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animated_sprite_2d.cpp
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animated_sprite_2d.h
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area_2d.cpp
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
area_2d.h
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audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.cpp
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
audio_stream_player_2d.h
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Fix Camera2D is not working inside EditorPlugin
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2023-08-13 22:14:13 +00:00 |
camera_2d.h
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Fix Camera2D is not working inside EditorPlugin
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2023-08-13 22:14:13 +00:00 |
canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
canvas_modulate.h
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
collision_object_2d.cpp
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collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
cpu_particles_2d.h
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gpu_particles_2d.cpp
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Implement conversion from CPUParticles to GPUParticles (3D/2D)
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2023-08-19 11:58:57 +03:00 |
gpu_particles_2d.h
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Implement conversion from CPUParticles to GPUParticles (3D/2D)
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2023-08-19 11:58:57 +03:00 |
joint_2d.cpp
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joint_2d.h
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light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
light_occluder_2d.h
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line_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
line_2d.h
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line_builder.cpp
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line_builder.h
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marker_2d.cpp
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marker_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
multimesh_instance_2d.h
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navigation_agent_2d.cpp
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navigation_agent_2d.h
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navigation_link_2d.cpp
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Add NavigationServer API to enable regions and links
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2023-07-26 01:20:15 +02:00 |
navigation_link_2d.h
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navigation_obstacle_2d.cpp
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navigation_obstacle_2d.h
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navigation_region_2d.cpp
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Add NavigationServer API to enable regions and links
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2023-07-26 01:20:15 +02:00 |
navigation_region_2d.h
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node_2d.cpp
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node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
path_2d.h
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physical_bone_2d.cpp
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physical_bone_2d.h
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physics_body_2d.cpp
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Add Mass Distribution, Deactivation, Solver inspector property groups
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2023-08-06 21:26:33 -05:00 |
physics_body_2d.h
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added state sync after call to _integrate_forces
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2023-08-01 19:03:43 +05:30 |
polygon_2d.cpp
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polygon_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
shape_cast_2d.h
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skeleton_2d.cpp
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Allow using floating-point bone sizes and outline widths in the 2D editor
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2023-07-17 12:44:09 +02:00 |
skeleton_2d.h
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sprite_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
sprite_2d.h
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tile_map.compat.inc
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Fix or workaround recent extension API compatibility issues
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2023-08-03 12:07:21 +02:00 |
tile_map.cpp
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Pass missing arguments to TileMap::get_used_cells_by_id
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2023-08-17 19:55:56 +02:00 |
tile_map.h
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Move TileMap layers to their own class
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2023-07-20 17:23:38 +02:00 |
touch_screen_button.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
touch_screen_button.h
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visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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