godot/servers/rendering/renderer_rd
Rémi Verschelde 7da532275b Merge pull request #65541 from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
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effects Fix uniform buffer being created every frame is SSAO and SSIL half_size is different 2022-09-13 17:49:32 +10:00
environment Clear last frame directional light buffer when number of lights changes. 2022-09-14 08:30:35 -07:00
forward_clustered Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
forward_mobile Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
shaders Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
storage_rd Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
effects_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fix/restore BackBufferCopy 2022-09-15 02:36:39 +02:00
renderer_canvas_render_rd.h Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
renderer_compositor_rd.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
renderer_scene_render_rd.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h