godot/scene
2023-06-22 14:06:05 -05:00
..
2d Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
3d Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
animation Use get_node_or_null when null checks are present 2023-06-10 13:22:56 +02:00
audio
debugger Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
gui Use cached saturation for color picker when value is 0 2023-06-21 15:18:20 -07:00
main Merge pull request #78566 from kleonc/repeated-sprite-selection-fix 2023-06-22 18:32:01 +02:00
resources Update indices after removing custom data layers 2023-06-21 03:12:53 +02:00
theme
property_utils.cpp
property_utils.h
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub