godot/editor/editor_file_system.cpp
demolke 35bb827d10 Destroy EditorFilesystem/EditorSettings on test shutdown
Otherwise asan complains if a test tries to use these.

Split off from https://github.com/godotengine/godot/pull/98909
2024-12-02 19:34:39 +01:00

3565 lines
117 KiB
C++

/**************************************************************************/
/* editor_file_system.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_file_system.h"
#include "core/config/project_settings.h"
#include "core/extension/gdextension_manager.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/object/worker_thread_pool.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
#include "editor/editor_help.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/project_settings_editor.h"
#include "scene/resources/packed_scene.h"
EditorFileSystem *EditorFileSystem::singleton = nullptr;
//the name is the version, to keep compatibility with different versions of Godot
#define CACHE_FILE_NAME "filesystem_cache8"
int EditorFileSystemDirectory::find_file_index(const String &p_file) const {
for (int i = 0; i < files.size(); i++) {
if (files[i]->file == p_file) {
return i;
}
}
return -1;
}
int EditorFileSystemDirectory::find_dir_index(const String &p_dir) const {
for (int i = 0; i < subdirs.size(); i++) {
if (subdirs[i]->name == p_dir) {
return i;
}
}
return -1;
}
void EditorFileSystemDirectory::force_update() {
// We set modified_time to 0 to force `EditorFileSystem::_scan_fs_changes` to search changes in the directory
modified_time = 0;
}
int EditorFileSystemDirectory::get_subdir_count() const {
return subdirs.size();
}
EditorFileSystemDirectory *EditorFileSystemDirectory::get_subdir(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, subdirs.size(), nullptr);
return subdirs[p_idx];
}
int EditorFileSystemDirectory::get_file_count() const {
return files.size();
}
String EditorFileSystemDirectory::get_file(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, files.size(), "");
return files[p_idx]->file;
}
String EditorFileSystemDirectory::get_path() const {
int parents = 0;
const EditorFileSystemDirectory *efd = this;
// Determine the level of nesting.
while (efd->parent) {
parents++;
efd = efd->parent;
}
if (parents == 0) {
return "res://";
}
// Using PackedStringArray, because the path is built in reverse order.
PackedStringArray path_bits;
// Allocate an array based on nesting. It will store path bits.
path_bits.resize(parents + 2); // Last String is empty, so paths end with /.
String *path_write = path_bits.ptrw();
path_write[0] = "res:/";
efd = this;
for (int i = parents; i > 0; i--) {
path_write[i] = efd->name;
efd = efd->parent;
}
return String("/").join(path_bits);
}
String EditorFileSystemDirectory::get_file_path(int p_idx) const {
return get_path().path_join(get_file(p_idx));
}
Vector<String> EditorFileSystemDirectory::get_file_deps(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, files.size(), Vector<String>());
Vector<String> deps;
for (int i = 0; i < files[p_idx]->deps.size(); i++) {
String dep = files[p_idx]->deps[i];
int sep_idx = dep.find("::"); //may contain type information, unwanted
if (sep_idx != -1) {
dep = dep.substr(0, sep_idx);
}
ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(dep);
if (uid != ResourceUID::INVALID_ID) {
//return proper dependency resource from uid
if (ResourceUID::get_singleton()->has_id(uid)) {
dep = ResourceUID::get_singleton()->get_id_path(uid);
} else {
continue;
}
}
deps.push_back(dep);
}
return deps;
}
bool EditorFileSystemDirectory::get_file_import_is_valid(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, files.size(), false);
return files[p_idx]->import_valid;
}
uint64_t EditorFileSystemDirectory::get_file_modified_time(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, files.size(), 0);
return files[p_idx]->modified_time;
}
uint64_t EditorFileSystemDirectory::get_file_import_modified_time(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, files.size(), 0);
return files[p_idx]->import_modified_time;
}
String EditorFileSystemDirectory::get_file_script_class_name(int p_idx) const {
return files[p_idx]->script_class_name;
}
String EditorFileSystemDirectory::get_file_script_class_extends(int p_idx) const {
return files[p_idx]->script_class_extends;
}
String EditorFileSystemDirectory::get_file_script_class_icon_path(int p_idx) const {
return files[p_idx]->script_class_icon_path;
}
String EditorFileSystemDirectory::get_file_icon_path(int p_idx) const {
return files[p_idx]->icon_path;
}
StringName EditorFileSystemDirectory::get_file_type(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, files.size(), "");
return files[p_idx]->type;
}
StringName EditorFileSystemDirectory::get_file_resource_script_class(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, files.size(), "");
return files[p_idx]->resource_script_class;
}
String EditorFileSystemDirectory::get_name() {
return name;
}
EditorFileSystemDirectory *EditorFileSystemDirectory::get_parent() {
return parent;
}
void EditorFileSystemDirectory::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdir_count"), &EditorFileSystemDirectory::get_subdir_count);
ClassDB::bind_method(D_METHOD("get_subdir", "idx"), &EditorFileSystemDirectory::get_subdir);
ClassDB::bind_method(D_METHOD("get_file_count"), &EditorFileSystemDirectory::get_file_count);
ClassDB::bind_method(D_METHOD("get_file", "idx"), &EditorFileSystemDirectory::get_file);
ClassDB::bind_method(D_METHOD("get_file_path", "idx"), &EditorFileSystemDirectory::get_file_path);
ClassDB::bind_method(D_METHOD("get_file_type", "idx"), &EditorFileSystemDirectory::get_file_type);
ClassDB::bind_method(D_METHOD("get_file_script_class_name", "idx"), &EditorFileSystemDirectory::get_file_script_class_name);
ClassDB::bind_method(D_METHOD("get_file_script_class_extends", "idx"), &EditorFileSystemDirectory::get_file_script_class_extends);
ClassDB::bind_method(D_METHOD("get_file_import_is_valid", "idx"), &EditorFileSystemDirectory::get_file_import_is_valid);
ClassDB::bind_method(D_METHOD("get_name"), &EditorFileSystemDirectory::get_name);
ClassDB::bind_method(D_METHOD("get_path"), &EditorFileSystemDirectory::get_path);
ClassDB::bind_method(D_METHOD("get_parent"), &EditorFileSystemDirectory::get_parent);
ClassDB::bind_method(D_METHOD("find_file_index", "name"), &EditorFileSystemDirectory::find_file_index);
ClassDB::bind_method(D_METHOD("find_dir_index", "name"), &EditorFileSystemDirectory::find_dir_index);
}
EditorFileSystemDirectory::EditorFileSystemDirectory() {
modified_time = 0;
parent = nullptr;
}
EditorFileSystemDirectory::~EditorFileSystemDirectory() {
for (EditorFileSystemDirectory::FileInfo *fi : files) {
memdelete(fi);
}
for (EditorFileSystemDirectory *dir : subdirs) {
memdelete(dir);
}
}
EditorFileSystem::ScannedDirectory::~ScannedDirectory() {
for (ScannedDirectory *dir : subdirs) {
memdelete(dir);
}
}
void EditorFileSystem::_first_scan_filesystem() {
EditorProgress ep = EditorProgress("first_scan_filesystem", TTR("Project initialization"), 5);
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
first_scan_root_dir = memnew(ScannedDirectory);
first_scan_root_dir->full_path = "res://";
HashSet<String> existing_class_names;
HashSet<String> extensions;
ep.step(TTR("Scanning file structure..."), 0, true);
nb_files_total = _scan_new_dir(first_scan_root_dir, d);
// Preloading GDExtensions file extensions to prevent looping on all the resource loaders
// for each files in _first_scan_process_scripts.
List<String> gdextension_extensions;
ResourceLoader::get_recognized_extensions_for_type("GDExtension", &gdextension_extensions);
// This loads the global class names from the scripts and ensures that even if the
// global_script_class_cache.cfg was missing or invalid, the global class names are valid in ScriptServer.
// At the same time, to prevent looping multiple times in all files, it looks for extensions.
ep.step(TTR("Loading global class names..."), 1, true);
_first_scan_process_scripts(first_scan_root_dir, gdextension_extensions, existing_class_names, extensions);
// Removing invalid global class to prevent having invalid paths in ScriptServer.
_remove_invalid_global_class_names(existing_class_names);
// Processing extensions to add new extensions or remove invalid ones.
// Important to do it in the first scan so custom types, new class names, custom importers, etc...
// from extensions are ready to go before plugins, autoloads and resources validation/importation.
// At this point, a restart of the editor should not be needed so we don't use the return value.
ep.step(TTR("Verifying GDExtensions..."), 2, true);
GDExtensionManager::get_singleton()->ensure_extensions_loaded(extensions);
// Now that all the global class names should be loaded, create autoloads and plugins.
// This is done after loading the global class names because autoloads and plugins can use
// global class names.
ep.step(TTR("Creating autoload scripts..."), 3, true);
ProjectSettingsEditor::get_singleton()->init_autoloads();
ep.step(TTR("Initializing plugins..."), 4, true);
EditorNode::get_singleton()->init_plugins();
ep.step(TTR("Starting file scan..."), 5, true);
}
void EditorFileSystem::_first_scan_process_scripts(const ScannedDirectory *p_scan_dir, List<String> &p_gdextension_extensions, HashSet<String> &p_existing_class_names, HashSet<String> &p_extensions) {
for (ScannedDirectory *scan_sub_dir : p_scan_dir->subdirs) {
_first_scan_process_scripts(scan_sub_dir, p_gdextension_extensions, p_existing_class_names, p_extensions);
}
for (const String &scan_file : p_scan_dir->files) {
// Optimization to skip the ResourceLoader::get_resource_type for files
// that are not scripts. Some loader get_resource_type methods read the file
// which can be very slow on large projects.
const String ext = scan_file.get_extension().to_lower();
bool is_script = false;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
if (ScriptServer::get_language(i)->get_extension() == ext) {
is_script = true;
break;
}
}
if (is_script) {
const String path = p_scan_dir->full_path.path_join(scan_file);
const String type = ResourceLoader::get_resource_type(path);
if (ClassDB::is_parent_class(type, SNAME("Script"))) {
String script_class_extends;
String script_class_icon_path;
String script_class_name = _get_global_script_class(type, path, &script_class_extends, &script_class_icon_path);
_register_global_class_script(path, path, type, script_class_name, script_class_extends, script_class_icon_path);
if (!script_class_name.is_empty()) {
p_existing_class_names.insert(script_class_name);
}
}
}
// Check for GDExtensions.
if (p_gdextension_extensions.find(ext)) {
const String path = p_scan_dir->full_path.path_join(scan_file);
const String type = ResourceLoader::get_resource_type(path);
if (type == SNAME("GDExtension")) {
p_extensions.insert(path);
}
}
}
}
void EditorFileSystem::_scan_filesystem() {
// On the first scan, the first_scan_root_dir is created in _first_scan_filesystem.
ERR_FAIL_COND(!scanning || new_filesystem || (first_scan && !first_scan_root_dir));
//read .fscache
String cpath;
sources_changed.clear();
file_cache.clear();
String project = ProjectSettings::get_singleton()->get_resource_path();
String fscache = EditorPaths::get_singleton()->get_project_settings_dir().path_join(CACHE_FILE_NAME);
{
Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::READ);
bool first = true;
if (f.is_valid()) {
//read the disk cache
while (!f->eof_reached()) {
String l = f->get_line().strip_edges();
if (first) {
if (first_scan) {
// only use this on first scan, afterwards it gets ignored
// this is so on first reimport we synchronize versions, then
// we don't care until editor restart. This is for usability mainly so
// your workflow is not killed after changing a setting by forceful reimporting
// everything there is.
filesystem_settings_version_for_import = l.strip_edges();
if (filesystem_settings_version_for_import != ResourceFormatImporter::get_singleton()->get_import_settings_hash()) {
revalidate_import_files = true;
}
}
first = false;
continue;
}
if (l.is_empty()) {
continue;
}
if (l.begins_with("::")) {
Vector<String> split = l.split("::");
ERR_CONTINUE(split.size() != 3);
const String &name = split[1];
cpath = name;
} else {
// The last section (deps) may contain the same splitter, so limit the maxsplit to 8 to get the complete deps.
Vector<String> split = l.split("::", true, 8);
ERR_CONTINUE(split.size() < 9);
String name = split[0];
String file;
file = name;
name = cpath.path_join(name);
FileCache fc;
fc.type = split[1];
if (fc.type.contains("/")) {
fc.type = split[1].get_slice("/", 0);
fc.resource_script_class = split[1].get_slice("/", 1);
}
fc.uid = split[2].to_int();
fc.modification_time = split[3].to_int();
fc.import_modification_time = split[4].to_int();
fc.import_valid = split[5].to_int() != 0;
fc.import_group_file = split[6].strip_edges();
fc.script_class_name = split[7].get_slice("<>", 0);
fc.script_class_extends = split[7].get_slice("<>", 1);
fc.script_class_icon_path = split[7].get_slice("<>", 2);
fc.import_md5 = split[7].get_slice("<>", 3);
String dest_paths = split[7].get_slice("<>", 4);
if (!dest_paths.is_empty()) {
fc.import_dest_paths = dest_paths.split("<*>");
}
String deps = split[8].strip_edges();
if (deps.length()) {
Vector<String> dp = deps.split("<>");
for (int i = 0; i < dp.size(); i++) {
const String &path = dp[i];
fc.deps.push_back(path);
}
}
file_cache[name] = fc;
}
}
}
}
const String update_cache = EditorPaths::get_singleton()->get_project_settings_dir().path_join("filesystem_update4");
if (first_scan && FileAccess::exists(update_cache)) {
{
Ref<FileAccess> f2 = FileAccess::open(update_cache, FileAccess::READ);
String l = f2->get_line().strip_edges();
while (!l.is_empty()) {
dep_update_list.insert(l);
file_cache.erase(l); // Erase cache for this, so it gets updated.
l = f2->get_line().strip_edges();
}
}
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
d->remove(update_cache); // Bye bye update cache.
