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Rémi Verschelde 7c29ce4375 Export: Add dedicated --export-pack option to export data pack
The previous behavior relying on the provided extension was problematic
on macOS since .zip is the main extension used for the full project
export (binary + data pack).

We add a dedicated `--export-pack` command line option to define when
only the data pack should be exported. Its extension will still be
inferred from the path.

Fixes #23073.
2020-01-08 14:57:46 +01:00
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core Merge pull request #34875 from neikeq/api-hash-no-underscore-methodbinds 2020-01-08 08:32:25 +01:00
doc Merge pull request #34871 from lentsius-bark/textEdit-vertical-horizontal-scroll-expose 2020-01-08 08:18:12 +01:00
drivers RasterizerCanvas: Use getornull to fetch light occluder polygon 2020-01-08 11:29:15 +01:00
editor Export: Add dedicated --export-pack option to export data pack 2020-01-08 14:57:46 +01:00
main Export: Add dedicated --export-pack option to export data pack 2020-01-08 14:57:46 +01:00
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modules Merge pull request #34886 from JFonS/fix_32699 2020-01-07 12:46:43 +01:00
platform Export: Improve usability of command line interface 2020-01-07 14:25:56 +01:00
scene Merge pull request #33817 from Chaosus/vs_fresnel 2020-01-08 12:15:46 +03:00
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thirdparty Merge pull request #34843 from akien-mga/enet-1.3.14 2020-01-06 17:30:36 +01:00
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methods.py PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
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Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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