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d24d73ba31
`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes the areas of children control nodes if the mouse filters allow it. In order to check if a Control node itself was entered/exited, the newly introduced `NOTIFICATION_MOUSE_ENTER_SELF` and `NOTIFICATION_MOUSE_EXIT_SELF` can be used. Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com> |
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.. | ||
canvas_item.cpp | ||
canvas_item.h | ||
canvas_layer.cpp | ||
canvas_layer.h | ||
http_request.cpp | ||
http_request.h | ||
instance_placeholder.cpp | ||
instance_placeholder.h | ||
missing_node.cpp | ||
missing_node.h | ||
multiplayer_api.cpp | ||
multiplayer_api.h | ||
multiplayer_peer.cpp | ||
multiplayer_peer.h | ||
node.cpp | ||
node.h | ||
resource_preloader.cpp | ||
resource_preloader.h | ||
scene_tree.cpp | ||
scene_tree.h | ||
SCsub | ||
shader_globals_override.cpp | ||
shader_globals_override.h | ||
timer.cpp | ||
timer.h | ||
viewport.cpp | ||
viewport.h | ||
window.cpp | ||
window.h |