godot/modules/mono/doc_classes/CSharpScript.xml
A Thousand Ships aff2e47bff
[C#] Unexpose GodotSharp
This class seems to have been exposed accidentally, and breaks
documentation on non-mono builds, requiring hacks
2024-05-04 14:09:42 +02:00

21 lines
845 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSharpScript" inherits="Script" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A script implemented in the C# programming language, saved with the [code].cs[/code] extension (Mono-enabled builds only).
</brief_description>
<description>
This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
</description>
<tutorials>
<link title="C# documentation index">$DOCS_URL/tutorials/scripting/c_sharp/index.html</link>
</tutorials>
<methods>
<method name="new" qualifiers="vararg">
<return type="Variant" />
<description>
Returns a new instance of the script.
</description>
</method>
</methods>
</class>