mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
207 lines
7.0 KiB
C++
207 lines
7.0 KiB
C++
/**************************************************************************/
|
|
/* image_texture.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef IMAGE_TEXTURE_H
|
|
#define IMAGE_TEXTURE_H
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
class BitMap;
|
|
|
|
class ImageTexture : public Texture2D {
|
|
GDCLASS(ImageTexture, Texture2D);
|
|
RES_BASE_EXTENSION("tex");
|
|
|
|
mutable RID texture;
|
|
Image::Format format = Image::FORMAT_L8;
|
|
bool mipmaps = false;
|
|
int w = 0;
|
|
int h = 0;
|
|
Size2 size_override;
|
|
mutable Ref<BitMap> alpha_cache;
|
|
bool image_stored = false;
|
|
|
|
protected:
|
|
virtual void reload_from_file() override;
|
|
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_image(const Ref<Image> &p_image);
|
|
static Ref<ImageTexture> create_from_image(const Ref<Image> &p_image);
|
|
|
|
Image::Format get_format() const;
|
|
|
|
void update(const Ref<Image> &p_image);
|
|
Ref<Image> get_image() const override;
|
|
|
|
int get_width() const override;
|
|
int get_height() const override;
|
|
|
|
virtual RID get_rid() const override;
|
|
|
|
bool has_alpha() const override;
|
|
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
|
|
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
|
|
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
|
|
|
|
bool is_pixel_opaque(int p_x, int p_y) const override;
|
|
|
|
void set_size_override(const Size2i &p_size);
|
|
|
|
virtual void set_path(const String &p_path, bool p_take_over = false) override;
|
|
|
|
ImageTexture();
|
|
~ImageTexture();
|
|
};
|
|
|
|
class ImageTextureLayered : public TextureLayered {
|
|
GDCLASS(ImageTextureLayered, TextureLayered);
|
|
|
|
LayeredType layered_type;
|
|
|
|
mutable RID texture;
|
|
Image::Format format = Image::FORMAT_L8;
|
|
|
|
int width = 0;
|
|
int height = 0;
|
|
int layers = 0;
|
|
bool mipmaps = false;
|
|
|
|
Error _create_from_images(const TypedArray<Image> &p_images);
|
|
|
|
TypedArray<Image> _get_images() const;
|
|
void _set_images(const TypedArray<Image> &p_images);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual Image::Format get_format() const override;
|
|
virtual int get_width() const override;
|
|
virtual int get_height() const override;
|
|
virtual int get_layers() const override;
|
|
virtual bool has_mipmaps() const override;
|
|
virtual LayeredType get_layered_type() const override;
|
|
|
|
Error create_from_images(Vector<Ref<Image>> p_images);
|
|
void update_layer(const Ref<Image> &p_image, int p_layer);
|
|
virtual Ref<Image> get_layer_data(int p_layer) const override;
|
|
|
|
virtual RID get_rid() const override;
|
|
virtual void set_path(const String &p_path, bool p_take_over = false) override;
|
|
|
|
ImageTextureLayered(LayeredType p_layered_type);
|
|
~ImageTextureLayered();
|
|
};
|
|
|
|
class ImageTexture3D : public Texture3D {
|
|
GDCLASS(ImageTexture3D, Texture3D);
|
|
|
|
mutable RID texture;
|
|
|
|
Image::Format format = Image::FORMAT_L8;
|
|
int width = 1;
|
|
int height = 1;
|
|
int depth = 1;
|
|
bool mipmaps = false;
|
|
|
|
TypedArray<Image> _get_images() const;
|
|
void _set_images(const TypedArray<Image> &p_images);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
|
|
void _update(const TypedArray<Image> &p_data);
|
|
|
|
public:
|
|
virtual Image::Format get_format() const override;
|
|
virtual int get_width() const override;
|
|
virtual int get_height() const override;
|
|
virtual int get_depth() const override;
|
|
virtual bool has_mipmaps() const override;
|
|
|
|
Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
|
|
void update(const Vector<Ref<Image>> &p_data);
|
|
virtual Vector<Ref<Image>> get_data() const override;
|
|
|
|
virtual RID get_rid() const override;
|
|
virtual void set_path(const String &p_path, bool p_take_over = false) override;
|
|
|
|
ImageTexture3D();
|
|
~ImageTexture3D();
|
|
};
|
|
|
|
class Texture2DArray : public ImageTextureLayered {
|
|
GDCLASS(Texture2DArray, ImageTextureLayered)
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Texture2DArray() :
|
|
ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
|
|
|
|
virtual Ref<Resource> create_placeholder() const;
|
|
};
|
|
|
|
class Cubemap : public ImageTextureLayered {
|
|
GDCLASS(Cubemap, ImageTextureLayered);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Cubemap() :
|
|
ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
|
|
|
|
virtual Ref<Resource> create_placeholder() const;
|
|
};
|
|
|
|
class CubemapArray : public ImageTextureLayered {
|
|
GDCLASS(CubemapArray, ImageTextureLayered);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
CubemapArray() :
|
|
ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
|
|
|
|
virtual Ref<Resource> create_placeholder() const;
|
|
};
|
|
|
|
#endif // IMAGE_TEXTURE_H
|