}
EditorProgressBG scan_progress("efs", "ScanFS", 1000);
ScanProgress sp;
sp.hi = nb_files_total;
sp.progress = &scan_progress;
new_filesystem = memnew(EditorFileSystemDirectory);
new_filesystem->parent = nullptr;
ScannedDirectory *sd;
HashSet<String> *processed_files = nullptr;
// On the first scan, the first_scan_root_dir is created in _first_scan_filesystem.
if (first_scan) {
sd = first_scan_root_dir;
// Will be updated on scan.
ResourceUID::get_singleton()->clear();
processed_files = memnew(HashSet<String>());
} else {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
sd = memnew(ScannedDirectory);
sd->full_path = "res://";
nb_files_total = _scan_new_dir(sd, d);
}
_process_file_system(sd, new_filesystem, sp, processed_files);
if (first_scan) {
_process_removed_files(*processed_files);
}
dep_update_list.clear();
file_cache.clear(); //clear caches, no longer needed
if (first_scan) {
memdelete(first_scan_root_dir);
first_scan_root_dir = nullptr;
memdelete(processed_files);
} else {
//on the first scan this is done from the main thread after re-importing
_save_filesystem_cache();
}
scanning = false;
}
void EditorFileSystem::_save_filesystem_cache() {
group_file_cache.clear();
String fscache = EditorPaths::get_singleton()->get_project_settings_dir().path_join(CACHE_FILE_NAME);
Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::WRITE);
ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + fscache + "'. Check user write permissions.");
f->store_line(filesystem_settings_version_for_import);
_save_filesystem_cache(filesystem, f);
}
void EditorFileSystem::_thread_func(void *_userdata) {
EditorFileSystem *sd = (EditorFileSystem *)_userdata;
sd->_scan_filesystem();
}
bool EditorFileSystem::_is_test_for_reimport_needed(const String &p_path, uint64_t p_last_modification_time, uint64_t p_modification_time, uint64_t p_last_import_modification_time, uint64_t p_import_modification_time, const Vector<String> &p_import_dest_paths) {
// The idea here is to trust the cache. If the last modification times in the cache correspond
// to the last modification times of the files on disk, it means the files have not changed since
// the last import, and the files in .godot/imported (p_import_dest_paths) should all be valid.
if (p_last_modification_time != p_modification_time) {
return true;
}
if (p_last_import_modification_time != p_import_modification_time) {
return true;
}
if (reimport_on_missing_imported_files) {
for (const String &path : p_import_dest_paths) {
if (!FileAccess::exists(path)) {
return true;
}
}
}
return false;
}
bool EditorFileSystem::_test_for_reimport(const String &p_path, const String &p_expected_import_md5) {
if (p_expected_import_md5.is_empty()) {
// Marked as reimportation needed.
return true;
}
String new_md5 = FileAccess::get_md5(p_path + ".import");
if (p_expected_import_md5 != new_md5) {
return true;
}
Error err;
Ref<FileAccess> f = FileAccess::open(p_path + ".import", FileAccess::READ, &err);
if (f.is_null()) { // No import file, reimport.
return true;
}
VariantParser::StreamFile stream;
stream.f = f;
String assign;
Variant value;
VariantParser::Tag next_tag;
int lines = 0;
String error_text;
Vector<String> to_check;
String importer_name;
String source_file = "";
String source_md5 = "";
Vector<String> dest_files;
String dest_md5 = "";
int version = 0;
bool found_uid = false;
Variant meta;
while (true) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
if (err == ERR_FILE_EOF) {
break;
} else if (err != OK) {
ERR_PRINT("ResourceFormatImporter::load - '" + p_path + ".import:" + itos(lines) + "' error '" + error_text + "'.");
// Parse error, skip and let user attempt manual reimport to avoid reimport loop.
return false;
}
if (!assign.is_empty()) {
if (assign == "valid" && value.operator bool() == false) {
// Invalid import (failed previous import), skip and let user attempt manual reimport to avoid reimport loop.
return false;
}
if (assign.begins_with("path")) {
to_check.push_back(value);
} else if (assign == "files") {
Array fa = value;
for (const Variant &check_path : fa) {
to_check.push_back(check_path);
}
} else if (assign == "importer_version") {
version = value;
} else if (assign == "importer") {
importer_name = value;
} else if (assign == "uid") {
found_uid = true;
} else if (assign == "source_file") {
source_file = value;
} else if (assign == "dest_files") {
dest_files = value;
} else if (assign == "metadata") {
meta = value;
}
} else if (next_tag.name != "remap" && next_tag.name != "deps") {
break;
}
}
if (importer_name == "keep" || importer_name == "skip") {
return false; // Keep mode, do not reimport.
}
if (!found_uid) {
return true; // UID not found, old format, reimport.
}
// Imported files are gone, reimport.
for (const String &E : to_check) {
if (!FileAccess::exists(E)) {
return true;
}
}
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
if (importer.is_null()) {
return true; // The importer has possibly changed, try to reimport.
}
if (importer->get_format_version() > version) {
return true; // Version changed, reimport.
}
if (!importer->are_import_settings_valid(p_path, meta)) {
// Reimport settings are out of sync with project settings, reimport.
return true;
}
// Read the md5's from a separate file (so the import parameters aren't dependent on the file version).
String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(p_path);
Ref<FileAccess> md5s = FileAccess::open(base_path + ".md5", FileAccess::READ, &err);
if (md5s.is_null()) { // No md5's stored for this resource.
return true;
}
VariantParser::StreamFile md5_stream;
md5_stream.f = md5s;
while (true) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
err = VariantParser::parse_tag_assign_eof(&md5_stream, lines, error_text, next_tag, assign, value, nullptr, true);
if (err == ERR_FILE_EOF) {
break;
} else if (err != OK) {
ERR_PRINT("ResourceFormatImporter::load - '" + p_path + ".import.md5:" + itos(lines) + "' error '" + error_text + "'.");
return false; // Parse error.
}
if (!assign.is_empty()) {
if (assign == "source_md5") {
source_md5 = value;
} else if (assign == "dest_md5") {
dest_md5 = value;
}
}
}
// Check source md5 matching.
if (!source_file.is_empty() && source_file != p_path) {
return true; // File was moved, reimport.
}
if (source_md5.is_empty()) {
return true; // Lacks md5, so just reimport.
}
String md5 = FileAccess::get_md5(p_path);
if (md5 != source_md5) {
return true;
}
if (!dest_files.is_empty() && !dest_md5.is_empty()) {
md5 = FileAccess::get_multiple_md5(dest_files);
if (md5 != dest_md5) {
return true;
}
}
return false; // Nothing changed.
}
Vector<String> EditorFileSystem::_get_import_dest_paths(const String &p_path) {
Error err;
Ref<FileAccess> f = FileAccess::open(p_path + ".import", FileAccess::READ, &err);
if (f.is_null()) { // No import file, reimport.
return Vector<String>();
}
VariantParser::StreamFile stream;
stream.f = f;
String assign;
Variant value;
VariantParser::Tag next_tag;
int lines = 0;
String error_text;
Vector<String> dest_paths;
String importer_name;
while (true) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
if (err == ERR_FILE_EOF) {
break;
} else if (err != OK) {
ERR_PRINT("ResourceFormatImporter::load - '" + p_path + ".import:" + itos(lines) + "' error '" + error_text + "'.");
// Parse error, skip and let user attempt manual reimport to avoid reimport loop.
return Vector<String>();
}
if (!assign.is_empty()) {
if (assign == "valid" && value.operator bool() == false) {
// Invalid import (failed previous import), skip and let user attempt manual reimport to avoid reimport loop.
return Vector<String>();
}
if (assign.begins_with("path")) {
dest_paths.push_back(value);
} else if (assign == "files") {
Array fa = value;
for (const Variant &dest_path : fa) {
dest_paths.push_back(dest_path);
}
} else if (assign == "importer") {
importer_name = value;
}
} else if (next_tag.name != "remap" && next_tag.name != "deps") {
break;
}
}
if (importer_name == "keep" || importer_name == "skip") {
return Vector<String>();
}
return dest_paths;
}
bool EditorFileSystem::_scan_import_support(const Vector<String> &reimports) {
if (import_support_queries.size() == 0) {
return false;
}
HashMap<String, int> import_support_test;
Vector<bool> import_support_tested;
import_support_tested.resize(import_support_queries.size());
for (int i = 0; i < import_support_queries.size(); i++) {
import_support_tested.write[i] = false;
if (import_support_queries[i]->is_active()) {
Vector<String> extensions = import_support_queries[i]->get_file_extensions();
for (int j = 0; j < extensions.size(); j++) {
import_support_test.insert(extensions[j], i);
}
}
}
if (import_support_test.size() == 0) {
return false; //well nothing to do
}
for (int i = 0; i < reimports.size(); i++) {
HashMap<String, int>::Iterator E = import_support_test.find(reimports[i].get_extension().to_lower());
if (E) {
import_support_tested.write[E->value] = true;
}
}
for (int i = 0; i < import_support_tested.size(); i++) {
if (import_support_tested[i]) {
if (import_support_queries.write[i]->query()) {
return true;
}
}
}
return false;
}
bool EditorFileSystem::_update_scan_actions() {
sources_changed.clear();
// We need to update the script global class names before the reimports to be sure that
// all the importer classes that depends on class names will work.
_update_script_classes();
bool fs_changed = false;
Vector<String> reimports;
Vector<String> reloads;
EditorProgress *ep = nullptr;
if (scan_actions.size() > 1) {
ep = memnew(EditorProgress("_update_scan_actions", TTR("Scanning actions..."), scan_actions.size()));
}
int step_count = 0;
for (const ItemAction &ia : scan_actions) {
switch (ia.action) {
case ItemAction::ACTION_NONE: {
} break;
case ItemAction::ACTION_DIR_ADD: {
int idx = 0;
for (int i = 0; i < ia.dir->subdirs.size(); i++) {
if (ia.new_dir->name.filenocasecmp_to(ia.dir->subdirs[i]->name) < 0) {
break;
}
idx++;
}
if (idx == ia.dir->subdirs.size()) {
ia.dir->subdirs.push_back(ia.new_dir);
} else {
ia.dir->subdirs.insert(idx, ia.new_dir);
}
fs_changed = true;
} break;
case ItemAction::ACTION_DIR_REMOVE: {
ERR_CONTINUE(!ia.dir->parent);
ia.dir->parent->subdirs.erase(ia.dir);
memdelete(ia.dir);
fs_changed = true;
} break;
case ItemAction::ACTION_FILE_ADD: {
int idx = 0;
for (int i = 0; i < ia.dir->files.size(); i++) {
if (ia.new_file->file.filenocasecmp_to(ia.dir->files[i]->file) < 0) {
break;
}
idx++;
}
if (idx == ia.dir->files.size()) {
ia.dir->files.push_back(ia.new_file);
} else {
ia.dir->files.insert(idx, ia.new_file);
}
fs_changed = true;
if (ClassDB::is_parent_class(ia.new_file->type, SNAME("Script"))) {
_queue_update_script_class(ia.dir->get_file_path(idx), ia.new_file->type, ia.new_file->script_class_name, ia.new_file->script_class_extends, ia.new_file->script_class_icon_path);
}
if (ia.new_file->type == SNAME("PackedScene")) {
_queue_update_scene_groups(ia.dir->get_file_path(idx));
}
} break;
case ItemAction::ACTION_FILE_REMOVE: {
int idx = ia.dir->find_file_index(ia.file);
ERR_CONTINUE(idx == -1);
String script_class_name = ia.dir->files[idx]->script_class_name;
if (ClassDB::is_parent_class(ia.dir->files[idx]->type, SNAME("Script"))) {
_queue_update_script_class(ia.dir->get_file_path(idx), "", "", "", "");
}
if (ia.dir->files[idx]->type == SNAME("PackedScene")) {
_queue_update_scene_groups(ia.dir->get_file_path(idx));
}
_delete_internal_files(ia.dir->files[idx]->file);
memdelete(ia.dir->files[idx]);
ia.dir->files.remove_at(idx);
// Restore another script with the same global class name if it exists.
if (!script_class_name.is_empty()) {
EditorFileSystemDirectory::FileInfo *old_fi = nullptr;
String old_file = _get_file_by_class_name(filesystem, script_class_name, old_fi);
if (!old_file.is_empty() && old_fi) {
_queue_update_script_class(old_file, old_fi->type, old_fi->script_class_name, old_fi->script_class_extends, old_fi->script_class_icon_path);
}
}
fs_changed = true;
} break;
case ItemAction::ACTION_FILE_TEST_REIMPORT: {
int idx = ia.dir->find_file_index(ia.file);
ERR_CONTINUE(idx == -1);
String full_path = ia.dir->get_file_path(idx);
bool need_reimport = _test_for_reimport(full_path, ia.dir->files[idx]->import_md5);
if (need_reimport) {
// Must reimport.
reimports.push_back(full_path);
Vector<String> dependencies = _get_dependencies(full_path);
for (const String &dep : dependencies) {
const String &dependency_path = dep.contains("::") ? dep.get_slice("::", 0) : dep;
if (import_extensions.has(dep.get_extension())) {
reimports.push_back(dependency_path);
}
}
} else {
// Must not reimport, all was good.
