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d57846087b
Ensures all resource types support UIDs in a project. This is required to fix: * Scripts and many other resource types can't be referenced by UID and when refactored the references are lost. * Path export properties can't use UID for unsupported types. * Refactoring problems when files are moved outside the editor (this PR effectively fixes it). * Editor properly refreshing paths if they changed externally while opened (as example, git update). This needs to be addressed in a subsequent PR, but this one effectively sets the prerequisites. Resource types that do not support UID will get a .uid file appended to them (this includes .gd, .gdshader, .gdextension, etc. files).
218 lines
9.4 KiB
C++
218 lines
9.4 KiB
C++
/**************************************************************************/
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/* resource_format_text.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RESOURCE_FORMAT_TEXT_H
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#define RESOURCE_FORMAT_TEXT_H
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#include "core/io/file_access.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/variant/variant_parser.h"
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#include "scene/resources/packed_scene.h"
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class ResourceLoaderText {
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public:
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enum {
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// Version 2: Changed names for Basis, AABB, Vectors, etc.
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// Version 3: New string ID for ext/subresources, breaks forward compat.
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// Version 4: PackedByteArray can be base64 encoded, and PackedVector4Array was added.
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FORMAT_VERSION = 4,
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// For compat, save as version 3 if not using PackedVector4Array or no big PackedByteArray.
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FORMAT_VERSION_COMPAT = 3,
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};
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private:
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bool translation_remapped = false;
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String local_path;
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String res_path;
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String error_text;
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Ref<FileAccess> f;
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VariantParser::StreamFile stream;
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struct ExtResource {
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Ref<ResourceLoader::LoadToken> load_token;
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String path;
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String type;
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};
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bool is_scene = false;
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int format_version;
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String res_type;
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bool ignore_resource_parsing = false;
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HashMap<String, ExtResource> ext_resources;
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HashMap<String, Ref<Resource>> int_resources;
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int resources_total = 0;
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int resource_current = 0;
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String resource_type;
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String script_class;
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VariantParser::Tag next_tag;
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ResourceFormatLoader::CacheMode cache_mode = ResourceFormatLoader::CACHE_MODE_REUSE;
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ResourceFormatLoader::CacheMode cache_mode_for_external = ResourceFormatLoader::CACHE_MODE_REUSE;
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bool use_sub_threads = false;
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float *progress = nullptr;
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mutable int lines = 0;
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ResourceUID::ID res_uid = ResourceUID::INVALID_ID;
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HashMap<String, String> remaps;
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static Error _parse_sub_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_sub_resource(p_stream, r_res, line, r_err_str); }
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static Error _parse_ext_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_ext_resource(p_stream, r_res, line, r_err_str); }
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Error _parse_sub_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
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Error _parse_ext_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
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struct DummyReadData {
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bool no_placeholders = false;
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HashMap<Ref<Resource>, int> external_resources;
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HashMap<String, Ref<Resource>> rev_external_resources;
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HashMap<Ref<Resource>, int> resource_index_map;
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HashMap<String, Ref<Resource>> resource_map;
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};
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static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy(static_cast<DummyReadData *>(p_self), p_stream, r_res, line, r_err_str); }
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static Error _parse_ext_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_ext_resource_dummy(static_cast<DummyReadData *>(p_self), p_stream, r_res, line, r_err_str); }
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static Error _parse_sub_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
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static Error _parse_ext_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
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void _printerr();
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VariantParser::ResourceParser rp;
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friend class ResourceFormatLoaderText;
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friend class ResourceFormatSaverText;
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Error error = OK;
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Ref<Resource> resource;
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Ref<PackedScene> _parse_node_tag(VariantParser::ResourceParser &parser);
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public:
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Ref<Resource> get_resource();
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Error load();
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Error set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid);
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int get_stage() const;
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int get_stage_count() const;
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void set_translation_remapped(bool p_remapped);
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void open(Ref<FileAccess> p_f, bool p_skip_first_tag = false);
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String recognize(Ref<FileAccess> p_f);
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String recognize_script_class(Ref<FileAccess> p_f);
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ResourceUID::ID get_uid(Ref<FileAccess> p_f);
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void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
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Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map);
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Error get_classes_used(HashSet<StringName> *r_classes);
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ResourceLoaderText();
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};
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class ResourceFormatLoaderText : public ResourceFormatLoader {
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public:
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static ResourceFormatLoaderText *singleton;
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virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override;
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virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const override;
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virtual void get_recognized_extensions(List<String> *p_extensions) const override;
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virtual bool handles_type(const String &p_type) const override;
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virtual void get_classes_used(const String &p_path, HashSet<StringName> *r_classes) override;
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virtual String get_resource_type(const String &p_path) const override;
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virtual String get_resource_script_class(const String &p_path) const override;
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virtual ResourceUID::ID get_resource_uid(const String &p_path) const override;
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virtual bool has_custom_uid_support() const override;
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virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false) override;
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virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map) override;
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ResourceFormatLoaderText() { singleton = this; }
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};
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class ResourceFormatSaverTextInstance {
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String local_path;
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Ref<PackedScene> packed_scene;
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bool takeover_paths = false;
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bool relative_paths = false;
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bool bundle_resources = false;
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bool skip_editor = false;
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struct NonPersistentKey { //for resource properties generated on the fly
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Ref<Resource> base;
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StringName property;
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bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
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};
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RBMap<NonPersistentKey, Variant> non_persistent_map;
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HashSet<Ref<Resource>> resource_set;
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List<Ref<Resource>> saved_resources;
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HashMap<Ref<Resource>, String> external_resources;
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HashMap<Ref<Resource>, String> internal_resources;
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bool use_compat = true;
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struct ResourceSort {
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Ref<Resource> resource;
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String id;
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bool operator<(const ResourceSort &p_right) const {
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return id.naturalnocasecmp_to(p_right.id) < 0;
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}
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};
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void _find_resources(const Variant &p_variant, bool p_main = false);
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static String _write_resources(void *ud, const Ref<Resource> &p_resource);
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String _write_resource(const Ref<Resource> &res);
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public:
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Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
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};
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class ResourceFormatSaverText : public ResourceFormatSaver {
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public:
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static ResourceFormatSaverText *singleton;
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virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0) override;
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virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid) override;
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virtual bool recognize(const Ref<Resource> &p_resource) const override;
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virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const override;
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ResourceFormatSaverText();
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};
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#endif // RESOURCE_FORMAT_TEXT_H
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