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This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
450 lines
18 KiB
C++
450 lines
18 KiB
C++
/**************************************************************************/
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/* export_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef UWP_EXPORT_PLUGIN_H
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#define UWP_EXPORT_PLUGIN_H
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#include "app_packager.h"
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#include "core/config/project_settings.h"
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#include "core/crypto/crypto_core.h"
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/io/marshalls.h"
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#include "core/io/zip_io.h"
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#include "core/object/class_db.h"
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#include "core/version.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/export/editor_export_platform.h"
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#include "thirdparty/minizip/unzip.h"
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#include "thirdparty/minizip/zip.h"
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#include <zlib.h>
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// Capabilities
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static const char *uwp_capabilities[] = {
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"allJoyn",
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"codeGeneration",
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"internetClient",
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"internetClientServer",
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"privateNetworkClientServer",
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nullptr
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};
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static const char *uwp_uap_capabilities[] = {
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"appointments",
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"blockedChatMessages",
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"chat",
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"contacts",
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"enterpriseAuthentication",
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"musicLibrary",
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"objects3D",
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"picturesLibrary",
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"phoneCall",
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"removableStorage",
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"sharedUserCertificates",
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"userAccountInformation",
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"videosLibrary",
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"voipCall",
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nullptr
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};
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static const char *uwp_device_capabilities[] = {
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"bluetooth",
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"location",
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"microphone",
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"proximity",
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"webcam",
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nullptr
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};
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// Optional environment variables for defining confidential information. If any
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// of these is set, they will override the values set in the credentials file.
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const String ENV_UWP_SIGNING_CERT = "GODOT_UWP_SIGNING_CERTIFICATE";
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const String ENV_UWP_SIGNING_PASS = "GODOT_UWP_SIGNING_PASSWORD";
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class EditorExportPlatformUWP : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformUWP, EditorExportPlatform);
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Ref<ImageTexture> logo;
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bool _valid_resource_name(const String &p_name) const {
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if (p_name.is_empty()) {
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return false;
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}
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if (p_name.ends_with(".")) {
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return false;
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}
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static const char *invalid_names[] = {
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"CON", "PRN", "AUX", "NUL", "COM1", "COM2", "COM3", "COM4", "COM5", "COM6", "COM7",
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"COM8", "COM9", "LPT1", "LPT2", "LPT3", "LPT4", "LPT5", "LPT6", "LPT7", "LPT8", "LPT9",
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nullptr
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};
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const char **t = invalid_names;
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while (*t) {
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if (p_name == *t) {
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return false;
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}
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t++;
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}
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return true;
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}
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bool _valid_guid(const String &p_guid) const {
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Vector<String> parts = p_guid.split("-");
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if (parts.size() != 5) {
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return false;
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}
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if (parts[0].length() != 8) {
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return false;
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}
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for (int i = 1; i < 4; i++) {
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if (parts[i].length() != 4) {
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return false;
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}
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}
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if (parts[4].length() != 12) {
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return false;
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}
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return true;
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}
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bool _valid_bgcolor(const String &p_color) const {
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if (p_color.is_empty()) {
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return true;
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}
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if (p_color.begins_with("#") && p_color.is_valid_html_color()) {
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return true;
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}
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// Colors from https://msdn.microsoft.com/en-us/library/windows/apps/dn934817.aspx
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static const char *valid_colors[] = {
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"aliceBlue", "antiqueWhite", "aqua", "aquamarine", "azure", "beige",
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"bisque", "black", "blanchedAlmond", "blue", "blueViolet", "brown",