// Update modified times, md5 and destination paths, to avoid reimport.
ia.dir->files[idx]->modified_time = FileAccess::get_modified_time(full_path);
ia.dir->files[idx]->import_modified_time = FileAccess::get_modified_time(full_path + ".import");
if (ia.dir->files[idx]->import_md5.is_empty()) {
ia.dir->files[idx]->import_md5 = FileAccess::get_md5(full_path + ".import");
}
ia.dir->files[idx]->import_dest_paths = _get_import_dest_paths(full_path);
}
fs_changed = true;
} break;
case ItemAction::ACTION_FILE_RELOAD: {
int idx = ia.dir->find_file_index(ia.file);
ERR_CONTINUE(idx == -1);
// Only reloads the resources that are already loaded.
if (ResourceCache::has(ia.dir->get_file_path(idx))) {
reloads.push_back(ia.dir->get_file_path(idx));
}
} break;
}
if (ep) {
ep->step(ia.file, step_count++, false);
}
}
memdelete_notnull(ep);
if (_scan_extensions()) {
//needs editor restart
//extensions also may provide filetypes to be imported, so they must run before importing
if (EditorNode::immediate_confirmation_dialog(TTR("Some extensions need the editor to restart to take effect."), first_scan ? TTR("Restart") : TTR("Save & Restart"), TTR("Continue"))) {
if (!first_scan) {
EditorNode::get_singleton()->save_all_scenes();
}
EditorNode::get_singleton()->restart_editor();
//do not import
return true;
}
}
if (!reimports.is_empty()) {
if (_scan_import_support(reimports)) {
return true;
}
reimport_files(reimports);
} else {
//reimport files will update the uid cache file so if nothing was reimported, update it manually
ResourceUID::get_singleton()->update_cache();
}
if (!reloads.is_empty()) {
// Update global class names, dependencies, etc...
update_files(reloads);
}
if (first_scan) {
//only on first scan this is valid and updated, then settings changed.
revalidate_import_files = false;
filesystem_settings_version_for_import = ResourceFormatImporter::get_singleton()->get_import_settings_hash();
_save_filesystem_cache();
}
// Moving the processing of pending updates before the resources_reload event to be sure all global class names
// are updated. Script.cpp listens on resources_reload and reloads updated scripts.
_process_update_pending();
if (reloads.size()) {
emit_signal(SNAME("resources_reload"), reloads);
}
scan_actions.clear();
return fs_changed;
}
void EditorFileSystem::scan() {
if (false /*&& bool(Globals::get_singleton()->get("debug/disable_scan"))*/) {
return;
}
if (scanning || scanning_changes || thread.is_started()) {
return;
}
// The first scan must be on the main thread because, after the first scan and update
// of global class names, we load the plugins and autoloads. These need to
// be added on the main thread because they are nodes, and we need to wait for them
// to be loaded to continue the scan and reimportations.
if (first_scan) {
_first_scan_filesystem();
}
_update_extensions();
if (!use_threads) {
scanning = true;
scan_total = 0;
_scan_filesystem();
if (filesystem) {
memdelete(filesystem);
}
//file_type_cache.clear();
filesystem = new_filesystem;
new_filesystem = nullptr;
_update_scan_actions();
// Update all icons so they are loaded for the FileSystemDock.
_update_files_icon_path();
scanning = false;
// Set first_scan to false before the signals so the function doing_first_scan can return false
// in editor_node to start the export if needed.
first_scan = false;
ResourceImporter::load_on_startup = nullptr;
emit_signal(SNAME("filesystem_changed"));
emit_signal(SNAME("sources_changed"), sources_changed.size() > 0);
} else {
ERR_FAIL_COND(thread.is_started());
set_process(true);
Thread::Settings s;
scanning = true;
scan_total = 0;
s.priority = Thread::PRIORITY_LOW;
thread.start(_thread_func, this, s);
}
}
void EditorFileSystem::ScanProgress::increment() {
current++;
float ratio = current / MAX(hi, 1.0f);
if (progress) {
progress->step(ratio * 1000.0f);
}
EditorFileSystem::singleton->scan_total = ratio;
}
int EditorFileSystem::_scan_new_dir(ScannedDirectory *p_dir, Ref<DirAccess> &da) {
List<String> dirs;
List<String> files;
String cd = da->get_current_dir();
da->list_dir_begin();
while (true) {
String f = da->get_next();
if (f.is_empty()) {
break;
}
if (da->current_is_hidden()) {
continue;
}
if (da->current_is_dir()) {
if (f.begins_with(".")) { // Ignore special and . / ..
continue;
}
if (_should_skip_directory(cd.path_join(f))) {
continue;
}
dirs.push_back(f);
} else {
files.push_back(f);
}
}
da->list_dir_end();
dirs.sort_custom<FileNoCaseComparator>();
files.sort_custom<FileNoCaseComparator>();
int nb_files_total_scan = 0;
for (List<String>::Element *E = dirs.front(); E; E = E->next()) {
if (da->change_dir(E->get()) == OK) {
String d = da->get_current_dir();
if (d == cd || !d.begins_with(cd)) {
da->change_dir(cd); //avoid recursion
} else {
ScannedDirectory *sd = memnew(ScannedDirectory);
sd->name = E->get();
sd->full_path = p_dir->full_path.path_join(sd->name);
nb_files_total_scan += _scan_new_dir(sd, da);
p_dir->subdirs.push_back(sd);
da->change_dir("..");
}
} else {
ERR_PRINT("Cannot go into subdir '" + E->get() + "'.");
}
}
p_dir->files = files;
nb_files_total_scan += files.size();
return nb_files_total_scan;
}
void EditorFileSystem::_process_file_system(const ScannedDirectory *p_scan_dir, EditorFileSystemDirectory *p_dir, ScanProgress &p_progress, HashSet<String> *r_processed_files) {
p_dir->modified_time = FileAccess::get_modified_time(p_scan_dir->full_path);
for (ScannedDirectory *scan_sub_dir : p_scan_dir->subdirs) {
EditorFileSystemDirectory *sub_dir = memnew(EditorFileSystemDirectory);
sub_dir->parent = p_dir;
sub_dir->name = scan_sub_dir->name;
p_dir->subdirs.push_back(sub_dir);
_process_file_system(scan_sub_dir, sub_dir, p_progress, r_processed_files);
}
for (const String &scan_file : p_scan_dir->files) {
String ext = scan_file.get_extension().to_lower();
if (!valid_extensions.has(ext)) {
p_progress.increment();
continue; //invalid
}
String path = p_scan_dir->full_path.path_join(scan_file);
EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
fi->file = scan_file;
p_dir->files.push_back(fi);
if (r_processed_files) {
r_processed_files->insert(path);
}
FileCache *fc = file_cache.getptr(path);
uint64_t mt = FileAccess::get_modified_time(path);
if (import_extensions.has(ext)) {
//is imported
uint64_t import_mt = FileAccess::get_modified_time(path + ".import");
if (fc) {
fi->type = fc->type;
fi->resource_script_class = fc->resource_script_class;
fi->uid = fc->uid;
fi->deps = fc->deps;
fi->modified_time = mt;
fi->import_modified_time = import_mt;
fi->import_md5 = fc->import_md5;
fi->import_dest_paths = fc->import_dest_paths;
fi->import_valid = fc->import_valid;
fi->script_class_name = fc->script_class_name;
fi->import_group_file = fc->import_group_file;
fi->script_class_extends = fc->script_class_extends;
fi->script_class_icon_path = fc->script_class_icon_path;
// Ensures backward compatibility when the project is loaded for the first time with the added import_md5
// and import_dest_paths properties in the file cache.
if (fc->import_md5.is_empty()) {
fi->import_md5 = FileAccess::get_md5(path + ".import");
fi->import_dest_paths = _get_import_dest_paths(path);
}
// The method _is_test_for_reimport_needed checks if the files were modified and ensures that
// all the destination files still exist without reading the .import file.
// If something is different, we will queue a test for reimportation that will check
// the md5 of all files and import settings and, if necessary, execute a reimportation.
if (_is_test_for_reimport_needed(path, fc->modification_time, mt, fc->import_modification_time, import_mt, fi->import_dest_paths) ||
(revalidate_import_files && !ResourceFormatImporter::get_singleton()->are_import_settings_valid(path))) {
ItemAction ia;
ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT;
ia.dir = p_dir;
ia.file = fi->file;
scan_actions.push_back(ia);
}
if (fc->type.is_empty()) {
fi->type = ResourceLoader::get_resource_type(path);
fi->resource_script_class = ResourceLoader::get_resource_script_class(path);
fi->import_group_file = ResourceLoader::get_import_group_file(path);
//there is also the chance that file type changed due to reimport, must probably check this somehow here (or kind of note it for next time in another file?)
//note: I think this should not happen any longer..
}
if (fc->uid == ResourceUID::INVALID_ID) {
// imported files should always have a UID, so attempt to fetch it.
fi->uid = ResourceLoader::get_resource_uid(path);
}
} else {
// Using get_resource_import_info() to prevent calling 3 times ResourceFormatImporter::_get_path_and_type.
ResourceFormatImporter::get_singleton()->get_resource_import_info(path, fi->type, fi->uid, fi->import_group_file);
fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
fi->modified_time = 0;
fi->import_modified_time = 0;
fi->import_md5 = "";
fi->import_dest_paths = Vector<String>();
fi->import_valid = (fi->type == "TextFile" || fi->type == "OtherFile") ? true : ResourceLoader::is_import_valid(path);
ItemAction ia;
ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT;
ia.dir = p_dir;
ia.file = fi->file;
scan_actions.push_back(ia);
}
} else {
if (fc && fc->modification_time == mt) {
//not imported, so just update type if changed
fi->type = fc->type;
fi->resource_script_class = fc->resource_script_class;
fi->uid = fc->uid;
fi->modified_time = mt;
fi->deps = fc->deps;
fi->import_modified_time = 0;
fi->import_md5 = "";
fi->import_dest_paths = Vector<String>();
fi->import_valid = true;
fi->script_class_name = fc->script_class_name;
fi->script_class_extends = fc->script_class_extends;
fi->script_class_icon_path = fc->script_class_icon_path;
if (first_scan && ClassDB::is_parent_class(fi->type, SNAME("Script"))) {
bool update_script = false;
String old_class_name = fi->script_class_name;
fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
if (old_class_name != fi->script_class_name) {
update_script = true;
} else if (!fi->script_class_name.is_empty() && (!ScriptServer::is_global_class(fi->script_class_name) || ScriptServer::get_global_class_path(fi->script_class_name) != path)) {
// This script has a class name but is not in the global class names or the path of the class has changed.
update_script = true;
}
if (update_script) {
_queue_update_script_class(path, fi->type, fi->script_class_name, fi->script_class_extends, fi->script_class_icon_path);
}
}
} else {
//new or modified time
fi->type = ResourceLoader::get_resource_type(path);
fi->resource_script_class = ResourceLoader::get_resource_script_class(path);
if (fi->type == "" && textfile_extensions.has(ext)) {
fi->type = "TextFile";
}
if (fi->type == "" && other_file_extensions.has(ext)) {
fi->type = "OtherFile";
}
fi->uid = ResourceLoader::get_resource_uid(path);
fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
fi->deps = _get_dependencies(path);
fi->modified_time = mt;
fi->import_modified_time = 0;
fi->import_md5 = "";
fi->import_dest_paths = Vector<String>();
fi->import_valid = true;
// Files in dep_update_list are forced for rescan to update dependencies. They don't need other updates.
if (!dep_update_list.has(path)) {
if (ClassDB::is_parent_class(fi->type, SNAME("Script"))) {
_queue_update_script_class(path, fi->type, fi->script_class_name, fi->script_class_extends, fi->script_class_icon_path);
}
if (fi->type == SNAME("PackedScene")) {
_queue_update_scene_groups(path);
}
}
}
if (fi->uid == ResourceUID::INVALID_ID && ResourceLoader::exists(path) && !ResourceLoader::has_custom_uid_support(path) && !FileAccess::exists(path + ".uid")) {
// Create a UID.
Ref<FileAccess> f = FileAccess::open(path + ".uid", FileAccess::WRITE);
if (f.is_valid()) {
fi->uid = ResourceUID::get_singleton()->create_id();
f->store_line(ResourceUID::get_singleton()->id_to_text(fi->uid));
}
}
}
if (fi->uid != ResourceUID::INVALID_ID) {
if (ResourceUID::get_singleton()->has_id(fi->uid)) {
// Restrict UID dupe warning to first-scan since we know there are no file moves going on yet.
if (first_scan) {
// Warn if we detect files with duplicate UIDs.
const String other_path = ResourceUID::get_singleton()->get_id_path(fi->uid);
if (other_path != path) {
WARN_PRINT(vformat("UID duplicate detected between %s and %s.", path, other_path));
}
}
ResourceUID::get_singleton()->set_id(fi->uid, path);
} else {
ResourceUID::get_singleton()->add_id(fi->uid, path);
}
}
p_progress.increment();
}
}
void EditorFileSystem::_process_removed_files(const HashSet<String> &p_processed_files) {
for (const KeyValue<String, EditorFileSystem::FileCache> &kv : file_cache) {
if (!p_processed_files.has(kv.key)) {
if (ClassDB::is_parent_class(kv.value.type, SNAME("Script"))) {
// A script has been removed from disk since the last startup. The documentation needs to be updated.
// There's no need to add the path in update_script_paths since that is exclusively for updating global class names,
// which is handled in _first_scan_filesystem before the full scan to ensure plugins and autoloads can be created.
