godot/platform/windows
RevoluPowered 579342810f t Add unit testing to Godot using DocTest and added to GitHub Actions CI
Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.

Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.

This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
2020-07-24 13:05:33 +01:00
..
export
context_gl_windows.cpp
context_gl_windows.h
crash_handler_windows.cpp
crash_handler_windows.h
detect.py SCons: Remove unused DEBUG_MEMORY_ENABLED define 2020-07-23 09:39:10 +02:00
display_server_windows.cpp fix crlf for clipboard 2020-07-20 23:07:20 +08:00
display_server_windows.h Fix cancel/OK button order on macOS 2020-07-10 15:10:11 -05:00
godot_res.rc
godot_windows.cpp t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
godot.ico
godot.natvis
joypad_windows.cpp Fix use uninitialized ofs variable introduced in 39701. 2020-06-22 13:13:22 +03:00
joypad_windows.h Fix missing slider joystick handling on Windows 2020-06-20 19:03:15 +10:00
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp
os_windows.h
platform_config.h
platform_windows_builders.py
SCsub
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h