mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
24 lines
1.1 KiB
XML
24 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CameraTexture" inherits="Texture2D" version="4.0">
|
|
<brief_description>
|
|
Texture provided by a [CameraFeed].
|
|
</brief_description>
|
|
<description>
|
|
This texture gives access to the camera texture provided by a [CameraFeed].
|
|
[b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="camera_feed_id" type="int" setter="set_camera_feed_id" getter="get_camera_feed_id" default="0">
|
|
The ID of the [CameraFeed] for which we want to display the image.
|
|
</member>
|
|
<member name="camera_is_active" type="bool" setter="set_camera_active" getter="get_camera_active" default="false">
|
|
Convenience property that gives access to the active property of the [CameraFeed].
|
|
</member>
|
|
<member name="which_feed" type="int" setter="set_which_feed" getter="get_which_feed" enum="CameraServer.FeedImage" default="0">
|
|
Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component.
|
|
</member>
|
|
</members>
|
|
</class>
|