MutexLock update_script_lock(update_script_mutex);
update_script_paths_documentation.insert(kv.key);
}
}
}
}
void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, ScanProgress &p_progress, bool p_recursive) {
uint64_t current_mtime = FileAccess::get_modified_time(p_dir->get_path());
bool updated_dir = false;
String cd = p_dir->get_path();
int diff_nb_files = 0;
if (current_mtime != p_dir->modified_time || using_fat32_or_exfat) {
updated_dir = true;
p_dir->modified_time = current_mtime;
//ooooops, dir changed, see what's going on
//first mark everything as verified
for (int i = 0; i < p_dir->files.size(); i++) {
p_dir->files[i]->verified = false;
}
for (int i = 0; i < p_dir->subdirs.size(); i++) {
p_dir->get_subdir(i)->verified = false;
}
diff_nb_files -= p_dir->files.size();
//then scan files and directories and check what's different
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
Error ret = da->change_dir(cd);
ERR_FAIL_COND_MSG(ret != OK, "Cannot change to '" + cd + "' folder.");
da->list_dir_begin();
while (true) {
String f = da->get_next();
if (f.is_empty()) {
break;
}
if (da->current_is_hidden()) {
continue;
}
if (da->current_is_dir()) {
if (f.begins_with(".")) { // Ignore special and . / ..
continue;
}
int idx = p_dir->find_dir_index(f);
if (idx == -1) {
String dir_path = cd.path_join(f);
if (_should_skip_directory(dir_path)) {
continue;
}
ScannedDirectory sd;
sd.name = f;
sd.full_path = dir_path;
EditorFileSystemDirectory *efd = memnew(EditorFileSystemDirectory);
efd->parent = p_dir;
efd->name = f;
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
d->change_dir(dir_path);
int nb_files_dir = _scan_new_dir(&sd, d);
p_progress.hi += nb_files_dir;
diff_nb_files += nb_files_dir;
_process_file_system(&sd, efd, p_progress, nullptr);
ItemAction ia;
ia.action = ItemAction::ACTION_DIR_ADD;
ia.dir = p_dir;
ia.file = f;
ia.new_dir = efd;
scan_actions.push_back(ia);
} else {
p_dir->subdirs[idx]->verified = true;
}
} else {
String ext = f.get_extension().to_lower();
if (!valid_extensions.has(ext)) {
continue; //invalid
}
int idx = p_dir->find_file_index(f);
if (idx == -1) {
//never seen this file, add actition to add it
EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
fi->file = f;
String path = cd.path_join(fi->file);
fi->modified_time = FileAccess::get_modified_time(path);
fi->import_modified_time = 0;
fi->import_md5 = "";
fi->import_dest_paths = Vector<String>();
fi->type = ResourceLoader::get_resource_type(path);
fi->resource_script_class = ResourceLoader::get_resource_script_class(path);
if (fi->type == "" && textfile_extensions.has(ext)) {
fi->type = "TextFile";
}
if (fi->type == "" && other_file_extensions.has(ext)) {
fi->type = "OtherFile";
}
fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
fi->import_valid = (fi->type == "TextFile" || fi->type == "OtherFile") ? true : ResourceLoader::is_import_valid(path);
fi->import_group_file = ResourceLoader::get_import_group_file(path);
{
ItemAction ia;
ia.action = ItemAction::ACTION_FILE_ADD;
ia.dir = p_dir;
ia.file = f;
ia.new_file = fi;
scan_actions.push_back(ia);
}
if (import_extensions.has(ext)) {
//if it can be imported, and it was added, it needs to be reimported
ItemAction ia;
ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT;
ia.dir = p_dir;
ia.file = f;
scan_actions.push_back(ia);
}
diff_nb_files++;
} else {
p_dir->files[idx]->verified = true;
}
}
}
da->list_dir_end();
}
for (int i = 0; i < p_dir->files.size(); i++) {
if (updated_dir && !p_dir->files[i]->verified) {
//this file was removed, add action to remove it
ItemAction ia;
ia.action = ItemAction::ACTION_FILE_REMOVE;
ia.dir = p_dir;
ia.file = p_dir->files[i]->file;
scan_actions.push_back(ia);
diff_nb_files--;
continue;
}
String path = cd.path_join(p_dir->files[i]->file);
if (import_extensions.has(p_dir->files[i]->file.get_extension().to_lower())) {
// Check here if file must be imported or not.
// Same logic as in _process_file_system, the last modifications dates
// needs to be trusted to prevent reading all the .import files and the md5
// each time the user switch back to Godot.
uint64_t mt = FileAccess::get_modified_time(path);
uint64_t import_mt = FileAccess::get_modified_time(path + ".import");
if (_is_test_for_reimport_needed(path, p_dir->files[i]->modified_time, mt, p_dir->files[i]->import_modified_time, import_mt, p_dir->files[i]->import_dest_paths)) {
ItemAction ia;
ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT;
ia.dir = p_dir;
ia.file = p_dir->files[i]->file;
scan_actions.push_back(ia);
}
} else {
uint64_t mt = FileAccess::get_modified_time(path);
if (mt != p_dir->files[i]->modified_time) {
p_dir->files[i]->modified_time = mt; //save new time, but test for reload
ItemAction ia;
ia.action = ItemAction::ACTION_FILE_RELOAD;
ia.dir = p_dir;
ia.file = p_dir->files[i]->file;
scan_actions.push_back(ia);
}
}
p_progress.increment();
}
for (int i = 0; i < p_dir->subdirs.size(); i++) {
if ((updated_dir && !p_dir->subdirs[i]->verified) || _should_skip_directory(p_dir->subdirs[i]->get_path())) {
// Add all the files of the folder to be sure _update_scan_actions process the removed files
// for global class names.
diff_nb_files += _insert_actions_delete_files_directory(p_dir->subdirs[i]);
//this directory was removed or ignored, add action to remove it
ItemAction ia;
ia.action = ItemAction::ACTION_DIR_REMOVE;
ia.dir = p_dir->subdirs[i];
scan_actions.push_back(ia);
continue;
}
if (p_recursive) {
_scan_fs_changes(p_dir->get_subdir(i), p_progress);
}
}
nb_files_total = MAX(nb_files_total + diff_nb_files, 0);
}
void EditorFileSystem::_delete_internal_files(const String &p_file) {
if (FileAccess::exists(p_file + ".import")) {
List<String> paths;
ResourceFormatImporter::get_singleton()->get_internal_resource_path_list(p_file, &paths);
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
for (const String &E : paths) {
da->remove(E);
}
da->remove(p_file + ".import");
}
if (FileAccess::exists(p_file + ".uid")) {
DirAccess::remove_absolute(p_file + ".uid");
}
}
int EditorFileSystem::_insert_actions_delete_files_directory(EditorFileSystemDirectory *p_dir) {
int nb_files = 0;
for (EditorFileSystemDirectory::FileInfo *fi : p_dir->files) {
ItemAction ia;
ia.action = ItemAction::ACTION_FILE_REMOVE;
ia.dir = p_dir;
ia.file = fi->file;
scan_actions.push_back(ia);
nb_files++;
}
for (EditorFileSystemDirectory *sub_dir : p_dir->subdirs) {
nb_files += _insert_actions_delete_files_directory(sub_dir);
}
return nb_files;
}
void EditorFileSystem::_thread_func_sources(void *_userdata) {
EditorFileSystem *efs = (EditorFileSystem *)_userdata;
if (efs->filesystem) {
EditorProgressBG pr("sources", TTR("ScanSources"), 1000);
ScanProgress sp;
sp.progress = &pr;
sp.hi = efs->nb_files_total;
efs->_scan_fs_changes(efs->filesystem, sp);
}
efs->scanning_changes_done.set();
}
void EditorFileSystem::_remove_invalid_global_class_names(const HashSet<String> &p_existing_class_names) {
List<StringName> global_classes;
bool must_save = false;
ScriptServer::get_global_class_list(&global_classes);
for (const StringName &class_name : global_classes) {
if (!p_existing_class_names.has(class_name)) {
ScriptServer::remove_global_class(class_name);
must_save = true;
}
}
if (must_save) {
ScriptServer::save_global_classes();
}
}
String EditorFileSystem::_get_file_by_class_name(EditorFileSystemDirectory *p_dir, const String &p_class_name, EditorFileSystemDirectory::FileInfo *&r_file_info) {
for (EditorFileSystemDirectory::FileInfo *fi : p_dir->files) {
if (fi->script_class_name == p_class_name) {
r_file_info = fi;
return p_dir->get_path().path_join(fi->file);
}
}
for (EditorFileSystemDirectory *sub_dir : p_dir->subdirs) {
String file = _get_file_by_class_name(sub_dir, p_class_name, r_file_info);
if (!file.is_empty()) {
return file;
}
}
r_file_info = nullptr;
return "";
}
void EditorFileSystem::scan_changes() {
if (first_scan || // Prevent a premature changes scan from inhibiting the first full scan
scanning || scanning_changes || thread.is_started()) {
scan_changes_pending = true;
set_process(true);
return;
}
_update_extensions();
sources_changed.clear();
scanning_changes = true;
scanning_changes_done.clear();
if (!use_threads) {
if (filesystem) {
EditorProgressBG pr("sources", TTR("ScanSources"), 1000);
ScanProgress sp;
sp.progress = &pr;
sp.hi = nb_files_total;
scan_total = 0;
_scan_fs_changes(filesystem, sp);
if (_update_scan_actions()) {
emit_signal(SNAME("filesystem_changed"));
}
}
scanning_changes = false;
scanning_changes_done.set();
emit_signal(SNAME("sources_changed"), sources_changed.size() > 0);
} else {
ERR_FAIL_COND(thread_sources.is_started());
set_process(true);
scan_total = 0;
Thread::Settings s;
s.priority = Thread::PRIORITY_LOW;
thread_sources.start(_thread_func_sources, this, s);
}
}
void EditorFileSystem::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_EXIT_TREE: {
Thread &active_thread = thread.is_started() ? thread : thread_sources;
if (use_threads && active_thread.is_started()) {
while (scanning) {
OS::get_singleton()->delay_usec(1000);
}
active_thread.wait_to_finish();
WARN_PRINT("Scan thread aborted...");
set_process(false);
}
if (filesystem) {
memdelete(filesystem);
}
if (new_filesystem) {
memdelete(new_filesystem);
}
filesystem = nullptr;
new_filesystem = nullptr;
} break;
case NOTIFICATION_PROCESS: {
if (use_threads) {
/** This hack exists because of the EditorProgress nature
* of processing events recursively. This needs to be rewritten
* at some point entirely, but in the meantime the following
* hack prevents deadlock on import.
*/
static bool prevent_recursive_process_hack = false;
if (prevent_recursive_process_hack) {
break;
}
prevent_recursive_process_hack = true;
bool done_importing = false;
if (scanning_changes) {
if (scanning_changes_done.is_set()) {
set_process(false);
if (thread_sources.is_started()) {
thread_sources.wait_to_finish();
}
bool changed = _update_scan_actions();
// Set first_scan to false before the signals so the function doing_first_scan can return false
// in editor_node to start the export if needed.
first_scan = false;
ResourceImporter::load_on_startup = nullptr;
if (changed) {
emit_signal(SNAME("filesystem_changed"));
}
emit_signal(SNAME("sources_changed"), sources_changed.size() > 0);
scanning_changes = false; // Changed to false here to prevent recursive triggering of scan thread.
done_importing = true;
}
} else if (!scanning && thread.is_started()) {
set_process(false);
if (filesystem) {
memdelete(filesystem);
}
filesystem = new_filesystem;
new_filesystem = nullptr;
thread.wait_to_finish();
_update_scan_actions();
// Update all icons so they are loaded for the FileSystemDock.
_update_files_icon_path();
// Set first_scan to false before the signals so the function doing_first_scan can return false
// in editor_node to start the export if needed.
first_scan = false;
ResourceImporter::load_on_startup = nullptr;
emit_signal(SNAME("filesystem_changed"));
emit_signal(SNAME("sources_changed"), sources_changed.size() > 0);
}
if (done_importing && scan_changes_pending) {
scan_changes_pending = false;
scan_changes();
}
prevent_recursive_process_hack = false;
}
} break;
}
}
bool EditorFileSystem::is_scanning() const {
return scanning || scanning_changes || first_scan;
}
float EditorFileSystem::get_scanning_progress() const {
return scan_total;
}
EditorFileSystemDirectory *EditorFileSystem::get_filesystem() {
return filesystem;
}
void EditorFileSystem::_save_filesystem_cache(EditorFileSystemDirectory *p_dir, Ref<FileAccess> p_file) {
if (!p_dir) {
return; //none
}
p_file->store_line("::" + p_dir->get_path() + "::" + String::num(p_dir->modified_time));
for (int i = 0; i < p_dir->files.size(); i++) {
const EditorFileSystemDirectory::FileInfo *file_info = p_dir->files[i];
if (!file_info->import_group_file.is_empty()) {
group_file_cache.insert(file_info->import_group_file);
}
String type = file_info->type;
if (file_info->resource_script_class) {
type += "/" + String(file_info->resource_script_class);
}
PackedStringArray cache_string;
cache_string.append(file_info->file);
cache_string.append(type);
cache_string.append(itos(file_info->uid));
cache_string.append(itos(file_info->modified_time));
cache_string.append(itos(file_info->import_modified_time));
cache_string.append(itos(file_info->import_valid));
cache_string.append(file_info->import_group_file);
cache_string.append(String("<>").join({ file_info->script_class_name, file_info->script_class_extends, file_info->script_class_icon_path, file_info->import_md5, String("<*>").join(file_info->import_dest_paths) }));
cache_string.append(String("<>").join(file_info->deps));
p_file->store_line(String("::").join(cache_string));
}
for (int i = 0; i < p_dir->subdirs.size(); i++) {
_save_filesystem_cache(p_dir->subdirs[i], p_file);
}
}
bool EditorFileSystem::_find_file(const String &p_file, EditorFileSystemDirectory **r_d, int &r_file_pos) const {
//todo make faster
if (!filesystem || scanning) {
return false;
}
String f = ProjectSettings::get_singleton()->localize_path(p_file);
// Note: Only checks if base directory is case sensitive.
