godot/core/variant
2023-11-22 12:13:32 +01:00
..
array.cpp
array.h
binder_common.h Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
callable_bind.cpp Fix sizeof usage for Variant pointers in alloca 2023-11-16 07:13:14 +11:00
callable_bind.h
callable.cpp Fixes to allow object-less callables throughout Godot 2023-10-06 16:31:35 -04:00
callable.h Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h
variant_call.cpp Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h GDExtension: Convert validated_call() to ptrcall() (rather than call()) 2023-10-04 10:53:17 -05:00
variant_op.cpp
variant_op.h
variant_parser.cpp Don't abort loading when ext_resource is missing 2023-11-22 12:13:32 +01:00
variant_parser.h
variant_setget.cpp
variant_setget.h
variant_utility.cpp GDScript: Fix incorrect error message for utility functions 2023-10-16 14:09:57 +03:00
variant_utility.h Add type_string() utility 2023-10-02 17:41:20 +02:00
variant.cpp Keep Variant type after zero() 2023-11-08 12:13:36 +01:00
variant.h Rework blending method in Variant animation for Int/Array/String 2023-11-16 21:37:18 +09:00