godot/core/variant
2020-12-24 18:03:50 +01:00
..
array.cpp Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
array.h
binder_common.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
callable_bind.cpp
callable_bind.h
callable.cpp
callable.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Change template order in method_ptrcall.h 2020-12-15 17:02:50 -03:00
SCsub
type_info.h Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
typed_array.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
variant_call.cpp Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays 2020-12-21 17:30:01 +01:00
variant_construct.cpp Merge pull request #44406 from vnen/variant-ptr-construct 2020-12-15 22:59:32 +01:00
variant_internal.h Fix VariantInternal initialization and setting of object 2020-11-30 14:49:52 -03:00
variant_op.cpp Fix subtracting colors and quats 2020-12-03 14:22:12 +01:00
variant_parser.cpp Fix crash parsing a serialized Reference 2020-12-17 12:24:57 +01:00
variant_parser.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
variant_setget.cpp packed*arrays are pass by ref now. support duplicate and update documentation 2020-12-17 16:09:32 -06:00
variant_utility.cpp Fixes: GDscript min and max are inverted 2020-12-24 18:03:50 +01:00
variant.cpp Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00
variant.h Use pointer parameters in Variant function pointers 2020-12-10 18:18:47 -03:00