godot/drivers/gles3/shaders
Clay 7c812cd7e9 Fix use of discard in shaders
discard was being included in all shaders set to depth pass opaque, which is the majority of shaders

Instead it should only be used with alpha prepass materials
2023-07-24 23:21:04 +02:00
..
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
canvas.glsl Fix "Light Only" mode of CanvasItemMaterial 2023-05-13 09:06:09 +03:00
copy.glsl Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer 2023-06-12 21:51:23 -07:00
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
lens_distorted.glsl
particles_copy.glsl Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
particles.glsl Fix "error X3708: continue cannot be used in a switch" in HTML export 2023-04-07 23:16:10 +02:00
scene.glsl Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
SCsub Add Skeletons and Blend Shapes to the OpenGL renderer 2022-11-29 09:45:03 -08:00
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
sky.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
stdlib_inc.glsl Avoid branch in half2float in gl_compatibility renderer 2023-02-14 20:31:36 -08:00
tonemap_inc.glsl
tonemap.glsl