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The only use of that function can be replaced by `_notify_transform`, which makes the `propagate_call` unnecessary. As far as I can tell, the `data.blocked`-checks of `propagate_call` are not needed in this case, because `_invalidate_global_transform` causes no user-noticeable changes. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
theme | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |