godot/modules/visual_script
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
..
doc_classes Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
icons
config.py
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h
SCsub
visual_script_builtin_funcs.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
visual_script_builtin_funcs.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
visual_script_editor.cpp Fix creating a new function in visual scripts 2021-07-10 14:45:53 +03:00
visual_script_editor.h VisualScriptEditor Fix in graph position calculation (do not skip zoom) 2021-06-23 22:01:15 +02:00
visual_script_expression.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
visual_script_expression.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
visual_script_flow_control.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
visual_script_flow_control.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
visual_script_func_nodes.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
visual_script_func_nodes.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
visual_script_nodes.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
visual_script_nodes.h Fixes Visual script nodes operator mismatch issue #49943 2021-06-29 15:01:34 +05:30
visual_script_property_selector.cpp Merge pull request #49043 from theoway/missing_description_vs_search_window_fixed 2021-06-17 23:04:07 +02:00
visual_script_property_selector.h
visual_script_yield_nodes.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
visual_script_yield_nodes.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
visual_script.cpp [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
visual_script.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00