godot/platform/macos/godot_main_macos.mm
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

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/**************************************************************************/
/* godot_main_macos.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "main/main.h"
#include "os_macos.h"
#include <string.h>
#include <unistd.h>
#if defined(SANITIZERS_ENABLED)
#include <sys/resource.h>
#endif
int main(int argc, char **argv) {
#if defined(VULKAN_ENABLED)
// MoltenVK - enable full component swizzling support.
setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1);
#endif
#if defined(SANITIZERS_ENABLED)
// Note: Set stack size to be at least 30 MB (vs 8 MB default) to avoid overflow, address sanitizer can increase stack usage up to 3 times.
struct rlimit stack_lim = { 0x1E00000, 0x1E00000 };
setrlimit(RLIMIT_STACK, &stack_lim);
#endif
int first_arg = 1;
const char *dbg_arg = "-NSDocumentRevisionsDebugMode";
printf("arguments\n");
for (int i = 0; i < argc; i++) {
if (strcmp(dbg_arg, argv[i]) == 0) {
first_arg = i + 2;
}
printf("%i: %s\n", i, argv[i]);
}
#ifdef DEBUG_ENABLED
// Lets report the path we made current after all that.
char cwd[4096];
getcwd(cwd, 4096);
printf("Current path: %s\n", cwd);
#endif
OS_MacOS os;
Error err;
// We must override main when testing is enabled.
TEST_MAIN_OVERRIDE
err = Main::setup(argv[0], argc - first_arg, &argv[first_arg]);
if (err == ERR_HELP) { // Returned by --help and --version, so success.
return 0;
} else if (err != OK) {
return 255;
}
if (Main::start()) {
os.run(); // It is actually the OS that decides how to run.
}
Main::cleanup();
return os.get_exit_code();
}