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Andrii Doroshenko (Xrayez) 7fcdd15f0c makerst: Add an option to filter which XML classes to output
Usage:
```
# Output `VisualScript` classes only (found in `modules/visual_script`)
python doc/tools/makerst.py "doc/classes" "modules" --filter "visual_script"

# Output CSG classes only (found in `modules/csg`)
python doc/tools/makerst.py "doc/classes" "modules" --filter "csg"
```
2021-02-15 14:28:11 +02:00
.github Use github actions cache not my own one. 2021-02-13 16:04:57 +00:00
core Merge pull request #44396 from Calinou/add-file-flush-method 2021-02-13 13:40:06 +01:00
doc makerst: Add an option to filter which XML classes to output 2021-02-15 14:28:11 +02:00
drivers Improve resource load cache 2021-02-11 15:44:28 -03:00
editor Fix editor always redrawing 2021-02-13 14:57:28 -03:00
main Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
misc [HTML5] Editor: ensure canvas focus when switching tabs. 2021-02-11 13:10:18 +01:00
modules Fix Mono build after resource load cache changes 2021-02-13 22:13:45 +03:00
platform [HTML5] Detect screen scale and DPI. 2021-02-12 12:01:44 +01:00
scene Merge pull request #45858 from nekomatata/text-edit-style-content-margins 2021-02-13 17:41:53 +01:00
servers Merge pull request #45931 from nekomatata/cylinder-contact-points-fix 2021-02-12 23:05:17 +01:00
tests Add Unit Tests for Variant Assignment 2021-02-11 17:27:24 +05:30
thirdparty
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.mailmap Update AUTHORS and DONORS list 2021-02-10 16:11:18 +01:00
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COPYRIGHT.txt Cylinder support in Godot Physics 3D 2021-02-10 10:00:53 -07:00
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methods.py SCons: Fix Godot detection in custom modules logic 2021-02-11 17:54:41 +01:00
platform_methods.py
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SConstruct Merge pull request #43057 from Xrayez/custom_modules_recursive 2021-02-08 16:00:03 +01:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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