godot/scene
Markus Sauermann 7f317ef1bf Remove CanvasItem::_invalidate_global_transform
The only use of that function can be replaced by `_notify_transform`,
which makes the `propagate_call` unnecessary.
As far as I can tell, the `data.blocked`-checks of `propagate_call`
are not needed in this case, because `_invalidate_global_transform`
causes no user-noticeable changes.
2023-08-30 00:29:42 +02:00
..
2d Merge pull request #80105 from Sauermann/fix-global-transform 2023-08-28 12:03:53 +02:00
3d Merge pull request #81067 from bitsawer/fix_voxelgi_exposure 2023-08-29 12:46:20 +02:00
animation Prevent errors if Tween callback's object is freed 2023-08-29 14:50:53 +02:00
audio Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
debugger
gui Merge pull request #81076 from Jordyfel/spinbox 2023-08-28 20:38:22 +02:00
main Remove CanvasItem::_invalidate_global_transform 2023-08-30 00:29:42 +02:00
resources Fix consistency of GradientTexture changes 2023-08-29 20:28:39 +02:00
theme Move default theme files to scene/theme 2023-08-28 00:23:38 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Move default theme files to scene/theme 2023-08-28 00:23:38 +02:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub