.. |
renderer_rd
|
Add horizon specular occlusion
|
2021-08-08 19:43:48 -07:00 |
rasterizer_dummy.h
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
renderer_canvas_cull.cpp
|
Improve RID_Owner memory usage
|
2021-06-29 12:28:08 -03:00 |
renderer_canvas_cull.h
|
Improve RID_Owner memory usage
|
2021-06-29 12:28:08 -03:00 |
renderer_canvas_render.cpp
|
|
|
renderer_canvas_render.h
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_compositor.cpp
|
Add stereoscopic rendering through multiview
|
2021-06-13 22:52:20 +10:00 |
renderer_compositor.h
|
Fix Render Info
|
2021-07-03 10:15:04 -03:00 |
renderer_scene_cull.cpp
|
Merge pull request #50809 from akien-mga/iterators-const-references
|
2021-07-25 12:52:58 +02:00 |
renderer_scene_cull.h
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
renderer_scene_occlusion_cull.cpp
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_scene_occlusion_cull.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
renderer_scene_render.cpp
|
Inverse XR camera offset for stereoscopic rendering
|
2021-06-19 19:33:40 +10:00 |
renderer_scene_render.h
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
renderer_scene.cpp
|
|
|
renderer_scene.h
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
renderer_storage.cpp
|
|
|
renderer_storage.h
|
Use specialization constants in clustered renderer
|
2021-07-12 20:33:52 -03:00 |
renderer_thread_pool.cpp
|
|
|
renderer_thread_pool.h
|
|
|
renderer_viewport.cpp
|
Explicit error message when setting active a Viewport that is already active.
|
2021-07-12 13:27:45 +02:00 |
renderer_viewport.h
|
Restructure and reimplement vsync options
|
2021-07-06 16:34:26 +02:00 |
rendering_device_binds.cpp
|
Implement Binary Shader Compilation
|
2021-07-26 08:40:39 -03:00 |
rendering_device_binds.h
|
Implement Binary Shader Compilation
|
2021-07-26 08:40:39 -03:00 |
rendering_device.cpp
|
Use subpasses to do 3D rendering and resolve in mobile renderer
|
2021-08-06 23:43:26 +10:00 |
rendering_device.h
|
Use subpasses to do 3D rendering and resolve in mobile renderer
|
2021-08-06 23:43:26 +10:00 |
rendering_server_default.cpp
|
Optimize StringName usage
|
2021-07-18 21:20:02 -03:00 |
rendering_server_default.h
|
Implement more rendering options as specialization constants
|
2021-07-19 21:51:29 -03:00 |
rendering_server_globals.cpp
|
Refactor VisibilityNotifier
|
2021-06-16 10:48:57 -03:00 |
rendering_server_globals.h
|
Refactor VisibilityNotifier
|
2021-06-16 10:48:57 -03:00 |
SCsub
|
|
|
shader_language.cpp
|
Fix editor crash if passing index as variable to function parameter
|
2021-07-26 17:42:52 +03:00 |
shader_language.h
|
Prevents shader crashing if varying assigned incorrectly
|
2021-07-26 14:47:14 +03:00 |
shader_types.cpp
|
Added editor dialog for easily creating shaders.
|
2021-08-07 21:02:13 +03:00 |
shader_types.h
|
Added editor dialog for easily creating shaders.
|
2021-08-07 21:02:13 +03:00 |
shader_warnings.cpp
|
Added a shader warning about unused local variable
|
2021-06-29 15:39:37 +03:00 |
shader_warnings.h
|
Added a shader warning about unused local variable
|
2021-06-29 15:39:37 +03:00 |