godot/platform/javascript
RevoluPowered 579342810f t Add unit testing to Godot using DocTest and added to GitHub Actions CI
Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.

Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.

This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
2020-07-24 13:05:33 +01:00
..
api
engine
export Add override keywords. 2020-07-10 13:56:54 +01:00
native
audio_driver_javascript.cpp Use dummy driver when JS AudioContext is unavailable. 2020-07-01 17:16:13 +02:00
audio_driver_javascript.h Use dummy driver when JS AudioContext is unavailable. 2020-07-01 17:16:13 +02:00
detect.py
display_server_javascript.cpp [JS] Check canvas size each loop, force redraw. 2020-07-01 17:16:13 +02:00
display_server_javascript.h [JS] Check canvas size each loop, force redraw. 2020-07-01 17:16:13 +02:00
dom_keys.inc
emscripten_helpers.py
http_client_javascript.cpp
http_client.h.inc
http_request.h
javascript_eval.cpp
javascript_main.cpp t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
logo.png
os_javascript.cpp Use dummy driver when JS AudioContext is unavailable. 2020-07-01 17:16:13 +02:00
os_javascript.h Use dummy driver when JS AudioContext is unavailable. 2020-07-01 17:16:13 +02:00
platform_config.h
run_icon.png
SCsub