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"burlyWood", "cadetBlue", "chartreuse", "chocolate", "coral", "cornflowerBlue",
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"cornsilk", "crimson", "cyan", "darkBlue", "darkCyan", "darkGoldenrod",
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"darkGray", "darkGreen", "darkKhaki", "darkMagenta", "darkOliveGreen", "darkOrange",
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"darkOrchid", "darkRed", "darkSalmon", "darkSeaGreen", "darkSlateBlue", "darkSlateGray",
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"darkTurquoise", "darkViolet", "deepPink", "deepSkyBlue", "dimGray", "dodgerBlue",
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"firebrick", "floralWhite", "forestGreen", "fuchsia", "gainsboro", "ghostWhite",
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"gold", "goldenrod", "gray", "green", "greenYellow", "honeydew",
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"hotPink", "indianRed", "indigo", "ivory", "khaki", "lavender",
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"lavenderBlush", "lawnGreen", "lemonChiffon", "lightBlue", "lightCoral", "lightCyan",
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"lightGoldenrodYellow", "lightGreen", "lightGray", "lightPink", "lightSalmon", "lightSeaGreen",
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"lightSkyBlue", "lightSlateGray", "lightSteelBlue", "lightYellow", "lime", "limeGreen",
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"linen", "magenta", "maroon", "mediumAquamarine", "mediumBlue", "mediumOrchid",
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"mediumPurple", "mediumSeaGreen", "mediumSlateBlue", "mediumSpringGreen", "mediumTurquoise", "mediumVioletRed",
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"midnightBlue", "mintCream", "mistyRose", "moccasin", "navajoWhite", "navy",
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"oldLace", "olive", "oliveDrab", "orange", "orangeRed", "orchid",
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"paleGoldenrod", "paleGreen", "paleTurquoise", "paleVioletRed", "papayaWhip", "peachPuff",
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"peru", "pink", "plum", "powderBlue", "purple", "red",
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"rosyBrown", "royalBlue", "saddleBrown", "salmon", "sandyBrown", "seaGreen",
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"seaShell", "sienna", "silver", "skyBlue", "slateBlue", "slateGray",
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"snow", "springGreen", "steelBlue", "tan", "teal", "thistle",
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"tomato", "transparent", "turquoise", "violet", "wheat", "white",
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"whiteSmoke", "yellow", "yellowGreen",
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nullptr
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};
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const char **color = valid_colors;
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while (*color) {
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if (p_color == *color) {
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return true;
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}
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color++;
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}
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return false;
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}
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bool _valid_image(const CompressedTexture2D *p_image, int p_width, int p_height) const {
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if (!p_image) {
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return false;
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}
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// TODO: Add resource creation or image rescaling to enable other scales:
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// 1.25, 1.5, 2.0
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return p_width == p_image->get_width() && p_height == p_image->get_height();
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}
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Vector<uint8_t> _fix_manifest(const Ref<EditorExportPreset> &p_preset, const Vector<uint8_t> &p_template, bool p_give_internet) const {
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String result = String::utf8((const char *)p_template.ptr(), p_template.size());
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result = result.replace("$godot_version$", VERSION_FULL_NAME);
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result = result.replace("$identity_name$", p_preset->get("package/unique_name"));
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result = result.replace("$publisher$", p_preset->get("package/publisher"));
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result = result.replace("$product_guid$", p_preset->get("identity/product_guid"));
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result = result.replace("$publisher_guid$", p_preset->get("identity/publisher_guid"));
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String version = itos(p_preset->get("version/major")) + "." + itos(p_preset->get("version/minor")) + "." + itos(p_preset->get("version/build")) + "." + itos(p_preset->get("version/revision"));
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result = result.replace("$version_string$", version);
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String arch = p_preset->get("binary_format/architecture");
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String architecture = arch == "arm32" ? "arm" : (arch == "x86_32" ? "x86" : "x64");
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result = result.replace("$architecture$", architecture);
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result = result.replace("$display_name$", String(p_preset->get("package/display_name")).is_empty() ? (String)GLOBAL_GET("application/config/name") : String(p_preset->get("package/display_name")));
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result = result.replace("$publisher_display_name$", p_preset->get("package/publisher_display_name"));
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result = result.replace("$app_description$", p_preset->get("package/description"));
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result = result.replace("$bg_color$", p_preset->get("images/background_color"));
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result = result.replace("$short_name$", p_preset->get("package/short_name"));
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String name_on_tiles = "";
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if ((bool)p_preset->get("tiles/show_name_on_square150x150")) {
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name_on_tiles += " <uap:ShowOn Tile=\"square150x150Logo\" />\n";
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}
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if ((bool)p_preset->get("tiles/show_name_on_wide310x150")) {
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name_on_tiles += " <uap:ShowOn Tile=\"wide310x150Logo\" />\n";
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}
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if ((bool)p_preset->get("tiles/show_name_on_square310x310")) {
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name_on_tiles += " <uap:ShowOn Tile=\"square310x310Logo\" />\n";
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}
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String show_name_on_tiles = "";
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if (!name_on_tiles.is_empty()) {
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show_name_on_tiles = "<uap:ShowNameOnTiles>\n" + name_on_tiles + " </uap:ShowNameOnTiles>";
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}
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result = result.replace("$name_on_tiles$", name_on_tiles);
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String rotations = "";
