.. |
area_3d.cpp
|
|
|
area_3d.h
|
|
|
audio_stream_player_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
audio_stream_player_3d.h
|
|
|
bone_attachment_3d.cpp
|
|
|
bone_attachment_3d.h
|
|
|
camera_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
camera_3d.h
|
|
|
collision_object_3d.cpp
|
Support for 3D sync to physics
|
2021-07-15 10:15:13 -07:00 |
collision_object_3d.h
|
Support for 3D sync to physics
|
2021-07-15 10:15:13 -07:00 |
collision_polygon_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
collision_polygon_3d.h
|
|
|
collision_shape_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
collision_shape_3d.h
|
|
|
cpu_particles_3d.cpp
|
Merge pull request #50370 from QbieShay/circle-emitter-particle
|
2021-07-21 16:50:26 +02:00 |
cpu_particles_3d.h
|
This commits adds a new emitter type for particles material
|
2021-07-11 17:30:47 +02:00 |
decal.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
decal.h
|
Add node configuration warnings for the Decal node
|
2021-07-13 01:57:59 +02:00 |
gpu_particles_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
gpu_particles_3d.h
|
|
|
gpu_particles_collision_3d.cpp
|
Use const references where possible for List range iterators
|
2021-07-25 12:22:25 +02:00 |
gpu_particles_collision_3d.h
|
|
|
light_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
light_3d.h
|
|
|
lightmap_gi.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
lightmap_gi.h
|
|
|
lightmap_probe.cpp
|
|
|
lightmap_probe.h
|
|
|
lightmapper.cpp
|
|
|
lightmapper.h
|
|
|
listener_3d.cpp
|
|
|
listener_3d.h
|
|
|
mesh_instance_3d.cpp
|
Use const references where possible for List range iterators
|
2021-07-25 12:22:25 +02:00 |
mesh_instance_3d.h
|
Options to clean/simplify convex hull generated from mesh
|
2021-07-07 12:14:12 -07:00 |
multimesh_instance_3d.cpp
|
|
|
multimesh_instance_3d.h
|
|
|
navigation_agent_3d.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
navigation_agent_3d.h
|
|
|
navigation_obstacle_3d.cpp
|
|
|
navigation_obstacle_3d.h
|
|
|
navigation_region_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
navigation_region_3d.h
|
|
|
node_3d.cpp
|
Use C++ iterators for Lists in many situations
|
2021-07-23 17:38:28 -04:00 |
node_3d.h
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
occluder_instance_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
occluder_instance_3d.h
|
|
|
path_3d.cpp
|
Fix forward calculation in PathFollow3D for the position at the end of the curve
|
2021-07-28 22:10:36 +02:00 |
path_3d.h
|
|
|
physics_body_3d.cpp
|
Fix inverted condition in CharacterBody2D/3D set_max_slides
|
2021-08-03 19:24:46 -07:00 |
physics_body_3d.h
|
Support for 3D sync to physics
|
2021-07-15 10:15:13 -07:00 |
physics_joint_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
physics_joint_3d.h
|
|
|
position_3d.cpp
|
|
|
position_3d.h
|
|
|
proximity_group_3d.cpp
|
Add check to internal methods to prevent crash
|
2021-07-27 12:26:13 +08:00 |
proximity_group_3d.h
|
|
|
ray_cast_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
ray_cast_3d.h
|
|
|
reflection_probe.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
reflection_probe.h
|
|
|
remote_transform_3d.cpp
|
|
|
remote_transform_3d.h
|
|
|
SCsub
|
|
|
skeleton_3d.cpp
|
Use const references where possible for List range iterators
|
2021-07-25 12:22:25 +02:00 |
skeleton_3d.h
|
|
|
skeleton_ik_3d.cpp
|
|
|
skeleton_ik_3d.h
|
|
|
soft_body_3d.cpp
|
Use const references where possible for List range iterators
|
2021-07-25 12:22:25 +02:00 |
soft_body_3d.h
|
|
|
spring_arm_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
spring_arm_3d.h
|
|
|
sprite_3d.cpp
|
Use C++ iterators for Lists in many situations
|
2021-07-23 17:38:28 -04:00 |
sprite_3d.h
|
|
|
vehicle_body_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
vehicle_body_3d.h
|
|
|
velocity_tracker_3d.cpp
|
|
|
velocity_tracker_3d.h
|
|
|
visible_on_screen_notifier_3d.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
visible_on_screen_notifier_3d.h
|
|
|
visual_instance_3d.cpp
|
Add node configuration warning for GeometryInstance3D distance
|
2021-07-28 19:33:14 +02:00 |
visual_instance_3d.h
|
Add node configuration warning for GeometryInstance3D distance
|
2021-07-28 19:33:14 +02:00 |
voxel_gi.cpp
|
Use C++ iterators for Lists in many situations
|
2021-07-23 17:38:28 -04:00 |
voxel_gi.h
|
|
|
voxelizer.cpp
|
Use is_equal_approx in more places
|
2021-07-21 00:32:37 -04:00 |
voxelizer.h
|
|
|
world_environment.cpp
|
|
|
world_environment.h
|
|
|
xr_nodes.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
xr_nodes.h
|
|
|