godot/platform/windows
Rémi Verschelde 57e1387199 Merge pull request #5225 from Hinsbart/x_rumble
Windows: Support gamepad vibration using XInput.
2016-06-19 12:59:18 +02:00
..
export Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
context_gl_win.cpp vsync support 2016-06-05 19:14:33 -03:00
context_gl_win.h vsync support 2016-06-05 19:14:33 -03:00
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py -make freetype build for all platforms the same, default as builtin except on x11. 2016-06-09 21:28:07 -03:00
godot_res.rc
godot_win.cpp
godot.ico Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
joystick.cpp Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
joystick.h Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
key_mapping_win.cpp
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp property output unix seconds since epoch in windows get_system_time_secs, fixes #5155 2016-06-11 14:10:11 -03:00
os_windows.h vsync support 2016-06-05 19:14:33 -03:00
packet_peer_udp_winsock.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
packet_peer_udp_winsock.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
platform_config.h GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
SCsub
stream_peer_winsock.cpp
stream_peer_winsock.h
tcp_server_winsock.cpp
tcp_server_winsock.h