godot/servers
Marcel Admiraal 7e44682c03 Fix how Line2D obtains the other object's supports
Measure the distance from the line against the rotated object, not the
rotated line, when obtaining the object's supports against a line.
2020-10-03 12:59:34 +01:00
..
audio
camera
physics_2d Fix how Line2D obtains the other object's supports 2020-10-03 12:59:34 +01:00
physics_3d
rendering Make YSort stable 2020-09-27 10:58:54 -07:00
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp Add window click-through support. 2020-09-17 12:36:18 +03:00
display_server.h Add window click-through support. 2020-09-17 12:36:18 +03:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
physics_server_3d.cpp
physics_server_3d.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp expose local RenderingDevice creation to RenderingServer 2020-09-16 21:11:39 -07:00
rendering_server.h expose local RenderingDevice creation to RenderingServer 2020-09-16 21:11:39 -07:00
SCsub
server_wrap_mt_common.h
text_server.h [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
xr_server.cpp
xr_server.h