godot/modules/mono/editor
Raul Santos 7d08e8727b
C#: Make internal properties and property accessors public (but hidden)
Instead of making the accessors `internal` which can break binary compat, make them `public` but hide them with EB never so they don't show up in IntelliSense.

Also, do the same for properties with the `PROPERTY_USAGE_INTERNAL` flag. These properties were not meant to be exposed to scripting, but since they've been public before all we can do now is hide them.
2024-03-29 20:36:04 +01:00
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Godot.NET.Sdk Add property UsingGodotNETSdk to Godot.NET.Sdk 2024-03-18 09:48:52 -07:00
GodotTools Merge pull request #88570 from paulloz/dotnet/warnings-editorconfig-cleanup 2024-02-27 21:23:03 +01:00
script_templates Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
bindings_generator.cpp C#: Make internal properties and property accessors public (but hidden) 2024-03-29 20:36:04 +01:00
bindings_generator.h C#: Make internal properties and property accessors public (but hidden) 2024-03-29 20:36:04 +01:00
code_completion.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp Merge pull request #86676 from rune-scape/sparse-script-reload 2024-01-17 18:52:54 +01:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00