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if ((bool)p_preset->get("orientation/landscape")) {
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rotations += " <uap:Rotation Preference=\"landscape\" />\n";
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}
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if ((bool)p_preset->get("orientation/portrait")) {
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rotations += " <uap:Rotation Preference=\"portrait\" />\n";
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}
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if ((bool)p_preset->get("orientation/landscape_flipped")) {
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rotations += " <uap:Rotation Preference=\"landscapeFlipped\" />\n";
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}
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if ((bool)p_preset->get("orientation/portrait_flipped")) {
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rotations += " <uap:Rotation Preference=\"portraitFlipped\" />\n";
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}
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String rotation_preference = "";
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if (!rotations.is_empty()) {
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rotation_preference = "<uap:InitialRotationPreference>\n" + rotations + " </uap:InitialRotationPreference>";
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}
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result = result.replace("$rotation_preference$", rotation_preference);
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String capabilities_elements = "";
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const char **basic = uwp_capabilities;
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while (*basic) {
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if ((bool)p_preset->get("capabilities/" + String(*basic))) {
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capabilities_elements += " <Capability Name=\"" + String(*basic) + "\" />\n";
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}
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basic++;
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}
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const char **uap = uwp_uap_capabilities;
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while (*uap) {
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if ((bool)p_preset->get("capabilities/" + String(*uap))) {
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capabilities_elements += " <uap:Capability Name=\"" + String(*uap) + "\" />\n";
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}
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uap++;
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}
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const char **device = uwp_device_capabilities;
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while (*device) {
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if ((bool)p_preset->get("capabilities/" + String(*device))) {
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capabilities_elements += " <DeviceCapability Name=\"" + String(*device) + "\" />\n";
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}
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device++;
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}
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if (!((bool)p_preset->get("capabilities/internetClient")) && p_give_internet) {
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capabilities_elements += " <Capability Name=\"internetClient\" />\n";
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}
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String capabilities_string = "<Capabilities />";
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if (!capabilities_elements.is_empty()) {
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capabilities_string = "<Capabilities>\n" + capabilities_elements + " </Capabilities>";
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}
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result = result.replace("$capabilities_place$", capabilities_string);
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Vector<uint8_t> r_ret;
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r_ret.resize(result.length());
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for (int i = 0; i < result.length(); i++) {
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r_ret.write[i] = result.utf8().get(i);
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}
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return r_ret;
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}
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Vector<uint8_t> _get_image_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
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Vector<uint8_t> data;
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CompressedTexture2D *texture = nullptr;
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if (p_path.find("StoreLogo") != -1) {
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texture = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/store_logo")));
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} else if (p_path.find("Square44x44Logo") != -1) {
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texture = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square44x44_logo")));
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} else if (p_path.find("Square71x71Logo") != -1) {
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texture = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square71x71_logo")));
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} else if (p_path.find("Square150x150Logo") != -1) {
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texture = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square150x150_logo")));
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} else if (p_path.find("Square310x310Logo") != -1) {
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texture = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/square310x310_logo")));
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} else if (p_path.find("Wide310x150Logo") != -1) {
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texture = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/wide310x150_logo")));
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} else if (p_path.find("SplashScreen") != -1) {
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texture = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to<CompressedTexture2D>(((Object *)p_preset->get("images/splash_screen")));
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} else {
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ERR_PRINT("Unable to load logo");
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}
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if (!texture) {
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return data;
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}
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String tmp_path = EditorPaths::get_singleton()->get_cache_dir().path_join("uwp_tmp_logo.png");
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Error err = texture->get_image()->save_png(tmp_path);
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if (err != OK) {
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String err_string = "Couldn't save temp logo file.";
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EditorNode::add_io_error(err_string);
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ERR_FAIL_V_MSG(data, err_string);
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}
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{
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Ref<FileAccess> f = FileAccess::open(tmp_path, FileAccess::READ, &err);
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if (err != OK) {
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String err_string = "Couldn't open temp logo file.";
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// Cleanup generated file.