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
bool fs_case_sensitive = dir->is_case_sensitive("res://");
if (!f.begins_with("res://")) {
return false;
}
f = f.substr(6, f.length());
f = f.replace("\\", "/");
Vector<String> path = f.split("/");
if (path.size() == 0) {
return false;
}
String file = path[path.size() - 1];
path.resize(path.size() - 1);
EditorFileSystemDirectory *fs = filesystem;
for (int i = 0; i < path.size(); i++) {
if (path[i].begins_with(".")) {
return false;
}
int idx = -1;
for (int j = 0; j < fs->get_subdir_count(); j++) {
if (fs_case_sensitive) {
if (fs->get_subdir(j)->get_name() == path[i]) {
idx = j;
break;
}
} else {
if (fs->get_subdir(j)->get_name().to_lower() == path[i].to_lower()) {
idx = j;
break;
}
}
}
if (idx == -1) {
// Only create a missing directory in memory when it exists on disk.
if (!dir->dir_exists(fs->get_path().path_join(path[i]))) {
return false;
}
EditorFileSystemDirectory *efsd = memnew(EditorFileSystemDirectory);
efsd->name = path[i];
efsd->parent = fs;
int idx2 = 0;
for (int j = 0; j < fs->get_subdir_count(); j++) {
if (efsd->name.filenocasecmp_to(fs->get_subdir(j)->get_name()) < 0) {
break;
}
idx2++;
}
if (idx2 == fs->get_subdir_count()) {
fs->subdirs.push_back(efsd);
} else {
fs->subdirs.insert(idx2, efsd);
}
fs = efsd;
} else {
fs = fs->get_subdir(idx);
}
}
int cpos = -1;
for (int i = 0; i < fs->files.size(); i++) {
if (fs->files[i]->file == file) {
cpos = i;
break;
}
}
r_file_pos = cpos;
*r_d = fs;
return cpos != -1;
}
String EditorFileSystem::get_file_type(const String &p_file) const {
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
if (!_find_file(p_file, &fs, cpos)) {
return "";
}
return fs->files[cpos]->type;
}
EditorFileSystemDirectory *EditorFileSystem::find_file(const String &p_file, int *r_index) const {
if (!filesystem || scanning) {
return nullptr;
}
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
if (!_find_file(p_file, &fs, cpos)) {
return nullptr;
}
if (r_index) {
*r_index = cpos;
}
return fs;
}
EditorFileSystemDirectory *EditorFileSystem::get_filesystem_path(const String &p_path) {
if (!filesystem || scanning) {
return nullptr;
}
String f = ProjectSettings::get_singleton()->localize_path(p_path);
if (!f.begins_with("res://")) {
return nullptr;
}
f = f.substr(6, f.length());
f = f.replace("\\", "/");
if (f.is_empty()) {
return filesystem;
}
if (f.ends_with("/")) {
f = f.substr(0, f.length() - 1);
}
Vector<String> path = f.split("/");
if (path.size() == 0) {
return nullptr;
}
EditorFileSystemDirectory *fs = filesystem;
for (int i = 0; i < path.size(); i++) {
int idx = -1;
for (int j = 0; j < fs->get_subdir_count(); j++) {
if (fs->get_subdir(j)->get_name() == path[i]) {
idx = j;
break;
}
}
if (idx == -1) {
return nullptr;
} else {
fs = fs->get_subdir(idx);
}
}
return fs;
}
void EditorFileSystem::_save_late_updated_files() {
//files that already existed, and were modified, need re-scanning for dependencies upon project restart. This is done via saving this special file
String fscache = EditorPaths::get_singleton()->get_project_settings_dir().path_join("filesystem_update4");
Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::WRITE);
ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + fscache + "'. Check user write permissions.");
for (const String &E : late_update_files) {
f->store_line(E);
}
}
Vector<String> EditorFileSystem::_get_dependencies(const String &p_path) {
// Avoid error spam on first opening of a not yet imported project by treating the following situation
// as a benign one, not letting the file open error happen: the resource is of an importable type but
// it has not been imported yet.
if (ResourceFormatImporter::get_singleton()->recognize_path(p_path)) {
const String &internal_path = ResourceFormatImporter::get_singleton()->get_internal_resource_path(p_path);
if (!internal_path.is_empty() && !FileAccess::exists(internal_path)) { // If path is empty (error), keep the code flow to the error.
return Vector<String>();
}
}
List<String> deps;
ResourceLoader::get_dependencies(p_path, &deps);
Vector<String> ret;
for (const String &E : deps) {
ret.push_back(E);
}
return ret;
}
String EditorFileSystem::_get_global_script_class(const String &p_type, const String &p_path, String *r_extends, String *r_icon_path) const {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
if (ScriptServer::get_language(i)->handles_global_class_type(p_type)) {
String global_name;
String extends;
String icon_path;
global_name = ScriptServer::get_language(i)->get_global_class_name(p_path, &extends, &icon_path);
*r_extends = extends;
*r_icon_path = icon_path;
return global_name;
}
}
*r_extends = String();
*r_icon_path = String();
return String();
}
void EditorFileSystem::_update_file_icon_path(EditorFileSystemDirectory::FileInfo *file_info) {
String icon_path;
if (file_info->resource_script_class != StringName()) {
icon_path = EditorNode::get_editor_data().script_class_get_icon_path(file_info->resource_script_class);
} else if (file_info->script_class_icon_path.is_empty() && !file_info->deps.is_empty()) {
const String &script_dep = file_info->deps[0]; // Assuming the first dependency is a script.
const String &script_path = script_dep.contains("::") ? script_dep.get_slice("::", 2) : script_dep;
if (!script_path.is_empty()) {
String *cached = file_icon_cache.getptr(script_path);
if (cached) {
icon_path = *cached;
} else {
if (ClassDB::is_parent_class(ResourceLoader::get_resource_type(script_path), SNAME("Script"))) {
int script_file;
EditorFileSystemDirectory *efsd = find_file(script_path, &script_file);
if (efsd) {
icon_path = efsd->files[script_file]->script_class_icon_path;
}
}
file_icon_cache.insert(script_path, icon_path);
}
}
}
if (icon_path.is_empty() && !file_info->type.is_empty()) {
Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(file_info->type);
if (icon.is_valid()) {
icon_path = icon->get_path();
}
}
file_info->icon_path = icon_path;
}
void EditorFileSystem::_update_files_icon_path(EditorFileSystemDirectory *edp) {
if (!edp) {
edp = filesystem;
file_icon_cache.clear();
}
for (EditorFileSystemDirectory *sub_dir : edp->subdirs) {
_update_files_icon_path(sub_dir);
}
for (EditorFileSystemDirectory::FileInfo *fi : edp->files) {
_update_file_icon_path(fi);
}
}
void EditorFileSystem::_update_script_classes() {
if (update_script_paths.is_empty()) {
// Ensure the global class file is always present; it's essential for exports to work.
if (!FileAccess::exists(ProjectSettings::get_singleton()->get_global_class_list_path())) {
ScriptServer::save_global_classes();
}
return;
}
{
MutexLock update_script_lock(update_script_mutex);
EditorProgress *ep = nullptr;
if (update_script_paths.size() > 1) {
if (MessageQueue::get_singleton()->is_flushing()) {
// Use background progress when message queue is flushing.
ep = memnew(EditorProgress("update_scripts_classes", TTR("Registering global classes..."), update_script_paths.size(), false, true));
} else {
ep = memnew(EditorProgress("update_scripts_classes", TTR("Registering global classes..."), update_script_paths.size()));
}
}
int step_count = 0;
for (const KeyValue<String, ScriptInfo> &E : update_script_paths) {
_register_global_class_script(E.key, E.key, E.value.type, E.value.script_class_name, E.value.script_class_extends, E.value.script_class_icon_path);
if (ep) {
ep->step(E.value.script_class_name, step_count++, false);
}
}
memdelete_notnull(ep);
update_script_paths.clear();
}
ScriptServer::save_global_classes();
EditorNode::get_editor_data().script_class_save_icon_paths();
emit_signal("script_classes_updated");
// Rescan custom loaders and savers.
// Doing the following here because the `filesystem_changed` signal fires multiple times and isn't always followed by script classes update.
// So I thought it's better to do this when script classes really get updated
ResourceLoader::remove_custom_loaders();
ResourceLoader::add_custom_loaders();
ResourceSaver::remove_custom_savers();
ResourceSaver::add_custom_savers();
}
void EditorFileSystem::_update_script_documentation() {
if (update_script_paths_documentation.is_empty()) {
return;
}
MutexLock update_script_lock(update_script_mutex);
EditorProgress *ep = nullptr;
if (update_script_paths_documentation.size() > 1) {
if (MessageQueue::get_singleton()->is_flushing()) {
// Use background progress when message queue is flushing.
ep = memnew(EditorProgress("update_script_paths_documentation", TTR("Updating scripts documentation"), update_script_paths_documentation.size(), false, true));
} else {
ep = memnew(EditorProgress("update_script_paths_documentation", TTR("Updating scripts documentation"), update_script_paths_documentation.size()));
}
}
int step_count = 0;
for (const String &path : update_script_paths_documentation) {
int index = -1;
EditorFileSystemDirectory *efd = find_file(path, &index);
if (!efd || index < 0) {
// The file was removed
continue;
}
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptLanguage *lang = ScriptServer::get_language(i);
if (lang->supports_documentation() && efd->files[index]->type == lang->get_type()) {
bool should_reload_script = _should_reload_script(path);
Ref<Script> scr = ResourceLoader::load(path);
if (scr.is_null()) {
continue;
}
if (should_reload_script) {
// Reloading the script from disk. Otherwise, the ResourceLoader::load will
// return the last loaded version of the script (without the modifications).
scr->reload_from_file();
}
for (const DocData::ClassDoc &cd : scr->get_documentation()) {
EditorHelp::get_doc_data()->add_doc(cd);
if (!first_scan) {
// Update the documentation in the Script Editor if it is open.
ScriptEditor::get_singleton()->update_doc(cd.name);
}
}
}
}
if (ep) {
ep->step(efd->files[index]->file, step_count++, false);
}
}
memdelete_notnull(ep);
update_script_paths_documentation.clear();
}
bool EditorFileSystem::_should_reload_script(const String &p_path) {
if (first_scan) {
return false;
}
Ref<Script> scr = ResourceCache::get_ref(p_path);
if (scr.is_null()) {
// Not a script or not already loaded.
return false;
}
// Scripts are reloaded via the script editor if they are currently opened.
if (ScriptEditor::get_singleton()->get_open_scripts().has(scr)) {
return false;
}
return true;
}
void EditorFileSystem::_process_update_pending() {
_update_script_classes();
// Parse documentation second, as it requires the class names to be loaded
// because _update_script_documentation loads the scripts completely.
_update_script_documentation();
_update_pending_scene_groups();
}
void EditorFileSystem::_queue_update_script_class(const String &p_path, const String &p_type, const String &p_script_class_name, const String &p_script_class_extends, const String &p_script_class_icon_path) {
MutexLock update_script_lock(update_script_mutex);
ScriptInfo si;
si.type = p_type;
si.script_class_name = p_script_class_name;
si.script_class_extends = p_script_class_extends;
si.script_class_icon_path = p_script_class_icon_path;
update_script_paths.insert(p_path, si);
update_script_paths_documentation.insert(p_path);
}
void EditorFileSystem::_update_scene_groups() {
if (update_scene_paths.is_empty()) {
return;
}
EditorProgress *ep = nullptr;
if (update_scene_paths.size() > 20) {
ep = memnew(EditorProgress("update_scene_groups", TTR("Updating Scene Groups"), update_scene_paths.size()));
}
int step_count = 0;
{
MutexLock update_scene_lock(update_scene_mutex);
for (const String &path : update_scene_paths) {
ProjectSettings::get_singleton()->remove_scene_groups_cache(path);
int index = -1;
EditorFileSystemDirectory *efd = find_file(path, &index);
if (!efd || index < 0) {
// The file was removed.
continue;
}
const HashSet<StringName> scene_groups = PackedScene::get_scene_groups(path);
if (!scene_groups.is_empty()) {
ProjectSettings::get_singleton()->add_scene_groups_cache(path, scene_groups);
}
if (ep) {
ep->step(efd->files[index]->file, step_count++, false);
}
}
memdelete_notnull(ep);
update_scene_paths.clear();
}
ProjectSettings::get_singleton()->save_scene_groups_cache();
}
void EditorFileSystem::_update_pending_scene_groups() {
if (!FileAccess::exists(ProjectSettings::get_singleton()->get_scene_groups_cache_path())) {
_get_all_scenes(get_filesystem(), update_scene_paths);
_update_scene_groups();
} else if (!update_scene_paths.is_empty()) {
_update_scene_groups();
}
}
void EditorFileSystem::_queue_update_scene_groups(const String &p_path) {
MutexLock update_scene_lock(update_scene_mutex);
update_scene_paths.insert(p_path);
}
void EditorFileSystem::_get_all_scenes(EditorFileSystemDirectory *p_dir, HashSet<String> &r_list) {
for (int i = 0; i < p_dir->get_file_count(); i++) {
if (p_dir->get_file_type(i) == SNAME("PackedScene")) {
r_list.insert(p_dir->get_file_path(i));
}
}
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
_get_all_scenes(p_dir->get_subdir(i), r_list);
}
}
void EditorFileSystem::update_file(const String &p_file) {
ERR_FAIL_COND(p_file.is_empty());
update_files({ p_file });
}
void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
bool updated = false;
bool update_files_icon_cache = false;
Vector<EditorFileSystemDirectory::FileInfo *> files_to_update_icon_path;
for (const String &file : p_script_paths) {
ERR_CONTINUE(file.is_empty());
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
if (!_find_file(file, &fs, cpos)) {
if (!fs) {
continue;
}
}
if (!FileAccess::exists(file)) {
//was removed
_delete_internal_files(file);
if (cpos != -1) { // Might've never been part of the editor file system (*.* files deleted in Open dialog).
if (fs->files[cpos]->uid != ResourceUID::INVALID_ID) {
if (ResourceUID::get_singleton()->has_id(fs->files[cpos]->uid)) {
ResourceUID::get_singleton()->remove_id(fs->files[cpos]->uid);
}
}
if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
_queue_update_script_class(file, fs->files[cpos]->type, "", "", "");
if (!fs->files[cpos]->script_class_icon_path.is_empty()) {
update_files_icon_cache = true;
}
}
if (fs->files[cpos]->type == SNAME("PackedScene")) {
_queue_update_scene_groups(file);
}
memdelete(fs->files[cpos]);
fs->files.remove_at(cpos);
updated = true;
}
} else {
String type = ResourceLoader::get_resource_type(file);
if (type.is_empty() && textfile_extensions.has(file.get_extension())) {
type = "TextFile";
}
if (type.is_empty() && other_file_extensions.has(file.get_extension())) {
type = "OtherFile";
}
String script_class = ResourceLoader::get_resource_script_class(file);
ResourceUID::ID uid = ResourceLoader::get_resource_uid(file);
if (cpos == -1) {
// The file did not exist, it was added.
int idx = 0;
String file_name = file.get_file();
for (int i = 0; i < fs->files.size(); i++) {
if (file.filenocasecmp_to(fs->files[i]->file) < 0) {
break;
}
idx++;
}
EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
fi->file = file_name;
fi->import_modified_time = 0;
fi->import_valid = (type == "TextFile" || type == "OtherFile") ? true : ResourceLoader::is_import_valid(file);
fi->import_md5 = "";
fi->import_dest_paths = Vector<String>();
if (idx == fs->files.size()) {
fs->files.push_back(fi);
} else {
fs->files.insert(idx, fi);
}
cpos = idx;
} else {
//the file exists and it was updated, and was not added in this step.
