godot/servers/visual
2017-12-29 19:32:21 +01:00
..
default_mouse_cursor.xpm
rasterizer.cpp
rasterizer.h Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00
SCsub
shader_language.cpp Fixed wrong highlighted line when erroring and using single-line comments, fixes #15167 2017-12-29 19:32:21 +01:00
shader_language.h Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 2017-12-15 18:24:30 -03:00
shader_types.cpp Fix sidedness check in material. Also remove SIDE built-in. 2017-12-26 11:09:52 -03:00
shader_types.h
visual_server_canvas.cpp Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
visual_server_canvas.h -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
visual_server_raster.h Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00
visual_server_scene.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
visual_server_scene.h Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
visual_server_viewport.cpp
visual_server_viewport.h
visual_server_wrap_mt.cpp Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
visual_server_wrap_mt.h Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00