godot/scene/3d
2021-08-03 19:24:46 -07:00
..
area_3d.cpp
area_3d.h
audio_stream_player_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
camera_3d.h
collision_object_3d.cpp Support for 3D sync to physics 2021-07-15 10:15:13 -07:00
collision_object_3d.h Support for 3D sync to physics 2021-07-15 10:15:13 -07:00
collision_polygon_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
collision_polygon_3d.h
collision_shape_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
collision_shape_3d.h
cpu_particles_3d.cpp Merge pull request #50370 from QbieShay/circle-emitter-particle 2021-07-21 16:50:26 +02:00
cpu_particles_3d.h This commits adds a new emitter type for particles material 2021-07-11 17:30:47 +02:00
decal.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
decal.h Add node configuration warnings for the Decal node 2021-07-13 01:57:59 +02:00
gpu_particles_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gpu_particles_collision_3d.h
light_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
light_3d.h
lightmap_gi.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
listener_3d.cpp
listener_3d.h
mesh_instance_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
mesh_instance_3d.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
navigation_region_3d.h
node_3d.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
node_3d.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
occluder_instance_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
occluder_instance_3d.h
path_3d.cpp Fix forward calculation in PathFollow3D for the position at the end of the curve 2021-07-28 22:10:36 +02:00
path_3d.h
physics_body_3d.cpp Fix inverted condition in CharacterBody2D/3D set_max_slides 2021-08-03 19:24:46 -07:00
physics_body_3d.h Support for 3D sync to physics 2021-07-15 10:15:13 -07:00
physics_joint_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
physics_joint_3d.h
position_3d.cpp
position_3d.h
proximity_group_3d.cpp Add check to internal methods to prevent crash 2021-07-27 12:26:13 +08:00
proximity_group_3d.h
ray_cast_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
ray_cast_3d.h
reflection_probe.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
skeleton_3d.h
skeleton_ik_3d.cpp
skeleton_ik_3d.h
soft_body_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
soft_body_3d.h
spring_arm_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
spring_arm_3d.h
sprite_3d.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
sprite_3d.h
vehicle_body_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Add node configuration warning for GeometryInstance3D distance 2021-07-28 19:33:14 +02:00
visual_instance_3d.h Add node configuration warning for GeometryInstance3D distance 2021-07-28 19:33:14 +02:00
voxel_gi.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
voxel_gi.h
voxelizer.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
xr_nodes.h