godot/scene/resources
Rémi Verschelde 33e65f2754
Merge pull request #68582 from bruvzg/inv_gd3_bmp_font
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-14 11:12:17 +01:00
..
default_theme Change hue icons to horizontal GradientTexture2D 2022-11-02 15:34:15 +01:00
animation_library.cpp
animation_library.h
animation.cpp Fix crash from impossible Object::cast_to 2022-11-08 22:34:01 +01:00
animation.h
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
bit_map.h
bone_map.cpp
bone_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp
camera_attributes.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Optimize Convex Collision 2022-10-13 19:07:53 +02:00
convex_polygon_shape_3d.h
curve.cpp Move rotation sampling from Path2D to Curve2D 2022-11-01 13:18:52 +08:00
curve.h Move rotation sampling from Path2D to Curve2D 2022-11-01 13:18:52 +08:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
environment.h
fog_material.cpp
fog_material.h
font.cpp Add a special case for importing bitmap fonts designed for Godot 3. 2022-11-13 00:32:30 +02:00
font.h
gradient.cpp
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp
importer_mesh.h
label_settings.cpp
label_settings.h
material.cpp Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
material.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh.cpp fix old mesh conversion offsets 2022-11-10 22:55:01 +00:00
mesh.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals 2022-10-14 10:19:47 +02:00
packed_scene.h Do not allow editing Scene-inherited signal connections 2022-10-13 20:13:05 +02:00
particle_process_material.cpp Merge pull request #66349 from A-Lamia/Amount_At_Collision 2022-10-13 09:03:43 +02:00
particle_process_material.h particles: add amount property to sub property collision. 2022-10-13 04:25:18 +11:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
primitive_meshes.h Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader_include.cpp
shader_include.h
shader.cpp Fix Shader::has_parameter to return a correct value 2022-11-11 11:30:34 +03:00
shader.h
shape_2d.cpp Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
skeleton_modification_2d.h
skeleton_modification_3d_ccdik.cpp
skeleton_modification_3d_ccdik.h
skeleton_modification_3d_fabrik.cpp
skeleton_modification_3d_fabrik.h
skeleton_modification_3d_jiggle.cpp
skeleton_modification_3d_jiggle.h
skeleton_modification_3d_lookat.cpp
skeleton_modification_3d_lookat.h
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h
skeleton_modification_3d_twoboneik.cpp
skeleton_modification_3d_twoboneik.h
skeleton_modification_3d.cpp
skeleton_modification_3d.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp
skeleton_modification_stack_3d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
style_box.h
surface_tool.cpp
surface_tool.h
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp Code simplifications 2022-11-07 01:21:25 +01:00
text_line.h
text_paragraph.cpp Fix TextLine and TextParagraph get_*_object_rect methods not accounting for alignment and drop cap. 2022-10-26 10:46:08 +03:00
text_paragraph.h
texture.cpp Rename Image's get_rect to get_region 2022-11-01 23:35:48 +01:00
texture.h Merge pull request #63271 from Chaosus/fix_texture_error 2022-10-11 16:17:15 +02:00
theme.cpp
theme.h
tile_set.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
tile_set.h Make terrain painting not change neighbors centers bits 2022-10-20 14:47:45 +02:00
video_stream.h
visual_shader_nodes.cpp Visual Shader UVFunc keep existing input value on function change 2022-11-10 04:31:05 -08:00
visual_shader_nodes.h
visual_shader_particle_nodes.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
visual_shader.h
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h