godot/scene
Hugo Locurcio 813bfe00f3
Don't replace RootMotionView with Node in a running project
This behavior was inconsistent with other editor-only nodes such as
Position3D, Position2D and ReferenceRect. It also caused issues when
a script extended RootMotionView as it ceased to work when the project
was run.
2022-08-03 02:48:02 +02:00
..
2d Merge pull request #63595 from reduz/remove-signal-connect-binds 2022-07-29 18:10:39 +02:00
3d Change default material alpha scissor threshold to 0.5 2022-08-01 02:00:16 +02:00
animation Fix AnimationNodeStateMachine::rename_node 2022-07-31 18:47:19 -03:00
audio
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Fix GraphNode slot list 2022-08-02 15:39:56 +02:00
main Remove Signal connect binds 2022-07-29 16:26:13 +02:00
resources Merge pull request #63597 from paddy-exe/spatial-shader-built-ins 2022-08-02 19:20:19 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Don't replace RootMotionView with Node in a running project 2022-08-03 02:48:02 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub