godot/scene/3d
Camille Mohr-Daurat 11e03ae7f0
Merge pull request #54810 from nekomatata/area-separate-override-modes
Separate space override modes for gravity/damping in Area
2021-11-11 15:11:21 -07:00
..
area_3d.cpp Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
area_3d.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
audio_listener_3d.cpp
audio_listener_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_player_3d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
audio_stream_player_3d.h
bone_attachment_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
bone_attachment_3d.h Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
camera_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
camera_3d.h Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
collision_object_3d.cpp Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d 2021-10-27 12:40:50 -07:00
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp Rename GradientTexture to GradientTexture1D 2021-11-07 15:11:04 +02:00
cpu_particles_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
decal.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
decal.h
fog_volume.cpp Validate fog volume properties 2021-11-01 21:38:04 -07:00
fog_volume.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
gpu_particles_3d.cpp Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp
joint_3d.h
light_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
light_3d.h Only show relevant properties in the DirectionalLight3D inspector 2021-10-25 18:31:41 +02:00
lightmap_gi.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
mesh_instance_3d.cpp Remove node_hrcr hack 2021-10-28 01:43:34 +02:00
mesh_instance_3d.h Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_agent_3d.h
navigation_obstacle_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_obstacle_3d.h Improve NavigationObstacle3D usability 2021-10-25 19:57:33 +02:00
navigation_region_3d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_region_3d.h
node_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
node_3d.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
occluder_instance_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
occluder_instance_3d.h
path_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
path_3d.h
physics_body_3d.cpp Merge pull request #54847 from nekomatata/fix-test-move-regression 2021-11-10 20:38:49 +01:00
physics_body_3d.h Improved RigidDynamicBody linear/angular damping override 2021-10-25 18:22:12 -07:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
ray_cast_3d.h Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
reflection_probe.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
reflection_probe.h
remote_transform_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
remote_transform_3d.h
SCsub
skeleton_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
skeleton_3d.h get rid set_bone_pose and fix some function in SkeletonEditor 2021-10-15 02:41:17 +09:00
skeleton_ik_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
skeleton_ik_3d.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
soft_dynamic_body_3d.cpp Fix SoftDynamicBody3D crash when setting disable mode 2021-10-21 08:56:12 -07:00
soft_dynamic_body_3d.h Fix SoftDynamicBody3D memory corruption when switching mesh at runtime 2021-10-20 10:57:08 -07:00
spring_arm_3d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
spring_arm_3d.h
sprite_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
sprite_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
vehicle_body_3d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
visual_instance_3d.h Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
voxel_gi.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
xr_nodes.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00