godot/modules/opensimplex
Andrii Doroshenko (Xrayez) 7c11a1b162 Add support for creating editor icons per module
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.

Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
..
doc_classes Proofread and improve the whole class reference 2019-06-27 22:30:19 +02:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
config.py
noise_texture.cpp
noise_texture.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
open_simplex_noise.cpp Added get_noise_1d 2019-03-05 20:58:58 +05:30
open_simplex_noise.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
register_types.cpp
register_types.h
SCsub SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00