godot/core/input
Rémi Verschelde 344b42703b
Merge pull request #62212 from hansemro/eraser-detect-4
Add inversion/eraser-end property for tablet pens
2022-07-04 21:48:19 +02:00
..
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-05-05 14:12:55 +02:00
godotcontrollerdb.txt
input_builders.py
input_enums.h
input_event.cpp [macOS, Windows, X11] Add stylus inverted/eraser support to 2022-07-04 10:36:53 -07:00
input_event.h [macOS, Windows, X11] Add stylus inverted/eraser support to 2022-07-04 10:36:53 -07:00
input_map.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
input_map.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
input.cpp Input: Make get_action_raw_strength print error when the action doesn't exist 2022-06-28 15:58:26 +02:00
input.h Input: Re-enable input accumulation by default 2022-07-03 12:16:16 +02:00
SCsub
shortcut.cpp
shortcut.h