godot/platform/javascript
Hugo Locurcio 2daaf0fdc3
Make platform feature tag names lowercase
Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.

- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
..
api Improve the generated ZIP archive name when using Download Project Source 2021-08-16 18:33:03 +02:00
export Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
js [CI] Upgrade Emscripten to 2.0.27. 2021-08-18 10:30:50 +01:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py
display_server_javascript.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
display_server_javascript.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
dom_keys.inc Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
emscripten_helpers.py HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@ 2021-08-19 15:01:30 +02:00
godot_audio.h
godot_js.h
http_client_javascript.cpp
http_client_javascript.h
javascript_main.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
javascript_runtime.cpp
javascript_singleton.cpp
logo.png
os_javascript.cpp Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
os_javascript.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
package-lock.json
package.json
platform_config.h
run_icon.png
SCsub