//this means we must force upon next restart to scan it again, to get proper type and dependencies
late_update_files.insert(file);
_save_late_updated_files(); //files need to be updated in the re-scan
}
const String old_script_class_icon_path = fs->files[cpos]->script_class_icon_path;
const String old_class_name = fs->files[cpos]->script_class_name;
fs->files[cpos]->type = type;
fs->files[cpos]->resource_script_class = script_class;
fs->files[cpos]->uid = uid;
fs->files[cpos]->script_class_name = _get_global_script_class(type, file, &fs->files[cpos]->script_class_extends, &fs->files[cpos]->script_class_icon_path);
fs->files[cpos]->import_group_file = ResourceLoader::get_import_group_file(file);
fs->files[cpos]->modified_time = FileAccess::get_modified_time(file);
fs->files[cpos]->deps = _get_dependencies(file);
fs->files[cpos]->import_valid = (type == "TextFile" || type == "OtherFile") ? true : ResourceLoader::is_import_valid(file);
if (uid != ResourceUID::INVALID_ID) {
if (ResourceUID::get_singleton()->has_id(uid)) {
ResourceUID::get_singleton()->set_id(uid, file);
} else {
ResourceUID::get_singleton()->add_id(uid, file);
}
ResourceUID::get_singleton()->update_cache();
}
// Update preview
EditorResourcePreview::get_singleton()->check_for_invalidation(file);
if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
_queue_update_script_class(file, fs->files[cpos]->type, fs->files[cpos]->script_class_name, fs->files[cpos]->script_class_extends, fs->files[cpos]->script_class_icon_path);
}
if (fs->files[cpos]->type == SNAME("PackedScene")) {
_queue_update_scene_groups(file);
}
if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Resource"))) {
files_to_update_icon_path.push_back(fs->files[cpos]);
} else if (old_script_class_icon_path != fs->files[cpos]->script_class_icon_path) {
update_files_icon_cache = true;
}
// Restore another script as the global class name if multiple scripts had the same old class name.
if (!old_class_name.is_empty() && fs->files[cpos]->script_class_name != old_class_name && ClassDB::is_parent_class(type, SNAME("Script"))) {
EditorFileSystemDirectory::FileInfo *old_fi = nullptr;
String old_file = _get_file_by_class_name(filesystem, old_class_name, old_fi);
if (!old_file.is_empty() && old_fi) {
_queue_update_script_class(old_file, old_fi->type, old_fi->script_class_name, old_fi->script_class_extends, old_fi->script_class_icon_path);
}
}
updated = true;
}
}
if (updated) {
if (update_files_icon_cache) {
_update_files_icon_path();
} else {
for (EditorFileSystemDirectory::FileInfo *fi : files_to_update_icon_path) {
_update_file_icon_path(fi);
}
}
if (!is_scanning()) {
_process_update_pending();
}
if (!filesystem_changed_queued) {
filesystem_changed_queued = true;
callable_mp(this, &EditorFileSystem::_notify_filesystem_changed).call_deferred();
}
}
}
void EditorFileSystem::_notify_filesystem_changed() {
emit_signal("filesystem_changed");
filesystem_changed_queued = false;
}
HashSet<String> EditorFileSystem::get_valid_extensions() const {
return valid_extensions;
}
void EditorFileSystem::_register_global_class_script(const String &p_search_path, const String &p_target_path, const String &p_type, const String &p_script_class_name, const String &p_script_class_extends, const String &p_script_class_icon_path) {
ScriptServer::remove_global_class_by_path(p_search_path); // First remove, just in case it changed
if (p_script_class_name.is_empty()) {
return;
}
String lang;
for (int j = 0; j < ScriptServer::get_language_count(); j++) {
if (ScriptServer::get_language(j)->handles_global_class_type(p_type)) {
lang = ScriptServer::get_language(j)->get_name();
break;
}
}
if (lang.is_empty()) {
return; // No lang found that can handle this global class
}
ScriptServer::add_global_class(p_script_class_name, p_script_class_extends, lang, p_target_path);
EditorNode::get_editor_data().script_class_set_icon_path(p_script_class_name, p_script_class_icon_path);
EditorNode::get_editor_data().script_class_set_name(p_target_path, p_script_class_name);
}
void EditorFileSystem::register_global_class_script(const String &p_search_path, const String &p_target_path) {
int index_file;
EditorFileSystemDirectory *efsd = find_file(p_search_path, &index_file);
if (efsd) {
const EditorFileSystemDirectory::FileInfo *fi = efsd->files[index_file];
EditorFileSystem::get_singleton()->_register_global_class_script(p_search_path, p_target_path, fi->type, fi->script_class_name, fi->script_class_extends, fi->script_class_icon_path);
} else {
ScriptServer::remove_global_class_by_path(p_search_path);
}
}
Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector<String> &p_files) {
String importer_name;
HashMap<String, HashMap<StringName, Variant>> source_file_options;
HashMap<String, ResourceUID::ID> uids;
HashMap<String, String> base_paths;
for (int i = 0; i < p_files.size(); i++) {
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load(p_files[i] + ".import");
ERR_CONTINUE(err != OK);
ERR_CONTINUE(!config->has_section_key("remap", "importer"));
String file_importer_name = config->get_value("remap", "importer");
ERR_CONTINUE(file_importer_name.is_empty());
if (!importer_name.is_empty() && importer_name != file_importer_name) {
EditorNode::get_singleton()->show_warning(vformat(TTR("There are multiple importers for different types pointing to file %s, import aborted"), p_group_file));
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
ResourceUID::ID uid = ResourceUID::INVALID_ID;
if (config->has_section_key("remap", "uid")) {
String uidt = config->get_value("remap", "uid");
uid = ResourceUID::get_singleton()->text_to_id(uidt);
}
uids[p_files[i]] = uid;
source_file_options[p_files[i]] = HashMap<StringName, Variant>();
importer_name = file_importer_name;
if (importer_name == "keep" || importer_name == "skip") {
continue; //do nothing
}
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_CORRUPT);
List<ResourceImporter::ImportOption> options;
importer->get_import_options(p_files[i], &options);
//set default values
for (const ResourceImporter::ImportOption &E : options) {
source_file_options[p_files[i]][E.option.name] = E.default_value;
}
if (config->has_section("params")) {
List<String> sk;
config->get_section_keys("params", &sk);
for (const String &param : sk) {
Variant value = config->get_value("params", param);
//override with whatever is in file
source_file_options[p_files[i]][param] = value;
}
}
base_paths[p_files[i]] = ResourceFormatImporter::get_singleton()->get_import_base_path(p_files[i]);
}
if (importer_name == "keep" || importer_name == "skip") {
return OK; // (do nothing)
}
ERR_FAIL_COND_V(importer_name.is_empty(), ERR_UNCONFIGURED);
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
Error err = importer->import_group_file(p_group_file, source_file_options, base_paths);
//all went well, overwrite config files with proper remaps and md5s
for (const KeyValue<String, HashMap<StringName, Variant>> &E : source_file_options) {
const String &file = E.key;
String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(file);
Vector<String> dest_paths;
ResourceUID::ID uid = uids[file];
{
Ref<FileAccess> f = FileAccess::open(file + ".import", FileAccess::WRITE);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, "Cannot open import file '" + file + ".import'.");
//write manually, as order matters ([remap] has to go first for performance).
f->store_line("[remap]");
f->store_line("");
f->store_line("importer=\"" + importer->get_importer_name() + "\"");
int version = importer->get_format_version();
if (version > 0) {
f->store_line("importer_version=" + itos(version));
}
if (!importer->get_resource_type().is_empty()) {
f->store_line("type=\"" + importer->get_resource_type() + "\"");
}
if (uid == ResourceUID::INVALID_ID) {
uid = ResourceUID::get_singleton()->create_id();
}
f->store_line("uid=\"" + ResourceUID::get_singleton()->id_to_text(uid) + "\""); // Store in readable format.
if (err == OK) {
String path = base_path + "." + importer->get_save_extension();
f->store_line("path=\"" + path + "\"");
dest_paths.push_back(path);
}
f->store_line("group_file=" + Variant(p_group_file).get_construct_string());
if (err == OK) {
f->store_line("valid=true");
} else {
f->store_line("valid=false");
}
f->store_line("[deps]\n");
f->store_line("");
f->store_line("source_file=" + Variant(file).get_construct_string());
if (dest_paths.size()) {
Array dp;
for (int i = 0; i < dest_paths.size(); i++) {
dp.push_back(dest_paths[i]);
}
f->store_line("dest_files=" + Variant(dp).get_construct_string() + "\n");
}
f->store_line("[params]");
f->store_line("");
//store options in provided order, to avoid file changing. Order is also important because first match is accepted first.
List<ResourceImporter::ImportOption> options;
importer->get_import_options(file, &options);
//set default values
for (const ResourceImporter::ImportOption &F : options) {
String base = F.option.name;
Variant v = F.default_value;
if (source_file_options[file].has(base)) {
v = source_file_options[file][base];
}
String value;
VariantWriter::write_to_string(v, value);
f->store_line(base + "=" + value);
}
}
// Store the md5's of the various files. These are stored separately so that the .import files can be version controlled.
{
Ref<FileAccess> md5s = FileAccess::open(base_path + ".md5", FileAccess::WRITE);
ERR_FAIL_COND_V_MSG(md5s.is_null(), ERR_FILE_CANT_OPEN, "Cannot open MD5 file '" + base_path + ".md5'.");
md5s->store_line("source_md5=\"" + FileAccess::get_md5(file) + "\"");
if (dest_paths.size()) {
md5s->store_line("dest_md5=\"" + FileAccess::get_multiple_md5(dest_paths) + "\"\n");
}
}
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
bool found = _find_file(file, &fs, cpos);
ERR_FAIL_COND_V_MSG(!found, ERR_UNCONFIGURED, vformat("Can't find file '%s' during group reimport.", file));
//update modified times, to avoid reimport
fs->files[cpos]->modified_time = FileAccess::get_modified_time(file);
fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(file + ".import");
fs->files[cpos]->import_md5 = FileAccess::get_md5(file + ".import");
fs->files[cpos]->import_dest_paths = dest_paths;
fs->files[cpos]->deps = _get_dependencies(file);
fs->files[cpos]->uid = uid;
fs->files[cpos]->type = importer->get_resource_type();
if (fs->files[cpos]->type == "" && textfile_extensions.has(file.get_extension())) {
fs->files[cpos]->type = "TextFile";
}
if (fs->files[cpos]->type == "" && other_file_extensions.has(file.get_extension())) {
fs->files[cpos]->type = "OtherFile";
}
fs->files[cpos]->import_valid = err == OK;
if (ResourceUID::get_singleton()->has_id(uid)) {
ResourceUID::get_singleton()->set_id(uid, file);
} else {
ResourceUID::get_singleton()->add_id(uid, file);
}
//if file is currently up, maybe the source it was loaded from changed, so import math must be updated for it
//to reload properly
Ref<Resource> r = ResourceCache::get_ref(file);
if (r.is_valid()) {
if (!r->get_import_path().is_empty()) {
String dst_path = ResourceFormatImporter::get_singleton()->get_internal_resource_path(file);
r->set_import_path(dst_path);
r->set_import_last_modified_time(0);
}
}
EditorResourcePreview::get_singleton()->check_for_invalidation(file);
}
return err;
}
Error EditorFileSystem::_reimport_file(const String &p_file, const HashMap<StringName, Variant> &p_custom_options, const String &p_custom_importer, Variant *p_generator_parameters, bool p_update_file_system) {
print_verbose(vformat("EditorFileSystem: Importing file: %s", p_file));
uint64_t start_time = OS::get_singleton()->get_ticks_msec();
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
if (p_update_file_system) {
bool found = _find_file(p_file, &fs, cpos);
ERR_FAIL_COND_V_MSG(!found, ERR_FILE_NOT_FOUND, vformat("Can't find file '%s' during file reimport.", p_file));
}
//try to obtain existing params
HashMap<StringName, Variant> params = p_custom_options;
String importer_name; //empty by default though
if (!p_custom_importer.is_empty()) {
importer_name = p_custom_importer;
}
ResourceUID::ID uid = ResourceUID::INVALID_ID;
Variant generator_parameters;
if (p_generator_parameters) {
generator_parameters = *p_generator_parameters;
}
if (FileAccess::exists(p_file + ".import")) {
//use existing
Ref<ConfigFile> cf;
cf.instantiate();
Error err = cf->load(p_file + ".import");
if (err == OK) {
if (cf->has_section("params")) {
List<String> sk;
cf->get_section_keys("params", &sk);
for (const String &E : sk) {
if (!params.has(E)) {
params[E] = cf->get_value("params", E);
}
}
}
if (cf->has_section("remap")) {
if (p_custom_importer.is_empty()) {
importer_name = cf->get_value("remap", "importer");
}
if (cf->has_section_key("remap", "uid")) {
String uidt = cf->get_value("remap", "uid");
uid = ResourceUID::get_singleton()->text_to_id(uidt);
}
if (!p_generator_parameters) {
if (cf->has_section_key("remap", "generator_parameters")) {
generator_parameters = cf->get_value("remap", "generator_parameters");
}
}
}
}
}
if (importer_name == "keep" || importer_name == "skip") {
//keep files, do nothing.
if (p_update_file_system) {
fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import");
fs->files[cpos]->import_md5 = FileAccess::get_md5(p_file + ".import");
fs->files[cpos]->import_dest_paths = Vector<String>();
fs->files[cpos]->deps.clear();
fs->files[cpos]->type = "";
fs->files[cpos]->import_valid = false;
EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
}
return OK;
}
Ref<ResourceImporter> importer;
bool load_default = false;
//find the importer
if (!importer_name.is_empty()) {
importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
}
if (importer.is_null()) {
//not found by name, find by extension
importer = ResourceFormatImporter::get_singleton()->get_importer_by_extension(p_file.get_extension());
load_default = true;
if (importer.is_null()) {
ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "BUG: File queued for import, but can't be imported, importer for type '" + importer_name + "' not found.");
}
}
if (FileAccess::exists(p_file + ".import")) {
// We only want to handle compat for existing files, not new ones.
importer->handle_compatibility_options(params);
}
//mix with default params, in case a parameter is missing
List<ResourceImporter::ImportOption> opts;
importer->get_import_options(p_file, &opts);
for (const ResourceImporter::ImportOption &E : opts) {
if (!params.has(E.option.name)) { //this one is not present
params[E.option.name] = E.default_value;
}
}
if (load_default && ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) {
//use defaults if exist
Dictionary d = GLOBAL_GET("importer_defaults/" + importer->get_importer_name());
List<Variant> v;
d.get_key_list(&v);
for (const Variant &E : v) {
params[E] = d[E];
}
}
if (uid == ResourceUID::INVALID_ID) {
uid = ResourceUID::get_singleton()->create_id();
}
//finally, perform import!!
