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And apply luminance multiplier after fog in RD renderer |
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.. | ||
gi.glsl | ||
SCsub | ||
sdfgi_debug_probes.glsl | ||
sdfgi_debug.glsl | ||
sdfgi_direct_light.glsl | ||
sdfgi_integrate.glsl | ||
sdfgi_preprocess.glsl | ||
sky.glsl | ||
volumetric_fog_process.glsl | ||
volumetric_fog.glsl | ||
voxel_gi_debug.glsl | ||
voxel_gi_sdf.glsl | ||
voxel_gi.glsl |