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aa84f4d261
I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor. |
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.. | ||
addheader | ||
bmfhdr | ||
buildstuff | ||
collada | ||
doc | ||
docdump | ||
editor | ||
export/blender25 | ||
freetype | ||
glwrapper | ||
Godot.app/Contents | ||
html_fs | ||
ios_xcode_template | ||
osx_template.app/Contents | ||
script_plugins | ||
scrits | ||
memsort.py | ||
SCsub |