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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
113 lines
4.1 KiB
C++
113 lines
4.1 KiB
C++
/**************************************************************************/
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/* link_button.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef LINK_BUTTON_H
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#define LINK_BUTTON_H
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#include "scene/gui/base_button.h"
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#include "scene/resources/text_line.h"
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class LinkButton : public BaseButton {
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GDCLASS(LinkButton, BaseButton);
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public:
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enum UnderlineMode {
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UNDERLINE_MODE_ALWAYS,
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UNDERLINE_MODE_ON_HOVER,
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UNDERLINE_MODE_NEVER
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};
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private:
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String text;
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String xl_text;
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Ref<TextLine> text_buf;
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UnderlineMode underline_mode = UNDERLINE_MODE_ALWAYS;
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String uri;
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String language;
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TextDirection text_direction = TEXT_DIRECTION_AUTO;
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TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
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Array st_args;
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struct ThemeCache {
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Ref<StyleBox> focus;
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Color font_color;
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Color font_focus_color;
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Color font_pressed_color;
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Color font_hover_color;
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Color font_hover_pressed_color;
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Color font_disabled_color;
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Ref<Font> font;
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int font_size = 0;
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int outline_size = 0;
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Color font_outline_color;
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int underline_spacing = 0;
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} theme_cache;
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void _shape();
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protected:
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virtual void pressed() override;
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virtual Size2 get_minimum_size() const override;
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virtual void _update_theme_item_cache() override;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_text(const String &p_text);
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String get_text() const;
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void set_uri(const String &p_uri);
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String get_uri() const;
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void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
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TextServer::StructuredTextParser get_structured_text_bidi_override() const;
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void set_structured_text_bidi_override_options(Array p_args);
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Array get_structured_text_bidi_override_options() const;
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void set_text_direction(TextDirection p_text_direction);
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TextDirection get_text_direction() const;
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void set_language(const String &p_language);
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String get_language() const;
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void set_underline_mode(UnderlineMode p_underline_mode);
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UnderlineMode get_underline_mode() const;
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LinkButton(const String &p_text = String());
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};
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VARIANT_ENUM_CAST(LinkButton::UnderlineMode);
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#endif // LINK_BUTTON_H
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