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DirAccess::remove_file_or_error(tmp_path);
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EditorNode::add_io_error(err_string);
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ERR_FAIL_V_MSG(data, err_string);
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}
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data.resize(f->get_length());
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f->get_buffer(data.ptrw(), data.size());
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}
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DirAccess::remove_file_or_error(tmp_path);
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return data;
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}
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static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data) {
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/* TODO: This was copied verbatim from Android export. It should be
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* refactored to the parent class and also be used for .zip export.
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*/
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/*
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* By not compressing files with little or not benefit in doing so,
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* a performance gain is expected at runtime. Moreover, if the APK is
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* zip-aligned, assets stored as they are can be efficiently read by
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* Android by memory-mapping them.
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*/
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// -- Unconditional uncompress to mimic AAPT plus some other
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static const char *unconditional_compress_ext[] = {
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// From https://github.com/android/platform_frameworks_base/blob/master/tools/aapt/Package.cpp
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// These formats are already compressed, or don't compress well:
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".jpg", ".jpeg", ".png", ".gif",
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".wav", ".mp2", ".mp3", ".ogg", ".aac",
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".mpg", ".mpeg", ".mid", ".midi", ".smf", ".jet",
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".rtttl", ".imy", ".xmf", ".mp4", ".m4a",
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".m4v", ".3gp", ".3gpp", ".3g2", ".3gpp2",
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".amr", ".awb", ".wma", ".wmv",
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// Godot-specific:
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".webp", // Same reasoning as .png
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".cfb", // Don't let small config files slow-down startup
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".scn", // Binary scenes are usually already compressed
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".ctex", // Streamable textures are usually already compressed
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// Trailer for easier processing
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nullptr
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};
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for (const char **ext = unconditional_compress_ext; *ext; ++ext) {
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if (p_path.to_lower().ends_with(String(*ext))) {
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return false;
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}
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}
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// -- Compressed resource?
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if (p_data.size() >= 4 && p_data[0] == 'R' && p_data[1] == 'S' && p_data[2] == 'C' && p_data[3] == 'C') {
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// Already compressed
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return false;
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}
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// --- TODO: Decide on texture resources according to their image compression setting
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return true;
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}
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static Error save_appx_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
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AppxPackager *packager = static_cast<AppxPackager *>(p_userdata);
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String dst_path = p_path.replace_first("res://", "game/");
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return packager->add_file(dst_path, p_data.ptr(), p_data.size(), p_file, p_total, _should_compress_asset(p_path, p_data));
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}
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public:
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virtual String get_name() const override;
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virtual String get_os_name() const override;
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virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
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virtual Ref<Texture2D> get_logo() const override;
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
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|
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virtual void get_export_options(List<ExportOption> *r_options) const override;
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|
|
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virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
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virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
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|
|
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
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|
|
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virtual void get_platform_features(List<String> *r_features) const override;
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|
|
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override;
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|
|
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EditorExportPlatformUWP();
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};
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#endif // UWP_EXPORT_PLUGIN_H
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