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https://github.com/godotengine/godot.git
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388 lines
16 KiB
C#
388 lines
16 KiB
C#
using GodotTools.Core;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Microsoft.Build.Construction;
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using Microsoft.Build.Globbing;
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namespace GodotTools.ProjectEditor
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{
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public sealed class MSBuildProject
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{
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public ProjectRootElement Root { get; }
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public bool HasUnsavedChanges { get; set; }
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public void Save() => Root.Save();
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public MSBuildProject(ProjectRootElement root)
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{
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Root = root;
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}
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}
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public static class ProjectUtils
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{
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public static MSBuildProject Open(string path)
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{
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var root = ProjectRootElement.Open(path);
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return root != null ? new MSBuildProject(root) : null;
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}
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public static void AddItemToProjectChecked(string projectPath, string itemType, string include)
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\");
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if (root.AddItemChecked(itemType, normalizedInclude))
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root.Save();
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}
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public static void RenameItemInProjectChecked(string projectPath, string itemType, string oldInclude, string newInclude)
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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var normalizedOldInclude = oldInclude.NormalizePath();
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var normalizedNewInclude = newInclude.NormalizePath();
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var item = root.FindItemOrNullAbs(itemType, normalizedOldInclude);
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if (item == null)
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return;
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item.Include = normalizedNewInclude.RelativeToPath(dir).Replace("/", "\\");
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root.Save();
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}
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public static void RemoveItemFromProjectChecked(string projectPath, string itemType, string include)
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{
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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var normalizedInclude = include.NormalizePath();
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if (root.RemoveItemChecked(itemType, normalizedInclude))
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root.Save();
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}
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public static void RenameItemsToNewFolderInProjectChecked(string projectPath, string itemType, string oldFolder, string newFolder)
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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bool dirty = false;
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var oldFolderNormalized = oldFolder.NormalizePath();
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var newFolderNormalized = newFolder.NormalizePath();
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string absOldFolderNormalized = Path.GetFullPath(oldFolderNormalized).NormalizePath();
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string absNewFolderNormalized = Path.GetFullPath(newFolderNormalized).NormalizePath();
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foreach (var item in root.FindAllItemsInFolder(itemType, oldFolderNormalized))
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{
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string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
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string absNewIncludeNormalized = absNewFolderNormalized + absPathNormalized.Substring(absOldFolderNormalized.Length);
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item.Include = absNewIncludeNormalized.RelativeToPath(dir).Replace("/", "\\");
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dirty = true;
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}
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if (dirty)
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root.Save();
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}
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public static void RemoveItemsInFolderFromProjectChecked(string projectPath, string itemType, string folder)
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{
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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var folderNormalized = folder.NormalizePath();
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var itemsToRemove = root.FindAllItemsInFolder(itemType, folderNormalized).ToList();
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if (itemsToRemove.Count > 0)
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{
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foreach (var item in itemsToRemove)
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item.Parent.RemoveChild(item);
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root.Save();
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}
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}
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private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
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{
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string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
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// We want relative paths
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for (int i = 0; i < files.Length; i++)
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{
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files[i] = files[i].RelativeToPath(rootDirectory);
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}
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return files;
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}
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public static string[] GetIncludeFiles(string projectPath, string itemType)
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{
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var result = new List<string>();
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var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
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var root = ProjectRootElement.Open(projectPath);
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Debug.Assert(root != null);
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foreach (var itemGroup in root.ItemGroups)
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{
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if (itemGroup.Condition.Length != 0)
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continue;
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foreach (var item in itemGroup.Items)
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{
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if (item.ItemType != itemType)
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continue;
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string normalizedInclude = item.Include.NormalizePath();
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var glob = MSBuildGlob.Parse(normalizedInclude);
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// TODO Check somehow if path has no blob to avoid the following loop...
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foreach (var existingFile in existingFiles)
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{
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if (glob.IsMatch(existingFile))
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{
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result.Add(existingFile);
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}
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}
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}
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}
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return result.ToArray();
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}
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public static void EnsureHasProjectTypeGuids(MSBuildProject project)
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{
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var root = project.Root;
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bool found = root.PropertyGroups.Any(pg =>
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string.IsNullOrEmpty(pg.Condition) && pg.Properties.Any(p => p.Name == "ProjectTypeGuids"));
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if (found)
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return;
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root.AddProperty("ProjectTypeGuids", ProjectGenerator.GodotDefaultProjectTypeGuids);
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project.HasUnsavedChanges = true;
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}
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/// Simple function to make sure the Api assembly references are configured correctly
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public static void FixApiHintPath(MSBuildProject project)
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{
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var root = project.Root;
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void AddPropertyIfNotPresent(string name, string condition, string value)
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{
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if (root.PropertyGroups
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.Any(g => (string.IsNullOrEmpty(g.Condition) || g.Condition.Trim() == condition) &&
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g.Properties
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.Any(p => p.Name == name &&
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p.Value == value &&
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(p.Condition.Trim() == condition || g.Condition.Trim() == condition))))
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{
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return;
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}
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root.AddProperty(name, value).Condition = " " + condition + " ";
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project.HasUnsavedChanges = true;
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}
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AddPropertyIfNotPresent(name: "ApiConfiguration",
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condition: "'$(Configuration)' != 'ExportRelease'",
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value: "Debug");
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AddPropertyIfNotPresent(name: "ApiConfiguration",
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condition: "'$(Configuration)' == 'ExportRelease'",
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value: "Release");
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void SetReferenceHintPath(string referenceName, string condition, string hintPath)
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{
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foreach (var itemGroup in root.ItemGroups.Where(g =>
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g.Condition.Trim() == string.Empty || g.Condition.Trim() == condition))
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{
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var references = itemGroup.Items.Where(item =>
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item.ItemType == "Reference" &&
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item.Include == referenceName &&
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(item.Condition.Trim() == condition || itemGroup.Condition.Trim() == condition));
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var referencesWithHintPath = references.Where(reference =>
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reference.Metadata.Any(m => m.Name == "HintPath"));
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if (referencesWithHintPath.Any(reference => reference.Metadata
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.Any(m => m.Name == "HintPath" && m.Value == hintPath)))
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{
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// Found a Reference item with the right HintPath
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return;
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}
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var referenceWithHintPath = referencesWithHintPath.FirstOrDefault();
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if (referenceWithHintPath != null)
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{
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// Found a Reference item with a wrong HintPath
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foreach (var metadata in referenceWithHintPath.Metadata.ToList()
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.Where(m => m.Name == "HintPath"))
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{
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// Safe to remove as we duplicate with ToList() to loop
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referenceWithHintPath.RemoveChild(metadata);
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}
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referenceWithHintPath.AddMetadata("HintPath", hintPath);
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project.HasUnsavedChanges = true;
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return;
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}
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var referenceWithoutHintPath = references.FirstOrDefault();
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if (referenceWithoutHintPath != null)
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{
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// Found a Reference item without a HintPath
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referenceWithoutHintPath.AddMetadata("HintPath", hintPath);
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project.HasUnsavedChanges = true;
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return;
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}
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}
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// Found no Reference item at all. Add it.
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root.AddItem("Reference", referenceName).Condition = " " + condition + " ";
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project.HasUnsavedChanges = true;
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}
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const string coreProjectName = "GodotSharp";
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const string editorProjectName = "GodotSharpEditor";
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const string coreCondition = "";
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const string editorCondition = "'$(Configuration)' == 'Debug'";
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var coreHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{coreProjectName}.dll";
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var editorHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{editorProjectName}.dll";
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SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath);
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SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath);
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}
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public static void MigrateFromOldConfigNames(MSBuildProject project)
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{
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var root = project.Root;
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bool hasGodotProjectGeneratorVersion = false;
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bool foundOldConfiguration = false;
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foreach (var propertyGroup in root.PropertyGroups.Where(g => string.IsNullOrEmpty(g.Condition)))
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{
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if (!hasGodotProjectGeneratorVersion && propertyGroup.Properties.Any(p => p.Name == "GodotProjectGeneratorVersion"))
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hasGodotProjectGeneratorVersion = true;
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foreach (var configItem in propertyGroup.Properties
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.Where(p => p.Condition.Trim() == "'$(Configuration)' == ''" && p.Value == "Tools"))
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{
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configItem.Value = "Debug";
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foundOldConfiguration = true;
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project.HasUnsavedChanges = true;
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}
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}
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if (!hasGodotProjectGeneratorVersion)
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{
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root.PropertyGroups.First(g => string.IsNullOrEmpty(g.Condition))?
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.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
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project.HasUnsavedChanges = true;
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}
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if (!foundOldConfiguration)
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{
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var toolsConditions = new[]
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{
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"'$(Configuration)|$(Platform)' == 'Tools|AnyCPU'",
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"'$(Configuration)|$(Platform)' != 'Tools|AnyCPU'",
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"'$(Configuration)' == 'Tools'",
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"'$(Configuration)' != 'Tools'"
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};
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foundOldConfiguration = root.PropertyGroups
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.Any(g => toolsConditions.Any(c => c == g.Condition.Trim()));
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}
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if (foundOldConfiguration)
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{
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void MigrateConfigurationConditions(string oldConfiguration, string newConfiguration)
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{
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void MigrateConditions(string oldCondition, string newCondition)
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{
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foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition.Trim() == oldCondition))
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{
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propertyGroup.Condition = " " + newCondition + " ";
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project.HasUnsavedChanges = true;
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}
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foreach (var propertyGroup in root.PropertyGroups)
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{
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foreach (var prop in propertyGroup.Properties.Where(p => p.Condition.Trim() == oldCondition))
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{
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prop.Condition = " " + newCondition + " ";
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project.HasUnsavedChanges = true;
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}
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}
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foreach (var itemGroup in root.ItemGroups.Where(g => g.Condition.Trim() == oldCondition))
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{
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itemGroup.Condition = " " + newCondition + " ";
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project.HasUnsavedChanges = true;
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}
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foreach (var itemGroup in root.ItemGroups)
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{
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foreach (var item in itemGroup.Items.Where(item => item.Condition.Trim() == oldCondition))
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{
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item.Condition = " " + newCondition + " ";
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project.HasUnsavedChanges = true;
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}
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}
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}
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foreach (var op in new[] {"==", "!="})
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{
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MigrateConditions($"'$(Configuration)|$(Platform)' {op} '{oldConfiguration}|AnyCPU'", $"'$(Configuration)|$(Platform)' {op} '{newConfiguration}|AnyCPU'");
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MigrateConditions($"'$(Configuration)' {op} '{oldConfiguration}'", $"'$(Configuration)' {op} '{newConfiguration}'");
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}
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}
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MigrateConfigurationConditions("Debug", "ExportDebug");
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MigrateConfigurationConditions("Release", "ExportRelease");
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MigrateConfigurationConditions("Tools", "Debug"); // Must be last
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}
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}
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public static void EnsureHasNugetNetFrameworkRefAssemblies(MSBuildProject project)
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{
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var root = project.Root;
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bool found = root.ItemGroups.Any(g => string.IsNullOrEmpty(g.Condition) && g.Items.Any(
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item => item.ItemType == "PackageReference" && item.Include == "Microsoft.NETFramework.ReferenceAssemblies"));
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if (found)
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return;
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var frameworkRefAssembliesItem = root.AddItem("PackageReference", "Microsoft.NETFramework.ReferenceAssemblies");
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// Use metadata (child nodes) instead of attributes for the PackageReference.
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// This is for compatibility with 3.2, where GodotTools uses an old Microsoft.Build.
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frameworkRefAssembliesItem.AddMetadata("Version", "1.0.0");
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frameworkRefAssembliesItem.AddMetadata("PrivateAssets", "All");
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project.HasUnsavedChanges = true;
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}
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}
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}
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