.. |
default_theme
|
Fix Label and RichTextLabale text shadows and shadow outlines.
|
2021-11-06 10:22:09 +02:00 |
animation.cpp
|
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
|
2021-11-09 22:11:04 +01:00 |
animation.h
|
reimplement ping-pong
|
2021-11-03 13:39:33 +09:00 |
audio_stream_sample.cpp
|
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
|
2021-11-09 22:11:04 +01:00 |
audio_stream_sample.h
|
reimplement ping-pong
|
2021-11-03 13:39:33 +09:00 |
bit_map.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
bit_map.h
|
|
|
box_shape_3d.cpp
|
|
|
box_shape_3d.h
|
|
|
camera_effects.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
camera_effects.h
|
|
|
canvas_item_material.cpp
|
Add half frame to floor()
|
2021-09-29 20:32:37 +02:00 |
canvas_item_material.h
|
|
|
capsule_shape_2d.cpp
|
|
|
capsule_shape_2d.h
|
|
|
capsule_shape_3d.cpp
|
|
|
capsule_shape_3d.h
|
|
|
circle_shape_2d.cpp
|
|
|
circle_shape_2d.h
|
|
|
concave_polygon_shape_2d.cpp
|
|
|
concave_polygon_shape_2d.h
|
|
|
concave_polygon_shape_3d.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
concave_polygon_shape_3d.h
|
|
|
convex_polygon_shape_2d.cpp
|
|
|
convex_polygon_shape_2d.h
|
|
|
convex_polygon_shape_3d.cpp
|
|
|
convex_polygon_shape_3d.h
|
|
|
curve.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
curve.h
|
|
|
cylinder_shape_3d.cpp
|
|
|
cylinder_shape_3d.h
|
|
|
environment.cpp
|
Rename GradientTexture to GradientTexture1D
|
2021-11-07 15:11:04 +02:00 |
environment.h
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
fog_material.cpp
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
fog_material.h
|
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
2021-10-28 22:02:23 -07:00 |
font.cpp
|
Add functions for getting name and font style from dynamic and bitmap fonts.
|
2021-10-31 12:40:58 +02:00 |
font.h
|
Add functions for getting name and font style from dynamic and bitmap fonts.
|
2021-10-31 12:40:58 +02:00 |
gradient.cpp
|
Several Gradient improvements
|
2021-11-08 19:11:36 +01:00 |
gradient.h
|
Several Gradient improvements
|
2021-11-08 19:11:36 +01:00 |
height_map_shape_3d.cpp
|
|
|
height_map_shape_3d.h
|
|
|
immediate_mesh.cpp
|
|
|
immediate_mesh.h
|
|
|
importer_mesh.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
importer_mesh.h
|
Fix auto LOD generation for blendshapes.
|
2021-10-09 20:31:28 +02:00 |
material.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
material.h
|
Hide render_priority except when using SpatialMaterials
|
2021-10-04 08:48:58 -07:00 |
mesh_data_tool.cpp
|
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
|
2021-11-02 16:52:56 +03:00 |
mesh_data_tool.h
|
|
|
mesh_library.cpp
|
Use range iterators for Map
|
2021-09-30 15:09:12 -06:00 |
mesh_library.h
|
|
|
mesh.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
mesh.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
multimesh.cpp
|
|
|
multimesh.h
|
|
|
navigation_mesh.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
navigation_mesh.h
|
Change default navmesh agent radius to match nav agent node's default radius
|
2021-10-19 11:43:39 -04:00 |
packed_scene.cpp
|
Add property value pinning
|
2021-11-08 17:42:30 +01:00 |
packed_scene.h
|
Add property value pinning
|
2021-11-08 17:42:30 +01:00 |
particles_material.cpp
|
Rename GradientTexture to GradientTexture1D
|
2021-11-07 15:11:04 +02:00 |
particles_material.h
|
|
|
physics_material.cpp
|
|
|
physics_material.h
|
|
|
polygon_path_finder.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
polygon_path_finder.h
|
|
|
primitive_meshes.cpp
|
|
|
primitive_meshes.h
|
|
|
rectangle_shape_2d.cpp
|
|
|
rectangle_shape_2d.h
|
|
|
resource_format_text.cpp
|
Add is_built_in() method to Resource
|
2021-11-04 12:45:58 +01:00 |
resource_format_text.h
|
|
|
SCsub
|
|
|
segment_shape_2d.cpp
|
|
|
segment_shape_2d.h
|
|
|
separation_ray_shape_2d.cpp
|
|
|
separation_ray_shape_2d.h
|
|
|
separation_ray_shape_3d.cpp
|
|
|
separation_ray_shape_3d.h
|
|
|
shader.cpp
|
Fix default_texture_param in shader pipeline to support uniform arrays
|
2021-11-12 12:53:40 +03:00 |
shader.h
|
Fix default_texture_param in shader pipeline to support uniform arrays
|
2021-11-12 12:53:40 +03:00 |
shape_2d.cpp
|
|
|
shape_2d.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
shape_3d.cpp
|
|
|
shape_3d.h
|
|
|
skeleton_modification_2d_ccdik.cpp
|
|
|
skeleton_modification_2d_ccdik.h
|
|
|
skeleton_modification_2d_fabrik.cpp
|
Use functions defined in the their classes.
