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d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
35 lines
1.2 KiB
XML
35 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CylinderMesh" inherits="PrimitiveMesh" category="Core" version="3.0-stable">
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<brief_description>
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Class representing a cylindrical [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a cylindrical [PrimitiveMesh].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius">
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Bottom radius of the cylinder. Defaults to 1.0.
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</member>
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<member name="height" type="float" setter="set_height" getter="get_height">
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Full height of the cylinder. Defaults to 2.0.
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</member>
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<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments">
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Number of radial segments on the cylinder. Defaults to 64.
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings">
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Number of edge rings along the height of the cylinder. Defaults to 4.
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</member>
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<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius">
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Top radius of the cylinder. Defaults to 1.0.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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