mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
ac3fc2a8a1
[macOS] Use ANGLE by default if engine is built with statically linked ANGLE. [Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
43 lines
2.4 KiB
C++
43 lines
2.4 KiB
C++
/**************************************************************************/
|
|
/* wgl_detect_version.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef WGL_DETECT_VERSION_H
|
|
#define WGL_DETECT_VERSION_H
|
|
|
|
#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
|
|
|
|
class Dictionary;
|
|
|
|
Dictionary detect_wgl();
|
|
|
|
#endif // WINDOWS_ENABLED && GLES3_ENABLED
|
|
|
|
#endif // WGL_DETECT_VERSION_H
|