godot/modules/gdnative/pluginscript
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
pluginscript_instance.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
pluginscript_instance.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
pluginscript_language.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
pluginscript_language.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
pluginscript_loader.cpp Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
pluginscript_loader.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
pluginscript_script.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
pluginscript_script.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
register_types.cpp
register_types.h
SCsub