godot/modules/camera/SCsub
2019-12-04 08:06:07 +09:00

23 lines
798 B
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
env_camera = env_modules.Clone()
if env["platform"] == "iphone":
# (iOS) Build as separate static library
modules_sources = []
env_camera.add_source_files(modules_sources, "register_types.cpp")
env_camera.add_source_files(modules_sources, "camera_ios.mm")
mod_lib = env_modules.add_library('#bin/libgodot_camera_module' + env['LIBSUFFIX'], modules_sources)
elif env["platform"] == "windows":
env_camera.add_source_files(env.modules_sources, "register_types.cpp")
env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
elif env["platform"] == "osx":
env_camera.add_source_files(env.modules_sources, "register_types.cpp")
env_camera.add_source_files(env.modules_sources, "camera_osx.mm")