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Rémi Verschelde 80e8904784 Merge pull request #5905 from jlopezcur/master
Update Tween class documentation
2016-07-26 23:30:52 +02:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
doc Update Tween class documentation 2016-07-25 21:15:27 +02:00
drivers RtAudio: Update to upstream version 4.1.2 2016-07-23 13:25:25 +02:00
main Add gamepad mapping for the steam controller userspace driver. 2016-07-26 11:54:59 +02:00
modules Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
platform Merge pull request #5894 from vnen/windows-set-position 2016-07-24 17:55:25 +02:00
scene Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
servers Fix some warnings 2016-07-25 16:46:26 +02:00
tools Stop baking process if there is no geometry in the BakedLightInstance. 2016-07-25 21:45:20 -05:00
.editorconfig
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
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ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md
LOGO_LICENSE.md
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methods.py Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
version.py Bump version to 2.1-rc1 2016-07-24 18:17:20 +02:00

GODOT

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The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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