String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(p_file);
List<String> import_variants;
List<String> gen_files;
Variant meta;
Error err = importer->import(uid, p_file, base_path, params, &import_variants, &gen_files, &meta);
// As import is complete, save the .import file.
Vector<String> dest_paths;
{
Ref<FileAccess> f = FileAccess::open(p_file + ".import", FileAccess::WRITE);
ERR_FAIL_COND_V_MSG(f.is_null(), ERR_FILE_CANT_OPEN, "Cannot open file from path '" + p_file + ".import'.");
// Write manually, as order matters ([remap] has to go first for performance).
f->store_line("[remap]");
f->store_line("");
f->store_line("importer=\"" + importer->get_importer_name() + "\"");
int version = importer->get_format_version();
if (version > 0) {
f->store_line("importer_version=" + itos(version));
}
if (!importer->get_resource_type().is_empty()) {
f->store_line("type=\"" + importer->get_resource_type() + "\"");
}
f->store_line("uid=\"" + ResourceUID::get_singleton()->id_to_text(uid) + "\""); // Store in readable format.
if (err == OK) {
if (importer->get_save_extension().is_empty()) {
//no path
} else if (import_variants.size()) {
//import with variants
for (const String &E : import_variants) {
String path = base_path.c_escape() + "." + E + "." + importer->get_save_extension();
f->store_line("path." + E + "=\"" + path + "\"");
dest_paths.push_back(path);
}
} else {
String path = base_path + "." + importer->get_save_extension();
f->store_line("path=\"" + path + "\"");
dest_paths.push_back(path);
}
} else {
f->store_line("valid=false");
}
if (meta != Variant()) {
f->store_line("metadata=" + meta.get_construct_string());
}
if (generator_parameters != Variant()) {
f->store_line("generator_parameters=" + generator_parameters.get_construct_string());
}
f->store_line("");
f->store_line("[deps]\n");
if (gen_files.size()) {
Array genf;
for (const String &E : gen_files) {
genf.push_back(E);
dest_paths.push_back(E);
}
String value;
VariantWriter::write_to_string(genf, value);
f->store_line("files=" + value);
f->store_line("");
}
f->store_line("source_file=" + Variant(p_file).get_construct_string());
if (dest_paths.size()) {
Array dp;
for (int i = 0; i < dest_paths.size(); i++) {
dp.push_back(dest_paths[i]);
}
f->store_line("dest_files=" + Variant(dp).get_construct_string());
}
f->store_line("");
f->store_line("[params]");
f->store_line("");
// Store options in provided order, to avoid file changing. Order is also important because first match is accepted first.
for (const ResourceImporter::ImportOption &E : opts) {
String base = E.option.name;
String value;
VariantWriter::write_to_string(params[base], value);
f->store_line(base + "=" + value);
}
}
// Store the md5's of the various files. These are stored separately so that the .import files can be version controlled.
{
Ref<FileAccess> md5s = FileAccess::open(base_path + ".md5", FileAccess::WRITE);
ERR_FAIL_COND_V_MSG(md5s.is_null(), ERR_FILE_CANT_OPEN, "Cannot open MD5 file '" + base_path + ".md5'.");
md5s->store_line("source_md5=\"" + FileAccess::get_md5(p_file) + "\"");
if (dest_paths.size()) {
md5s->store_line("dest_md5=\"" + FileAccess::get_multiple_md5(dest_paths) + "\"\n");
}
}
if (p_update_file_system) {
// Update cpos, newly created files could've changed the index of the reimported p_file.
_find_file(p_file, &fs, cpos);
// Update modified times, to avoid reimport.
fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import");
fs->files[cpos]->import_md5 = FileAccess::get_md5(p_file + ".import");
fs->files[cpos]->import_dest_paths = dest_paths;
fs->files[cpos]->deps = _get_dependencies(p_file);
fs->files[cpos]->type = importer->get_resource_type();
fs->files[cpos]->uid = uid;
fs->files[cpos]->import_valid = fs->files[cpos]->type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file);
}
if (ResourceUID::get_singleton()->has_id(uid)) {
ResourceUID::get_singleton()->set_id(uid, p_file);
} else {
ResourceUID::get_singleton()->add_id(uid, p_file);
}
// If file is currently up, maybe the source it was loaded from changed, so import math must be updated for it
// to reload properly.
Ref<Resource> r = ResourceCache::get_ref(p_file);
if (r.is_valid()) {
if (!r->get_import_path().is_empty()) {
String dst_path = ResourceFormatImporter::get_singleton()->get_internal_resource_path(p_file);
r->set_import_path(dst_path);
r->set_import_last_modified_time(0);
}
}
EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
print_verbose(vformat("EditorFileSystem: \"%s\" import took %d ms.", p_file, OS::get_singleton()->get_ticks_msec() - start_time));
ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_UNRECOGNIZED, "Error importing '" + p_file + "'.");
return OK;
}
void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, HashMap<String, Vector<String>> &group_files, HashSet<String> &groups_to_reimport) {
int fc = efd->files.size();
const EditorFileSystemDirectory::FileInfo *const *files = efd->files.ptr();
for (int i = 0; i < fc; i++) {
if (groups_to_reimport.has(files[i]->import_group_file)) {
if (!group_files.has(files[i]->import_group_file)) {
group_files[files[i]->import_group_file] = Vector<String>();
}
group_files[files[i]->import_group_file].push_back(efd->get_file_path(i));
}
}
for (int i = 0; i < efd->get_subdir_count(); i++) {
_find_group_files(efd->get_subdir(i), group_files, groups_to_reimport);
}
}
void EditorFileSystem::reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const HashMap<StringName, Variant> &p_custom_params) {
Vector<String> reloads;
reloads.append(p_file);
// Emit the resource_reimporting signal for the single file before the actual importation.
emit_signal(SNAME("resources_reimporting"), reloads);
_reimport_file(p_file, p_custom_params, p_importer);
// Emit the resource_reimported signal for the single file we just reimported.
emit_signal(SNAME("resources_reimported"), reloads);
}
Error EditorFileSystem::_copy_file(const String &p_from, const String &p_to) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (FileAccess::exists(p_from + ".import")) {
Error err = da->copy(p_from, p_to);
if (err != OK) {
return err;
}
// Remove uid from .import file to avoid conflict.
Ref<ConfigFile> cfg;
cfg.instantiate();
cfg->load(p_from + ".import");
cfg->erase_section_key("remap", "uid");
err = cfg->save(p_to + ".import");
if (err != OK) {
return err;
}
} else if (ResourceLoader::get_resource_uid(p_from) == ResourceUID::INVALID_ID) {
// Files which do not use an uid can just be copied.
Error err = da->copy(p_from, p_to);
if (err != OK) {
return err;
}
} else {
// Load the resource and save it again in the new location (this generates a new UID).
Error err;
Ref<Resource> res = ResourceLoader::load(p_from, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
if (err == OK && res.is_valid()) {
err = ResourceSaver::save(res, p_to, ResourceSaver::FLAG_COMPRESS);
if (err != OK) {
return err;
}
} else if (err != OK) {
// When loading files like text files the error is OK but the resource is still null.
// We can ignore such files.
return err;
}
}
return OK;
}
bool EditorFileSystem::_copy_directory(const String &p_from, const String &p_to, List<CopiedFile> *p_files) {
Ref<DirAccess> old_dir = DirAccess::open(p_from);
ERR_FAIL_COND_V(old_dir.is_null(), false);
Error err = make_dir_recursive(p_to);
if (err != OK && err != ERR_ALREADY_EXISTS) {
return false;
}
bool success = true;
old_dir->set_include_navigational(false);
old_dir->list_dir_begin();
for (String F = old_dir->_get_next(); !F.is_empty(); F = old_dir->_get_next()) {
if (old_dir->current_is_dir()) {
success = _copy_directory(p_from.path_join(F), p_to.path_join(F), p_files) && success;
} else if (F.get_extension() != "import") {
CopiedFile copy;
copy.from = p_from.path_join(F);
copy.to = p_to.path_join(F);
p_files->push_back(copy);
}
}
return success;
}
void EditorFileSystem::_queue_refresh_filesystem() {
if (refresh_queued) {
return;
}
refresh_queued = true;
get_tree()->connect(SNAME("process_frame"), callable_mp(this, &EditorFileSystem::_refresh_filesystem), CONNECT_ONE_SHOT);
}
void EditorFileSystem::_refresh_filesystem() {
for (const ObjectID &id : folders_to_sort) {
EditorFileSystemDirectory *dir = Object::cast_to<EditorFileSystemDirectory>(ObjectDB::get_instance(id));
if (dir) {
dir->subdirs.sort_custom<DirectoryComparator>();
}
}
folders_to_sort.clear();
_update_scan_actions();
emit_signal(SNAME("filesystem_changed"));
refresh_queued = false;
}
void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_import_data) {
int current_max = p_import_data->reimport_from + int(p_index);
p_import_data->max_index.exchange_if_greater(current_max);
_reimport_file(p_import_data->reimport_files[current_max].path);
}
void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
ERR_FAIL_COND_MSG(importing, "Attempted to call reimport_files() recursively, this is not allowed.");
importing = true;
Vector<String> reloads;
EditorProgress *ep = memnew(EditorProgress("reimport", TTR("(Re)Importing Assets"), p_files.size()));
// The method reimport_files runs on the main thread, and if VSync is enabled
// or Update Continuously is disabled, Main::Iteration takes longer each frame.
// Each EditorProgress::step can trigger a redraw, and when there are many files to import,
// this could lead to a slow import process, especially when the editor is unfocused.
// Temporarily disabling VSync and low_processor_usage_mode while reimporting fixes this.
const bool old_low_processor_usage_mode = OS::get_singleton()->is_in_low_processor_usage_mode();
const DisplayServer::VSyncMode old_vsync_mode = DisplayServer::get_singleton()->window_get_vsync_mode(DisplayServer::MAIN_WINDOW_ID);
OS::get_singleton()->set_low_processor_usage_mode(false);
DisplayServer::get_singleton()->window_set_vsync_mode(DisplayServer::VSyncMode::VSYNC_DISABLED);
Vector<ImportFile> reimport_files;
HashSet<String> groups_to_reimport;
for (int i = 0; i < p_files.size(); i++) {
ep->step(TTR("Preparing files to reimport..."), i, false);
String file = p_files[i];
ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(file);
if (uid != ResourceUID::INVALID_ID && ResourceUID::get_singleton()->has_id(uid)) {
file = ResourceUID::get_singleton()->get_id_path(uid);
}
String group_file = ResourceFormatImporter::get_singleton()->get_import_group_file(file);
if (group_file_cache.has(file)) {
// Maybe the file itself is a group!
groups_to_reimport.insert(file);
// Groups do not belong to groups.
group_file = String();
} else if (groups_to_reimport.has(file)) {
// Groups do not belong to groups.
group_file = String();
} else if (!group_file.is_empty()) {
// It's a group file, add group to import and skip this file.
groups_to_reimport.insert(group_file);
} else {
// It's a regular file.
ImportFile ifile;
ifile.path = file;
ResourceFormatImporter::get_singleton()->get_import_order_threads_and_importer(file, ifile.order, ifile.threaded, ifile.importer);
reloads.push_back(file);
reimport_files.push_back(ifile);
}
// Group may have changed, so also update group reference.
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
if (_find_file(file, &fs, cpos)) {
fs->files.write[cpos]->import_group_file = group_file;
}
}
reimport_files.sort();
ep->step(TTR("Executing pre-reimport operations..."), 0, true);
// Emit the resource_reimporting signal for the single file before the actual importation.
emit_signal(SNAME("resources_reimporting"), reloads);
#ifdef THREADS_ENABLED
bool use_multiple_threads = GLOBAL_GET("editor/import/use_multiple_threads");
#else
bool use_multiple_threads = false;
#endif
int from = 0;
for (int i = 0; i < reimport_files.size(); i++) {
if (groups_to_reimport.has(reimport_files[i].path)) {
from = i + 1;
continue;
}
if (use_multiple_threads && reimport_files[i].threaded) {
if (i + 1 == reimport_files.size() || reimport_files[i + 1].importer != reimport_files[from].importer || groups_to_reimport.has(reimport_files[i + 1].path)) {
if (from - i == 0) {
// Single file, do not use threads.
ep->step(reimport_files[i].path.get_file(), i, false);
_reimport_file(reimport_files[i].path);
} else {
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(reimport_files[from].importer);
if (importer.is_null()) {
ERR_PRINT(vformat("Invalid importer for \"%s\".", reimport_files[from].importer));
from = i + 1;
continue;
}
importer->import_threaded_begin();
ImportThreadData tdata;
tdata.max_index.set(from);
tdata.reimport_from = from;
tdata.reimport_files = reimport_files.ptr();
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &EditorFileSystem::_reimport_thread, &tdata, i - from + 1, -1, false, vformat(TTR("Import resources of type: %s"), reimport_files[from].importer));
int current_index = from - 1;
do {
if (current_index < tdata.max_index.get()) {
current_index = tdata.max_index.get();
ep->step(reimport_files[current_index].path.get_file(), current_index, false);
}
OS::get_singleton()->delay_usec(1);
} while (!WorkerThreadPool::get_singleton()->is_group_task_completed(group_task));
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
importer->import_threaded_end();
}
from = i + 1;
}
} else {
ep->step(reimport_files[i].path.get_file(), i, false);
_reimport_file(reimport_files[i].path);
// We need to increment the counter, maybe the next file is multithreaded
// and doesn't have the same importer.
from = i + 1;
}
}
// Reimport groups.
from = reimport_files.size();
if (groups_to_reimport.size()) {
HashMap<String, Vector<String>> group_files;
_find_group_files(filesystem, group_files, groups_to_reimport);
for (const KeyValue<String, Vector<String>> &E : group_files) {
ep->step(E.key.get_file(), from++, false);
Error err = _reimport_group(E.key, E.value);
reloads.push_back(E.key);
reloads.append_array(E.value);
if (err == OK) {
_reimport_file(E.key);
}
}
}
ep->step(TTR("Finalizing Asset Import..."), p_files.size());
ResourceUID::get_singleton()->update_cache(); // After reimporting, update the cache.
_save_filesystem_cache();
memdelete_notnull(ep);
_process_update_pending();
// Revert to previous values to restore editor settings for VSync and Update Continuously.
OS::get_singleton()->set_low_processor_usage_mode(old_low_processor_usage_mode);
DisplayServer::get_singleton()->window_set_vsync_mode(old_vsync_mode);
importing = false;
ep = memnew(EditorProgress("reimport", TTR("(Re)Importing Assets"), p_files.size()));
ep->step(TTR("Executing post-reimport operations..."), 0, true);
if (!is_scanning()) {
emit_signal(SNAME("filesystem_changed"));
}
emit_signal(SNAME("resources_reimported"), reloads);
memdelete_notnull(ep);
}
Error EditorFileSystem::reimport_append(const String &p_file, const HashMap<StringName, Variant> &p_custom_options, const String &p_custom_importer, Variant p_generator_parameters) {
ERR_FAIL_COND_V_MSG(!importing, ERR_INVALID_PARAMETER, "Can only append files to import during a current reimport process.");
Vector<String> reloads;
reloads.append(p_file);
// Emit the resource_reimporting signal for the single file before the actual importation.
emit_signal(SNAME("resources_reimporting"), reloads);
Error ret = _reimport_file(p_file, p_custom_options, p_custom_importer, &p_generator_parameters);
// Emit the resource_reimported signal for the single file we just reimported.
emit_signal(SNAME("resources_reimported"), reloads);
return ret;
}
Error EditorFileSystem::_resource_import(const String &p_path) {
Vector<String> files;
files.push_back(p_path);
singleton->update_file(p_path);
singleton->reimport_files(files);
return OK;
}
Ref<Resource> EditorFileSystem::_load_resource_on_startup(ResourceFormatImporter *p_importer, const String &p_path, Error *r_error, bool p_use_sub_threads, float *r_progress, ResourceFormatLoader::CacheMode p_cache_mode) {
ERR_FAIL_NULL_V(p_importer, Ref<Resource>());
if (!FileAccess::exists(p_path)) {
ERR_FAIL_V_MSG(Ref<Resource>(), vformat("Failed loading resource: %s. The file doesn't seem to exist.", p_path));
}
Ref<Resource> res;
bool can_retry = true;
bool retry = true;
while (retry) {
retry = false;
res = p_importer->load_internal(p_path, r_error, p_use_sub_threads, r_progress, p_cache_mode, can_retry);
if (res.is_null() && can_retry) {
can_retry = false;
Error err = singleton->_reimport_file(p_path, HashMap<StringName, Variant>(), "", nullptr, false);
if (err == OK) {
retry = true;
}
}
}
return res;
}
bool EditorFileSystem::_should_skip_directory(const String &p_path) {
String project_data_path = ProjectSettings::get_singleton()->get_project_data_path();
if (p_path == project_data_path || p_path.begins_with(project_data_path + "/")) {
return true;
}
if (FileAccess::exists(p_path.path_join("project.godot"))) {
// Skip if another project inside this.
if (EditorFileSystem::get_singleton()->first_scan) {
WARN_PRINT_ONCE(vformat("Detected another project.godot at %s. The folder will be ignored.", p_path));
}
return true;
}
if (FileAccess::exists(p_path.path_join(".gdignore"))) {
// Skip if a `.gdignore` file is inside this.
return true;
}
return false;
}
bool EditorFileSystem::is_group_file(const String &p_path) const {
return group_file_cache.has(p_path);
}
void EditorFileSystem::_move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location) {
int fc = efd->files.size();
EditorFileSystemDirectory::FileInfo *const *files = efd->files.ptrw();
for (int i = 0; i < fc; i++) {
if (files[i]->import_group_file == p_group_file) {
files[i]->import_group_file = p_new_location;
Ref<ConfigFile> config;
config.instantiate();
String path = efd->get_file_path(i) + ".import";
Error err = config->load(path);
if (err != OK) {
continue;
}
if (config->has_section_key("remap", "group_file")) {
config->set_value("remap", "group_file", p_new_location);
}
List<String> sk;
config->get_section_keys("params", &sk);
for (const String &param : sk) {
//not very clean, but should work
String value = config->get_value("params", param);
if (value == p_group_file) {
config->set_value("params", param, p_new_location);
}
}
config->save(path);
}
}
for (int i = 0; i < efd->get_subdir_count(); i++) {
_move_group_files(efd->get_subdir(i), p_group_file, p_new_location);
}
}
void EditorFileSystem::move_group_file(const String &p_path, const String &p_new_path) {
if (get_filesystem()) {
_move_group_files(get_filesystem(), p_path, p_new_path);
if (group_file_cache.has(p_path)) {
group_file_cache.erase(p_path);
group_file_cache.insert(p_new_path);
}
}
}
Error EditorFileSystem::make_dir_recursive(const String &p_path, const String &p_base_path) {
Error err;
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (!p_base_path.is_empty()) {
err = da->change_dir(p_base_path);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot open base directory '" + p_base_path + "'.");
}
if (da->dir_exists(p_path)) {
return ERR_ALREADY_EXISTS;
}
err = da->make_dir_recursive(p_path);
if (err != OK) {
return err;
}
const String path = da->get_current_dir();
EditorFileSystemDirectory *parent = get_filesystem_path(path);
ERR_FAIL_NULL_V(parent, ERR_FILE_NOT_FOUND);
folders_to_sort.insert(parent->get_instance_id());
const PackedStringArray folders = p_path.trim_prefix(path).trim_suffix("/").split("/");
for (const String &folder : folders) {
const int current = parent->find_dir_index(folder);
if (current > -1) {
parent = parent->get_subdir(current);
continue;
}
EditorFileSystemDirectory *efd = memnew(EditorFileSystemDirectory);
efd->parent = parent;
efd->name = folder;
parent->subdirs.push_back(efd);
parent = efd;
}
_queue_refresh_filesystem();
return OK;
}
Error EditorFileSystem::copy_file(const String &p_from, const String &p_to) {
_copy_file(p_from, p_to);
EditorFileSystemDirectory *parent = get_filesystem_path(p_to.get_base_dir());
ERR_FAIL_NULL_V(parent, ERR_FILE_NOT_FOUND);
ScanProgress sp;
_scan_fs_changes(parent, sp, false);
_queue_refresh_filesystem();
return OK;
}
Error EditorFileSystem::copy_directory(const String &p_from, const String &p_to) {
List<CopiedFile> files;
bool success = _copy_directory(p_from, p_to, &files);
EditorProgress *ep = nullptr;
if (files.size() > 10) {
ep = memnew(EditorProgress("_copy_files", TTR("Copying files..."), files.size()));
}
int i = 0;
for (const CopiedFile &F : files) {
if (_copy_file(F.from, F.to) != OK) {
success = false;
}
if (ep) {
ep->step(F.from.get_file(), i++, false);
}
}
memdelete_notnull(ep);
EditorFileSystemDirectory *efd = get_filesystem_path(p_to);
ERR_FAIL_NULL_V(efd, FAILED);
ERR_FAIL_NULL_V(efd->get_parent(), FAILED);
folders_to_sort.insert(efd->get_parent()->get_instance_id());
ScanProgress sp;
_scan_fs_changes(efd, sp);
_queue_refresh_filesystem();
return success ? OK : FAILED;
}
ResourceUID::ID EditorFileSystem::_resource_saver_get_resource_id_for_path(const String &p_path, bool p_generate) {
if (!p_path.is_resource_file() || p_path.begins_with(ProjectSettings::get_singleton()->get_project_data_path())) {
// Saved externally (configuration file) or internal file, do not assign an ID.
return ResourceUID::INVALID_ID;
}
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
if (!singleton->_find_file(p_path, &fs, cpos)) {
// Fallback to ResourceLoader if filesystem cache fails (can happen during scanning etc.).
ResourceUID::ID fallback = ResourceLoader::get_resource_uid(p_path);
if (fallback != ResourceUID::INVALID_ID) {
return fallback;
}
if (p_generate) {
return ResourceUID::get_singleton()->create_id(); // Just create a new one, we will be notified of save anyway and fetch the right UID at that time, to keep things simple.
} else {
return ResourceUID::INVALID_ID;
}
} else if (fs->files[cpos]->uid != ResourceUID::INVALID_ID) {
return fs->files[cpos]->uid;
} else if (p_generate) {
return ResourceUID::get_singleton()->create_id(); // Just create a new one, we will be notified of save anyway and fetch the right UID at that time, to keep things simple.
} else {
return ResourceUID::INVALID_ID;
}
}
static void _scan_extensions_dir(EditorFileSystemDirectory *d, HashSet<String> &extensions) {
int fc = d->get_file_count();
for (int i = 0; i < fc; i++) {
if (d->get_file_type(i) == SNAME("GDExtension")) {
extensions.insert(d->get_file_path(i));
}
}
int dc = d->get_subdir_count();
for (int i = 0; i < dc; i++) {
_scan_extensions_dir(d->get_subdir(i), extensions);
}
}
bool EditorFileSystem::_scan_extensions() {
EditorFileSystemDirectory *d = get_filesystem();
HashSet<String> extensions;
_scan_extensions_dir(d, extensions);
return GDExtensionManager::get_singleton()->ensure_extensions_loaded(extensions);
}
void EditorFileSystem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_filesystem"), &EditorFileSystem::get_filesystem);
ClassDB::bind_method(D_METHOD("is_scanning"), &EditorFileSystem::is_scanning);
ClassDB::bind_method(D_METHOD("get_scanning_progress"), &EditorFileSystem::get_scanning_progress);
ClassDB::bind_method(D_METHOD("scan"), &EditorFileSystem::scan);
ClassDB::bind_method(D_METHOD("scan_sources"), &EditorFileSystem::scan_changes);
ClassDB::bind_method(D_METHOD("update_file", "path"), &EditorFileSystem::update_file);
ClassDB::bind_method(D_METHOD("get_filesystem_path", "path"), &EditorFileSystem::get_filesystem_path);
ClassDB::bind_method(D_METHOD("get_file_type", "path"), &EditorFileSystem::get_file_type);
ClassDB::bind_method(D_METHOD("reimport_files", "files"), &EditorFileSystem::reimport_files);
ADD_SIGNAL(MethodInfo("filesystem_changed"));
ADD_SIGNAL(MethodInfo("script_classes_updated"));
ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist")));
ADD_SIGNAL(MethodInfo("resources_reimporting", PropertyInfo(Variant::PACKED_STRING_ARRAY, "resources")));
ADD_SIGNAL(MethodInfo("resources_reimported", PropertyInfo(Variant::PACKED_STRING_ARRAY, "resources")));
ADD_SIGNAL(MethodInfo("resources_reload", PropertyInfo(Variant::PACKED_STRING_ARRAY, "resources")));
}
void EditorFileSystem::_update_extensions() {
valid_extensions.clear();
import_extensions.clear();
textfile_extensions.clear();
other_file_extensions.clear();
List<String> extensionsl;
ResourceLoader::get_recognized_extensions_for_type("", &extensionsl);
for (const String &E : extensionsl) {
valid_extensions.insert(E);
}
const Vector<String> textfile_ext = ((String)(EDITOR_GET("docks/filesystem/textfile_extensions"))).split(",", false);
for (const String &E : textfile_ext) {
if (valid_extensions.has(E)) {
continue;
}
valid_extensions.insert(E);
textfile_extensions.insert(E);
}
const Vector<String> other_file_ext = ((String)(EDITOR_GET("docks/filesystem/other_file_extensions"))).split(",", false);
for (const String &E : other_file_ext) {
if (valid_extensions.has(E)) {
continue;
}
valid_extensions.insert(E);
other_file_extensions.insert(E);
}
extensionsl.clear();
ResourceFormatImporter::get_singleton()->get_recognized_extensions(&extensionsl);
for (const String &E : extensionsl) {
import_extensions.insert(E);
}
}
void EditorFileSystem::add_import_format_support_query(Ref<EditorFileSystemImportFormatSupportQuery> p_query) {
ERR_FAIL_COND(import_support_queries.has(p_query));
import_support_queries.push_back(p_query);
}
void EditorFileSystem::remove_import_format_support_query(Ref<EditorFileSystemImportFormatSupportQuery> p_query) {
import_support_queries.erase(p_query);
}
EditorFileSystem::EditorFileSystem() {
#ifdef THREADS_ENABLED
use_threads = true;
#endif
ResourceLoader::import = _resource_import;
reimport_on_missing_imported_files = GLOBAL_GET("editor/import/reimport_missing_imported_files");
singleton = this;
filesystem = memnew(EditorFileSystemDirectory); //like, empty
filesystem->parent = nullptr;
new_filesystem = nullptr;
// This should probably also work on Unix and use the string it returns for FAT32 or exFAT
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT");
scan_total = 0;
ResourceSaver::set_get_resource_id_for_path(_resource_saver_get_resource_id_for_path);
// Set the callback method that the ResourceFormatImporter will use
// if resources are loaded during the first scan.
ResourceImporter::load_on_startup = _load_resource_on_startup;
}
EditorFileSystem::~EditorFileSystem() {
if (filesystem) {
memdelete(filesystem);
}
filesystem = nullptr;
ResourceSaver::set_get_resource_id_for_path(nullptr);
}