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default_theme
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Change hue icons to horizontal GradientTexture2D
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2022-11-02 15:34:15 +01:00 |
animation_library.cpp
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animation_library.h
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animation.cpp
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Fix crash from impossible Object::cast_to
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2022-11-08 22:34:01 +01:00 |
animation.h
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audio_stream_wav.cpp
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audio_stream_wav.h
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bit_map.cpp
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Make some Image methods static
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2022-10-14 14:34:15 +02:00 |
bit_map.h
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bone_map.cpp
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bone_map.h
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box_shape_3d.cpp
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box_shape_3d.h
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camera_attributes.cpp
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camera_attributes.h
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canvas_item_material.cpp
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canvas_item_material.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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Optimize Convex Collision
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2022-10-13 19:07:53 +02:00 |
convex_polygon_shape_3d.h
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curve.cpp
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Move rotation sampling from Path2D to Curve2D
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2022-11-01 13:18:52 +08:00 |
curve.h
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Move rotation sampling from Path2D to Curve2D
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2022-11-01 13:18:52 +08:00 |
cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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Clean up Basis from Euler code
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2022-10-21 17:54:49 -05:00 |
environment.h
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fog_material.cpp
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fog_material.h
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font.cpp
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Add a special case for importing bitmap fonts designed for Godot 3.
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2022-11-13 00:32:30 +02:00 |
font.h
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gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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height_map_shape_3d.h
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immediate_mesh.cpp
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immediate_mesh.h
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importer_mesh.cpp
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importer_mesh.h
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label_settings.cpp
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label_settings.h
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material.cpp
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Simplify GDVIRTUAL_CALL calls
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2022-10-19 00:05:48 +02:00 |
material.h
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mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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mesh_library.h
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mesh.cpp
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fix old mesh conversion offsets
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2022-11-10 22:55:01 +00:00 |
mesh.h
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multimesh.cpp
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multimesh.h
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navigation_mesh.cpp
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navigation_mesh.h
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packed_scene.cpp
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Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals
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2022-10-14 10:19:47 +02:00 |
packed_scene.h
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Do not allow editing Scene-inherited signal connections
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2022-10-13 20:13:05 +02:00 |
particle_process_material.cpp
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Merge pull request #66349 from A-Lamia/Amount_At_Collision
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2022-10-13 09:03:43 +02:00 |
particle_process_material.h
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particles: add amount property to sub property collision.
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2022-10-13 04:25:18 +11:00 |
physics_material.cpp
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physics_material.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
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Add optional UV2 logic for lightmapping to primitive shapes
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2022-11-13 19:28:10 +11:00 |
primitive_meshes.h
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Add optional UV2 logic for lightmapping to primitive shapes
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2022-11-13 19:28:10 +11:00 |
rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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resource_format_text.h
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SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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separation_ray_shape_2d.h
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separation_ray_shape_3d.cpp
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separation_ray_shape_3d.h
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shader_include.cpp
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shader_include.h
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shader.cpp
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Fix Shader::has_parameter to return a correct value
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2022-11-11 11:30:34 +03:00 |
shader.h
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shape_2d.cpp
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Remove duplicate project settings definitions
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2022-11-08 01:29:39 +01:00 |
shape_2d.h
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shape_3d.cpp
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shape_3d.h
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skeleton_modification_2d_ccdik.cpp
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skeleton_modification_2d_ccdik.h
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skeleton_modification_2d_fabrik.cpp
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skeleton_modification_2d_fabrik.h
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skeleton_modification_2d_jiggle.cpp
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skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
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skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
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Unify usage of GLOBAL/EDITOR_GET
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2022-10-18 19:01:48 +02:00 |
skeleton_modification_2d_twoboneik.h
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skeleton_modification_2d.cpp
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Unify usage of GLOBAL/EDITOR_GET
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2022-10-18 19:01:48 +02:00 |
skeleton_modification_2d.h
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skeleton_modification_3d_ccdik.cpp
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skeleton_modification_3d_ccdik.h
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skeleton_modification_3d_fabrik.cpp
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skeleton_modification_3d_fabrik.h
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skeleton_modification_3d_jiggle.cpp
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skeleton_modification_3d_jiggle.h
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skeleton_modification_3d_lookat.cpp
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skeleton_modification_3d_lookat.h
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skeleton_modification_3d_stackholder.cpp
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skeleton_modification_3d_stackholder.h
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skeleton_modification_3d_twoboneik.cpp
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skeleton_modification_3d_twoboneik.h
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skeleton_modification_3d.cpp
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skeleton_modification_3d.h
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skeleton_modification_stack_2d.cpp
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skeleton_modification_stack_2d.h
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skeleton_modification_stack_3d.cpp
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skeleton_modification_stack_3d.h
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skeleton_profile.cpp
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skeleton_profile.h
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skin.cpp
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skin.h
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sky_material.cpp
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sky_material.h
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sky.cpp
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sky.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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sprite_frames.h
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style_box.cpp
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Simplify GDVIRTUAL_CALL calls
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2022-10-19 00:05:48 +02:00 |
style_box.h
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surface_tool.cpp
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surface_tool.h
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syntax_highlighter.cpp
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syntax_highlighter.h
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text_file.cpp
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text_file.h
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text_line.cpp
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Code simplifications
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2022-11-07 01:21:25 +01:00 |
text_line.h
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text_paragraph.cpp
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Fix TextLine and TextParagraph get_*_object_rect methods not accounting for alignment and drop cap.
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2022-10-26 10:46:08 +03:00 |
text_paragraph.h
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texture.cpp
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Rename Image's get_rect to get_region
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2022-11-01 23:35:48 +01:00 |
texture.h
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Merge pull request #63271 from Chaosus/fix_texture_error
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2022-10-11 16:17:15 +02:00 |
theme.cpp
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theme.h
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tile_set.cpp
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Make some Image methods static
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2022-10-14 14:34:15 +02:00 |
tile_set.h
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Make terrain painting not change neighbors centers bits
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2022-10-20 14:47:45 +02:00 |
video_stream.h
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visual_shader_nodes.cpp
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Visual Shader UVFunc keep existing input value on function change
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2022-11-10 04:31:05 -08:00 |
visual_shader_nodes.h
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visual_shader_particle_nodes.cpp
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Make some Image methods static
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2022-10-14 14:34:15 +02:00 |
visual_shader_particle_nodes.h
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visual_shader_sdf_nodes.cpp
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visual_shader_sdf_nodes.h
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visual_shader.cpp
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Simplify GDVIRTUAL_CALL calls
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2022-10-19 00:05:48 +02:00 |
visual_shader.h
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world_2d.cpp
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world_2d.h
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world_3d.cpp
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world_3d.h
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world_boundary_shape_2d.cpp
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world_boundary_shape_2d.h
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world_boundary_shape_3d.cpp
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world_boundary_shape_3d.h
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