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https://github.com/godotengine/godot.git
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313 lines
12 KiB
C++
313 lines
12 KiB
C++
/*************************************************************************/
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/* performance.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "performance.h"
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#include "core/object/message_queue.h"
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#include "core/os/os.h"
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#include "scene/main/node.h"
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#include "scene/main/scene_tree.h"
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#include "servers/audio_server.h"
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#include "servers/physics_server_2d.h"
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#include "servers/physics_server_3d.h"
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#include "servers/rendering_server.h"
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Performance *Performance::singleton = nullptr;
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void Performance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_monitor", "monitor"), &Performance::get_monitor);
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ClassDB::bind_method(D_METHOD("add_custom_monitor", "id", "callable", "arguments"), &Performance::add_custom_monitor, DEFVAL(Array()));
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ClassDB::bind_method(D_METHOD("remove_custom_monitor", "id"), &Performance::remove_custom_monitor);
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ClassDB::bind_method(D_METHOD("has_custom_monitor", "id"), &Performance::has_custom_monitor);
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ClassDB::bind_method(D_METHOD("get_custom_monitor", "id"), &Performance::get_custom_monitor);
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ClassDB::bind_method(D_METHOD("get_monitor_modification_time"), &Performance::get_monitor_modification_time);
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ClassDB::bind_method(D_METHOD("get_custom_monitor_names"), &Performance::get_custom_monitor_names);
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BIND_ENUM_CONSTANT(TIME_FPS);
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BIND_ENUM_CONSTANT(TIME_PROCESS);
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BIND_ENUM_CONSTANT(TIME_PHYSICS_PROCESS);
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BIND_ENUM_CONSTANT(MEMORY_STATIC);
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BIND_ENUM_CONSTANT(MEMORY_STATIC_MAX);
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BIND_ENUM_CONSTANT(MEMORY_MESSAGE_BUFFER_MAX);
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BIND_ENUM_CONSTANT(OBJECT_COUNT);
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BIND_ENUM_CONSTANT(OBJECT_RESOURCE_COUNT);
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BIND_ENUM_CONSTANT(OBJECT_NODE_COUNT);
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BIND_ENUM_CONSTANT(OBJECT_ORPHAN_NODE_COUNT);
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BIND_ENUM_CONSTANT(RENDER_OBJECTS_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_VERTICES_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_MATERIAL_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_SHADER_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_SURFACE_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_DRAW_CALLS_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED);
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BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED);
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BIND_ENUM_CONSTANT(RENDER_VERTEX_MEM_USED);
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BIND_ENUM_CONSTANT(RENDER_USAGE_VIDEO_MEM_TOTAL);
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BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS);
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BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS);
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BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT);
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BIND_ENUM_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS);
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BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
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BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
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BIND_ENUM_CONSTANT(AUDIO_OUTPUT_LATENCY);
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BIND_ENUM_CONSTANT(MONITOR_MAX);
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}
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float Performance::_get_node_count() const {
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MainLoop *ml = OS::get_singleton()->get_main_loop();
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SceneTree *sml = Object::cast_to<SceneTree>(ml);
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if (!sml) {
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return 0;
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}
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return sml->get_node_count();
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}
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String Performance::get_monitor_name(Monitor p_monitor) const {
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ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, String());
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static const char *names[MONITOR_MAX] = {
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"time/fps",
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"time/process",
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"time/physics_process",
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"memory/static",
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"memory/static_max",
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"memory/msg_buf_max",
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"object/objects",
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"object/resources",
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"object/nodes",
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"object/orphan_nodes",
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"raster/objects_drawn",
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"raster/vertices_drawn",
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"raster/mat_changes",
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"raster/shader_changes",
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"raster/surface_changes",
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"raster/draw_calls",
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"video/video_mem",
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"video/texture_mem",
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"video/vertex_mem",
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"video/video_mem_max",
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"physics_2d/active_objects",
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"physics_2d/collision_pairs",
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"physics_2d/islands",
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"physics_3d/active_objects",
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"physics_3d/collision_pairs",
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"physics_3d/islands",
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"audio/output_latency",
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};
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return names[p_monitor];
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}
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float Performance::get_monitor(Monitor p_monitor) const {
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switch (p_monitor) {
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case TIME_FPS:
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return Engine::get_singleton()->get_frames_per_second();
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case TIME_PROCESS:
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return _process_time;
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case TIME_PHYSICS_PROCESS:
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return _physics_process_time;
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case MEMORY_STATIC:
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return Memory::get_mem_usage();
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case MEMORY_STATIC_MAX:
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return Memory::get_mem_max_usage();
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case MEMORY_MESSAGE_BUFFER_MAX:
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return MessageQueue::get_singleton()->get_max_buffer_usage();
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case OBJECT_COUNT:
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return ObjectDB::get_object_count();
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case OBJECT_RESOURCE_COUNT:
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return ResourceCache::get_cached_resource_count();
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case OBJECT_NODE_COUNT:
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return _get_node_count();
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case OBJECT_ORPHAN_NODE_COUNT:
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return Node::orphan_node_count;
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case RENDER_OBJECTS_IN_FRAME:
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return RS::get_singleton()->get_render_info(RS::INFO_OBJECTS_IN_FRAME);
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case RENDER_VERTICES_IN_FRAME:
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return RS::get_singleton()->get_render_info(RS::INFO_VERTICES_IN_FRAME);
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case RENDER_MATERIAL_CHANGES_IN_FRAME:
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return RS::get_singleton()->get_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
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case RENDER_SHADER_CHANGES_IN_FRAME:
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return RS::get_singleton()->get_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
