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joints
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Refactor physics force and impulse code
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2020-06-02 23:18:59 -04:00 |
area_3d_sw.cpp
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Remove elements from monitored_bodies and monitored_areas as they are
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2020-07-04 10:17:57 +01:00 |
area_3d_sw.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
area_pair_3d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
area_pair_3d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
body_3d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
body_3d_sw.h
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Refactor physics force and impulse code
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2020-06-02 23:18:59 -04:00 |
body_pair_3d_sw.cpp
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Refactor physics force and impulse code
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2020-06-02 23:18:59 -04:00 |
body_pair_3d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
broad_phase_3d_basic.cpp
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Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
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2020-06-08 17:46:21 +01:00 |
broad_phase_3d_basic.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
broad_phase_3d_sw.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
broad_phase_3d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
broad_phase_octree.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
broad_phase_octree.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
collision_object_3d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
collision_object_3d_sw.h
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Trigger broadphase update when changing collision layer/mask, and
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2020-06-27 18:34:16 +01:00 |
collision_solver_3d_sat.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
collision_solver_3d_sat.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
collision_solver_3d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
collision_solver_3d_sw.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
constraint_3d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
gjk_epa.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
gjk_epa.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
joints_3d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
physics_server_3d_sw.cpp
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Refactor physics force and impulse code
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2020-06-02 23:18:59 -04:00 |
physics_server_3d_sw.h
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Refactor physics force and impulse code
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2020-06-02 23:18:59 -04:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shape_3d_sw.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
shape_3d_sw.h
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
space_3d_sw.cpp
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Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
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2020-06-08 17:46:21 +01:00 |
space_3d_sw.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
step_3d_sw.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
step_3d_sw.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |