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godot/servers/rendering
Rémi Verschelde e9d12f9e4e
Merge pull request from madmiraal/rename-rect2-clip
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 21:32:14 +01:00
..
renderer_rd Merge pull request from madmiraal/rename-rect2-clip 2020-12-19 21:32:14 +01:00
renderer_canvas_cull.cpp Rename Rect2 and Rect2i clip() to intersection() 2020-12-19 12:59:08 +00:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_scene_cull.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_scene_cull.h Increase the default Camera Zfar to 4000 2020-12-19 14:52:44 +01:00
renderer_scene_render.cpp
renderer_scene_render.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_scene.cpp
renderer_scene.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_storage.cpp
renderer_storage.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_viewport.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_viewport.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp
rendering_device.h
rendering_server_default.cpp
rendering_server_default.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_server_wrap_mt.cpp
rendering_server_wrap_mt.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
SCsub
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h