godot/tests/scene
Markus Sauermann 7de1b1a40d [unittests] Send Mouse events via DisplayServer instead of push_input
Currently Unittests simplify mouse-events by just pushing them to Viewports.
For dealing with mouse-screen-coordinates (caused by the introduction of
multiple native Windows) it becomes necessary to extend the
DisplayServer functionality for unittests.

This PR introduces DisplayServerMock based on DisplayServerHeadless,
which additionally supports basic Mouse-Input handling.
2023-01-29 21:29:39 +01:00
..
test_animation.h
test_arraymesh.h Fix LOD sort order; checks in add_surface; and document all parameters of ArrayMesh::add_surface_from_arrays 2023-01-19 10:30:25 +01:00
test_audio_stream_wav.h
test_bit_map.h
test_code_edit.h Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
test_curve_2d.h Add unit tests for Curve2D 2023-01-13 13:54:45 -03:00
test_curve.h
test_gradient.h
test_node.h Added more node tests 2023-01-14 00:23:58 +01:00
test_path_2d.h
test_path_3d.h
test_path_follow_2d.h
test_path_follow_3d.h
test_primitives.h Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
test_sprite_frames.h
test_text_edit.h [unittests] Send Mouse events via DisplayServer instead of push_input 2023-01-29 21:29:39 +01:00
test_theme.h
test_visual_shader.h