godot/platform/osx/SCsub
Rémi Verschelde 849c090343
SCons: Fix debug_symbols tests after switch to BoolVariable
Bug introduced in #45679.

Fixes part of #45816.
2021-02-08 08:53:16 +01:00

23 lines
517 B
Python

#!/usr/bin/env python
Import("env")
from platform_methods import run_in_subprocess
import platform_osx_builders
files = [
"crash_handler_osx.mm",
"os_osx.mm",
"display_server_osx.mm",
"godot_main_osx.mm",
"dir_access_osx.mm",
"joypad_osx.cpp",
"vulkan_context_osx.mm",
"context_gl_osx.mm",
]
prog = env.add_program("#bin/godot", files)
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))