godot/editor/debugger
Rémi Verschelde 7d772e713c
Merge pull request #92389 from ckaiser/light-mode-profiler
Fix profiler seek line color in light modes, update on theme change
2024-05-28 15:49:51 +02:00
..
debug_adapter [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_debugger_inspector.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
editor_debugger_inspector.h
editor_debugger_node.cpp Limit icon size in EditorDebuggerTree. 2024-05-25 14:13:13 +08:00
editor_debugger_node.h Don't store values when loading them 2024-03-07 15:01:12 +01:00
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Limit icon size in EditorDebuggerTree. 2024-05-25 14:13:13 +08:00
editor_debugger_tree.h Limit icon size in EditorDebuggerTree. 2024-05-25 14:13:13 +08:00
editor_file_server.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
editor_file_server.h
editor_performance_profiler.cpp Merge pull request #91927 from timothyqiu/monitor-names 2024-05-14 12:07:14 +02:00
editor_performance_profiler.h
editor_profiler.cpp Fix profiler seek line color in light modes, update on theme change 2024-05-26 14:27:52 -03:00
editor_profiler.h Fix profiler seek line color in light modes, update on theme change 2024-05-26 14:27:52 -03:00
editor_visual_profiler.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_visual_profiler.h
script_editor_debugger.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
script_editor_debugger.h
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