|
2021-09-29 09:36:34 +05:45 |
skeleton_modification_2d_fabrik.h
|
|
|
skeleton_modification_2d_jiggle.cpp
|
Use parameter classes instead of arguments for all physics queries
|
2021-11-04 11:44:39 -07:00 |
skeleton_modification_2d_jiggle.h
|
|
|
skeleton_modification_2d_lookat.cpp
|
Check for valid stack in set_bone_index
|
2021-10-28 00:57:41 +01:00 |
skeleton_modification_2d_lookat.h
|
|
|
skeleton_modification_2d_physicalbones.cpp
|
|
|
skeleton_modification_2d_physicalbones.h
|
|
|
skeleton_modification_2d_stackholder.cpp
|
|
|
skeleton_modification_2d_stackholder.h
|
|
|
skeleton_modification_2d_twoboneik.cpp
|
|
|
skeleton_modification_2d_twoboneik.h
|
|
|
skeleton_modification_2d.cpp
|
|
|
skeleton_modification_2d.h
|
|
|
skeleton_modification_3d_ccdik.cpp
|
|
|
skeleton_modification_3d_ccdik.h
|
|
|
skeleton_modification_3d_fabrik.cpp
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_fabrik.h
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_jiggle.cpp
|
Use parameter classes instead of arguments for all physics queries
|
2021-11-04 11:44:39 -07:00 |
skeleton_modification_3d_jiggle.h
|
|
|
skeleton_modification_3d_lookat.cpp
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_lookat.h
|
|
|
skeleton_modification_3d_stackholder.cpp
|
|
|
skeleton_modification_3d_stackholder.h
|
|
|
skeleton_modification_3d_twoboneik.cpp
|
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
|
2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_twoboneik.h
|
|
|
skeleton_modification_3d.cpp
|
|
|
skeleton_modification_3d.h
|
|
|
skeleton_modification_stack_2d.cpp
|
Fix missing argument names in bindings
|
2021-10-09 00:20:10 +02:00 |
skeleton_modification_stack_2d.h
|
|
|
skeleton_modification_stack_3d.cpp
|
Added error macro to ensure non null parameter
|
2021-10-25 19:44:22 -04:00 |
skeleton_modification_stack_3d.h
|
|
|
skin.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
skin.h
|
|
|
sky_material.cpp
|
Don't allow translucent colors in built-in sky material properties
|
2021-10-07 18:12:16 +02:00 |
sky_material.h
|
Hide render_priority except when using SpatialMaterials
|
2021-10-04 08:48:58 -07:00 |
sky.cpp
|
|
|
sky.h
|
|
|
sphere_shape_3d.cpp
|
|
|
sphere_shape_3d.h
|
|
|
sprite_frames.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
sprite_frames.h
|
|
|
style_box.cpp
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
style_box.h
|
|
|
surface_tool.cpp
|
Add check to SurfaceTool.generate_lod(); ensure target index count between 0 and source index count. Fixes #53876
|
2021-10-16 20:31:20 -04:00 |
surface_tool.h
|
|
|
syntax_highlighter.cpp
|
|
|
syntax_highlighter.h
|
|
|
text_file.cpp
|
|
|
text_file.h
|
|
|
text_line.cpp
|
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
|
2021-10-01 15:13:29 +03:00 |
text_line.h
|
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
|
2021-10-01 15:13:29 +03:00 |
text_paragraph.cpp
|
Merge pull request #46721 from bruvzg/custom_word_break_punct
|
2021-11-09 00:13:59 +01:00 |
text_paragraph.h
|
Merge pull request #46721 from bruvzg/custom_word_break_punct
|
2021-11-09 00:13:59 +01:00 |
texture.cpp
|
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
|
2021-11-08 20:52:24 +03:00 |
texture.h
|
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
|
2021-11-08 20:52:24 +03:00 |
theme.cpp
|
Ignore empty Font resources as theme override.
|
2021-10-25 14:05:37 +03:00 |
theme.h
|
Make Theme report property list changes less often
|
2021-10-04 17:27:00 +03:00 |
tile_set.cpp
|
Implement texture padding in TileSetAtlasSources
|
2021-11-12 15:14:10 +01:00 |
tile_set.h
|
Implement texture padding in TileSetAtlasSources
|
2021-11-12 15:14:10 +01:00 |
video_stream.h
|
|
|
visual_shader_nodes.cpp
|
Fix editor crash due incorrect setup of default texture in visual shader
|
2021-11-12 18:23:45 +03:00 |
visual_shader_nodes.h
|
|
|
visual_shader_particle_nodes.cpp
|
Fix editor crash due incorrect setup of default texture in visual shader
|
2021-11-12 18:23:45 +03:00 |
visual_shader_particle_nodes.h
|
Added MeshEmitter node for particles in visual shader
|
2021-11-06 17:45:38 +03:00 |
visual_shader_sdf_nodes.cpp
|
|
|
visual_shader_sdf_nodes.h
|
|
|
visual_shader.cpp
|
Fix default_texture_param in shader pipeline to support uniform arrays
|
2021-11-12 12:53:40 +03:00 |
visual_shader.h
|
Fix default_texture_param in shader pipeline to support uniform arrays
|
2021-11-12 12:53:40 +03:00 |
world_2d.cpp
|
|
|
world_2d.h
|
|
|
world_3d.cpp
|
Improved RigidDynamicBody linear/angular damping override
|
2021-10-25 18:22:12 -07:00 |
world_3d.h
|
|
|
world_boundary_shape_2d.cpp
|
|
|
world_boundary_shape_2d.h
|
|
|
world_boundary_shape_3d.cpp
|
|
|
world_boundary_shape_3d.h
|
|
|