godot/servers/rendering/renderer_rd/shaders/environment
clayjohn 578049b7b9 Add fixed fog to the sky in the Compatibility renderer
And apply luminance multiplier after fog in RD renderer
2024-08-17 23:33:26 -07:00
..
gi.glsl
SCsub
sdfgi_debug_probes.glsl
sdfgi_debug.glsl
sdfgi_direct_light.glsl
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
sky.glsl
volumetric_fog_process.glsl
volumetric_fog.glsl
voxel_gi_debug.glsl
voxel_gi_sdf.glsl
voxel_gi.glsl