godot/drivers/gles3
Hugo Locurcio 813f6a5d57
Add hint_transparent to use a transparent black placeholder texture
This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
2022-08-01 23:38:06 +02:00
..
effects Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
environment Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shaders Merge pull request #63587 from clayjohn/specular-occlusion 2022-08-01 07:54:57 +02:00
storage Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
rasterizer_canvas_gles3.cpp fix 'Comparison result is always the same' warnings 2022-07-29 19:45:22 +02:00
rasterizer_canvas_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_gles3.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
rasterizer_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp Initialise singleton in RendererSceneGLES3 2022-08-01 18:42:42 +10:00
rasterizer_scene_gles3.h Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
SCsub
shader_gles3.cpp
shader_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00