx_setParameter(cctx, ZSTD_c_compressionLevel, zstd_level);
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if (zstd_long_distance_matching) {
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ZSTD_CCtx_setParameter(cctx, ZSTD_c_enableLongDistanceMatching, 1);
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ZSTD_CCtx_setParameter(cctx, ZSTD_c_windowLog, zstd_window_log_size);
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}
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int max_dst_size = get_max_compressed_buffer_size(p_src_size, MODE_ZSTD);
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int ret = ZSTD_compressCCtx(cctx, p_dst, max_dst_size, p_src, p_src_size, zstd_level);
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ZSTD_freeCCtx(cctx);
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return ret;
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} break;
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}
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ERR_FAIL_V(-1);
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}
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int Compression::get_max_compressed_buffer_size(int p_src_size, Mode p_mode) {
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switch (p_mode) {
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case MODE_BROTLI: {
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ERR_FAIL_V_MSG(-1, "Only brotli decompression is supported.");
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} break;
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case MODE_FASTLZ: {
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int ss = p_src_size + p_src_size * 6 / 100;
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if (ss < 66) {
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ss = 66;
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}
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return ss;
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} break;
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case MODE_DEFLATE:
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case MODE_GZIP: {
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int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
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z_stream strm;
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strm.zalloc = zipio_alloc;
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strm.zfree = zipio_free;
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strm.opaque = Z_NULL;
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int err = deflateInit2(&strm, Z_DEFAULT_COMPRESSION, Z_DEFLATED, window_bits, 8, Z_DEFAULT_STRATEGY);
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if (err != Z_OK) {
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return -1;
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}
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int aout = deflateBound(&strm, p_src_size);
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deflateEnd(&strm);
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return aout;
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} break;
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case MODE_ZSTD: {
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return ZSTD_compressBound(p_src_size);
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} break;
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}
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ERR_FAIL_V(-1);
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}
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int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size, Mode p_mode) {
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switch (p_mode) {
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case MODE_BROTLI: {
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#ifdef BROTLI_ENABLED
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size_t ret_size = p_dst_max_size;
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BrotliDecoderResult res = BrotliDecoderDecompress(p_src_size, p_src, &ret_size, p_dst);
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ERR_FAIL_COND_V(res != BROTLI_DECODER_RESULT_SUCCESS, -1);
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return ret_size;
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#else
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ERR_FAIL_V_MSG(-1, "Godot was compiled without brotli support.");
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#endif
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} break;
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case MODE_FASTLZ: {
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int ret_size = 0;
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if (p_dst_max_size < 16) {
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uint8_t dst[16];
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fastlz_decompress(p_src, p_src_size, dst, 16);
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memcpy(p_dst, dst, p_dst_max_size);
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ret_size = p_dst_max_size;
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} else {
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ret_size = fastlz_decompress(p_src, p_src_size, p_dst, p_dst_max_size);
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}
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return ret_size;
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} break;
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case MODE_DEFLATE:
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case MODE_GZIP: {
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int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
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z_stream strm;
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strm.zalloc = zipio_alloc;
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strm.zfree = zipio_free;
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strm.opaque = Z_NULL;
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strm.avail_in = 0;
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strm.next_in = Z_NULL;
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int err = inflateInit2(&strm, window_bits);
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ERR_FAIL_COND_V(err != Z_OK, -1);
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strm.avail_in = p_src_size;
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strm.avail_out = p_dst_max_size;
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strm.next_in = (Bytef *)p_src;
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strm.next_out = p_dst;
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err = inflate(&strm, Z_FINISH);
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int total = strm.total_out;
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inflateEnd(&strm);
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ERR_FAIL_COND_V(err != Z_STREAM_END, -1);
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return total;
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} break;
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case MODE_ZSTD: {
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ZSTD_DCtx *dctx = ZSTD_createDCtx();
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if (zstd_long_distance_matching) {
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ZSTD_DCtx_setParameter(dctx, ZSTD_d_windowLogMax, zstd_window_log_size);
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}
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int ret = ZSTD_decompressDCtx(dctx, p_dst, p_dst_max_size, p_src, p_src_size);
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ZSTD_freeDCtx(dctx);
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return ret;
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} break;
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}
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ERR_FAIL_V(-1);
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}
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/**
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This will handle both Gzip and Deflate streams. It will automatically allocate the output buffer into the provided p_dst_vect Vector.
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This is required for compressed data whose final uncompressed size is unknown, as is the case for HTTP response bodies.
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This is much slower however than using Compression::decompress because it may result in multiple full copies of the output buffer.
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*/
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int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode) {
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uint8_t *dst = nullptr;
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int out_mark = 0;
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ERR_FAIL_COND_V(p_src_size <= 0, Z_DATA_ERROR);
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if (p_mode == MODE_BROTLI) {
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#ifdef BROTLI_ENABLED
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BrotliDecoderResult ret;
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BrotliDecoderState *state = BrotliDecoderCreateInstance(nullptr, nullptr, nullptr);
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ERR_FAIL_NULL_V(state, Z_DATA_ERROR);
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// Setup the stream inputs.
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const uint8_t *next_in = p_src;
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size_t avail_in = p_src_size;
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uint8_t *next_out = nullptr;
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size_t avail_out = 0;
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size_t total_out = 0;
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// Ensure the destination buffer is empty.
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p_dst_vect->clear();
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// Decompress until stream ends or end of file.
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do {
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// Add another chunk size to the output buffer.
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// This forces a copy of the whole buffer.
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p_dst_vect->resize(p_dst_vect->size() + gzip_chunk);
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// Get pointer to the actual output buffer.
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dst = p_dst_vect->ptrw();
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// Set the stream to the new output stream.
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// Since it was copied, we need to reset the stream to the new buffer.
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next_out = &(dst[out_mark]);
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avail_out += gzip_chunk;
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ret = BrotliDecoderDecompressStream(state, &avail_in, &next_in, &avail_out, &next_out, &total_out);
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if (ret == BROTLI_DECODER_RESULT_ERROR) {
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WARN_PRINT(BrotliDecoderErrorString(BrotliDecoderGetErrorCode(state)));
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BrotliDecoderDestroyInstance(state);
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p_dst_vect->clear();
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return Z_DATA_ERROR;
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}
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out_mark += gzip_chunk - avail_out;
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// Enforce max output size.
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if (p_max_dst_size > -1 && total_out > (uint64_t)p_max_dst_size) {
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BrotliDecoderDestroyInstance(state);
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p_dst_vect->clear();
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return Z_BUF_ERROR;
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}
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} while (ret != BROTLI_DECODER_RESULT_SUCCESS);
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// If all done successfully, resize the output if it's larger than the actual output.
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if ((unsigned long)p_dst_vect->size() > total_out) {
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p_dst_vect->resize(total_out);
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}
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// Clean up and return.
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BrotliDecoderDestroyInstance(state);
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return Z_OK;
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#else
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ERR_FAIL_V_MSG(Z_ERRNO, "Godot was compiled without brotli support.");
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#endif
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} else {
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// This function only supports GZip and Deflate.
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ERR_FAIL_COND_V(p_mode != MODE_DEFLATE && p_mode != MODE_GZIP, Z_ERRNO);
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int ret;
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z_stream strm;
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int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
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// Initialize the stream.
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strm.zalloc = Z_NULL;
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strm.zfree = Z_NULL;
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strm.opaque = Z_NULL;
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strm.avail_in = 0;
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strm.next_in = Z_NULL;
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int err = inflateInit2(&strm, window_bits);
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ERR_FAIL_COND_V(err != Z_OK, -1);
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// Setup the stream inputs.
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strm.next_in = (Bytef *)p_src;
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strm.avail_in = p_src_size;
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// Ensure the destination buffer is empty.
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p_dst_vect->clear();
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// Decompress until deflate stream ends or end of file.
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do {
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// Add another chunk size to the output buffer.
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// This forces a copy of the whole buffer.
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p_dst_vect->resize(p_dst_vect->size() + gzip_chunk);
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// Get pointer to the actual output buffer.
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dst = p_dst_vect->ptrw();
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// Set the stream to the new output stream.
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// Since it was copied, we need to reset the stream to the new buffer.
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strm.next_out = &(dst[out_mark]);
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strm.avail_out = gzip_chunk;
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// Run inflate() on input until output buffer is full and needs to be resized or input runs out.
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do {
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ret = inflate(&strm, Z_SYNC_FLUSH);
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switch (ret) {
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case Z_NEED_DICT:
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ret = Z_DATA_ERROR;
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[[fallthrough]];
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case Z_DATA_ERROR:
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case Z_MEM_ERROR:
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case Z_STREAM_ERROR:
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case Z_BUF_ERROR:
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if (strm.msg) {
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WARN_PRINT(strm.msg);
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}
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(void)inflateEnd(&strm);
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p_dst_vect->clear();
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return ret;
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}
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} while (strm.avail_out > 0 && strm.avail_in > 0);
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out_mark += gzip_chunk;
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// Enforce max output size.
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if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) {
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(void)inflateEnd(&strm);
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p_dst_vect->clear();
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return Z_BUF_ERROR;
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}
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} while (ret != Z_STREAM_END);
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// If all done successfully, resize the output if it's larger than the actual output.
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if ((unsigned long)p_dst_vect->size() > strm.total_out) {
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p_dst_vect->resize(strm.total_out);
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}
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// Clean up and return.
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(void)inflateEnd(&strm);
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return Z_OK;
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}
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}
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int Compression::zlib_level = Z_DEFAULT_COMPRESSION;
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int Compression::gzip_level = Z_DEFAULT_COMPRESSION;
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int Compression::zstd_level = 3;
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bool Compression::zstd_long_distance_matching = false;
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int Compression::zstd_window_log_size = 27; // ZSTD_WINDOWLOG_LIMIT_DEFAULT
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int Compression::gzip_chunk = 16384;
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