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case RENDER_SURFACE_CHANGES_IN_FRAME:
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return RS::get_singleton()->get_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
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case RENDER_DRAW_CALLS_IN_FRAME:
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return RS::get_singleton()->get_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
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case RENDER_VIDEO_MEM_USED:
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return RS::get_singleton()->get_render_info(RS::INFO_VIDEO_MEM_USED);
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case RENDER_TEXTURE_MEM_USED:
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return RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED);
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case RENDER_VERTEX_MEM_USED:
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return RS::get_singleton()->get_render_info(RS::INFO_VERTEX_MEM_USED);
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case RENDER_USAGE_VIDEO_MEM_TOTAL:
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return RS::get_singleton()->get_render_info(RS::INFO_USAGE_VIDEO_MEM_TOTAL);
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case PHYSICS_2D_ACTIVE_OBJECTS:
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return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ACTIVE_OBJECTS);
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case PHYSICS_2D_COLLISION_PAIRS:
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return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_COLLISION_PAIRS);
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case PHYSICS_2D_ISLAND_COUNT:
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return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ISLAND_COUNT);
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case PHYSICS_3D_ACTIVE_OBJECTS:
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return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_ACTIVE_OBJECTS);
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case PHYSICS_3D_COLLISION_PAIRS:
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return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_COLLISION_PAIRS);
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case PHYSICS_3D_ISLAND_COUNT:
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return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_ISLAND_COUNT);
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case AUDIO_OUTPUT_LATENCY:
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return AudioServer::get_singleton()->get_output_latency();
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default: {
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}
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}
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return 0;
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}
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Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const {
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ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, MONITOR_TYPE_QUANTITY);
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// ugly
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static const MonitorType types[MONITOR_MAX] = {
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_TIME,
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MONITOR_TYPE_TIME,
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MONITOR_TYPE_MEMORY,
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MONITOR_TYPE_MEMORY,
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MONITOR_TYPE_MEMORY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_MEMORY,
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MONITOR_TYPE_MEMORY,
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MONITOR_TYPE_MEMORY,
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MONITOR_TYPE_MEMORY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_TIME,
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};
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return types[p_monitor];
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}
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void Performance::set_process_time(float p_pt) {
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_process_time = p_pt;
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}
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void Performance::set_physics_process_time(float p_pt) {
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_physics_process_time = p_pt;
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}
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void Performance::add_custom_monitor(const StringName &p_id, const Callable &p_callable, const Vector<Variant> &p_args) {
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ERR_FAIL_COND_MSG(has_custom_monitor(p_id), "Custom monitor with id '" + String(p_id) + "' already exists.");
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_monitor_map.insert(p_id, MonitorCall(p_callable, p_args));
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_monitor_modification_time = OS::get_singleton()->get_ticks_usec();
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}
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void Performance::remove_custom_monitor(const StringName &p_id) {
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ERR_FAIL_COND_MSG(!has_custom_monitor(p_id), "Custom monitor with id '" + String(p_id) + "' doesn't exists.");
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_monitor_map.erase(p_id);
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_monitor_modification_time = OS::get_singleton()->get_ticks_usec();
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}
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bool Performance::has_custom_monitor(const StringName &p_id) {
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return _monitor_map.has(p_id);
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}
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Variant Performance::get_custom_monitor(const StringName &p_id) {
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ERR_FAIL_COND_V_MSG(!has_custom_monitor(p_id), Variant(), "Custom monitor with id '" + String(p_id) + "' doesn't exists.");
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bool error;
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String error_message;
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Variant return_value = _monitor_map[p_id].call(error, error_message);
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ERR_FAIL_COND_V_MSG(error, return_value, "Error calling from custom monitor '" + String(p_id) + "' to callable: " + error_message);
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return return_value;
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}
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Array Performance::get_custom_monitor_names() {
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if (!_monitor_map.size()) {
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return Array();
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}
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Array return_array;
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return_array.resize(_monitor_map.size());
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int index = 0;
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for (OrderedHashMap<StringName, MonitorCall>::Element i = _monitor_map.front(); i; i = i.next()) {
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return_array.set(index, i.key());
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index++;
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}
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return return_array;
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}
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uint64_t Performance::get_monitor_modification_time() {
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return _monitor_modification_time;
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}
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Performance::Performance() {
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_process_time = 0;
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_physics_process_time = 0;
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_monitor_modification_time = 0;
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singleton = this;
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}
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Performance::MonitorCall::MonitorCall(Callable p_callable, Vector<Variant> p_arguments) {
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_callable = p_callable;
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_arguments = p_arguments;
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}
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Performance::MonitorCall::MonitorCall() {
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}
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Variant Performance::MonitorCall::call(bool &r_error, String &r_error_message) {
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Vector<const Variant *> arguments_mem;
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arguments_mem.resize(_arguments.size());
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for (int i = 0; i < _arguments.size(); i++) {
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arguments_mem.write[i] = &_arguments[i];
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}
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const Variant **args = (const Variant **)arguments_mem.ptr();
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int argc = _arguments.size();
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Variant return_value;
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Callable::CallError error;
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_callable.call(args, argc, return_value, error);
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r_error = (error.error != Callable::CallError::CALL_OK);
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if (r_error) {
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r_error_message = Variant::get_callable_error_text(_callable, args, argc, error);
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}
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return return_value;
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}
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